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<blockquote data-quote="CapnZapp" data-source="post: 7333134" data-attributes="member: 12731"><p>No, now you're conflating two different things. </p><p></p><p>The "treadmill", that is, the math "needs" heroes to have certain bonuses at a given level, is bad and I for one am glad it has disappeared. </p><p></p><p>But that's only one possible reason for having (or at least optionally supporting) utility-based magic item pricing. Here are a few from the top of my head...:</p><p></p><p>a) fun</p><p>b) something to spend all the gold on that D&D has - by default and in core - rained upon heroes in every edition</p><p>c) uptime alternative to downtime activities, which is actually much mote important than everybody seems to think, since most official hardcover adventures provide little or no downtime </p><p>d) a sorely needed crunch dimension. By this I mean 5e characters are significantly less complex than 3e ones. This is not to everybody's liking; if you WANT lots of crunch, the ability to customize your three attunement slots is a significant deepening of your character's mechanical complexity </p><p>e) you control your hero's loot yourself by shifting the emphasis from finding random (or not so random) items to finding gold instead. Even AL is moving in this direction!</p><p></p><p>Well, that's just a few that comes to mind. While not all of them may apply to you, I'm sure you can think of more.</p><p></p><p>Buying magic items is FUN! [emoji3] </p><p></p><p></p><p>Sent from my C6603 using EN World mobile app</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7333134, member: 12731"] No, now you're conflating two different things. The "treadmill", that is, the math "needs" heroes to have certain bonuses at a given level, is bad and I for one am glad it has disappeared. But that's only one possible reason for having (or at least optionally supporting) utility-based magic item pricing. Here are a few from the top of my head...: a) fun b) something to spend all the gold on that D&D has - by default and in core - rained upon heroes in every edition c) uptime alternative to downtime activities, which is actually much mote important than everybody seems to think, since most official hardcover adventures provide little or no downtime d) a sorely needed crunch dimension. By this I mean 5e characters are significantly less complex than 3e ones. This is not to everybody's liking; if you WANT lots of crunch, the ability to customize your three attunement slots is a significant deepening of your character's mechanical complexity e) you control your hero's loot yourself by shifting the emphasis from finding random (or not so random) items to finding gold instead. Even AL is moving in this direction! Well, that's just a few that comes to mind. While not all of them may apply to you, I'm sure you can think of more. Buying magic items is FUN! [emoji3] Sent from my C6603 using EN World mobile app [/QUOTE]
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