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<blockquote data-quote="abirdcall" data-source="post: 7332949" data-attributes="member: 6748898"><p>I'm not entirely sure what you're asking. Rarity and specialness go hand in hand.</p><p></p><p>A magic weapon is character defining for a weapon based character.</p><p></p><p>A +1 to hit/dmg is huge. It's the main benefit of an ASI (though not the side benefits). Being able to punch through monster resistance also changes the way the character will be played.</p><p></p><p>How the character fights may also change. A polearm (or switching away from one) is a big change. So is going from a one-handed or two-handed weapon, or perhaps it is a versatile weapon and the character has the 2-Handed Weapon Fighting Style so uses it in 2 hands. Ends up being similar but there will probably be cases where the character ends up using it one-handed where they wouldn't if they had a heavy weapon.</p></blockquote><p></p>
[QUOTE="abirdcall, post: 7332949, member: 6748898"] I'm not entirely sure what you're asking. Rarity and specialness go hand in hand. A magic weapon is character defining for a weapon based character. A +1 to hit/dmg is huge. It's the main benefit of an ASI (though not the side benefits). Being able to punch through monster resistance also changes the way the character will be played. How the character fights may also change. A polearm (or switching away from one) is a big change. So is going from a one-handed or two-handed weapon, or perhaps it is a versatile weapon and the character has the 2-Handed Weapon Fighting Style so uses it in 2 hands. Ends up being similar but there will probably be cases where the character ends up using it one-handed where they wouldn't if they had a heavy weapon. [/QUOTE]
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