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<blockquote data-quote="delericho" data-source="post: 7333513" data-attributes="member: 22424"><p>In a game where magic items are treasures to be found rarely, yes they should feel special. It is mostly the DM's job to see to this. That said, if there are things WotC can do to help it, they should.</p><p></p><p></p><p></p><p>Mostly, I was just answering a specific question about the relative 'specialness' of two specific items.</p><p></p><p>However, if we're to accept that the Vicious weapon is more special than the useful-but-bland sword +1 then I want that Vicious weapon to show up <em>more</em> often, not less. Making it the rarer item just means that it's <em>not</em> going to show up, and the higher price means that a PC isn't going to buy it (if that option is available).</p><p></p><p>And ideally, I don't think that sword +1 should be in the game at all. All such items should be a sword +1 <em>of something else</em>, where that "something else" is not optional.</p></blockquote><p></p>
[QUOTE="delericho, post: 7333513, member: 22424"] In a game where magic items are treasures to be found rarely, yes they should feel special. It is mostly the DM's job to see to this. That said, if there are things WotC can do to help it, they should. Mostly, I was just answering a specific question about the relative 'specialness' of two specific items. However, if we're to accept that the Vicious weapon is more special than the useful-but-bland sword +1 then I want that Vicious weapon to show up [i]more[/i] often, not less. Making it the rarer item just means that it's [i]not[/i] going to show up, and the higher price means that a PC isn't going to buy it (if that option is available). And ideally, I don't think that sword +1 should be in the game at all. All such items should be a sword +1 [i]of something else[/i], where that "something else" is not optional. [/QUOTE]
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