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<blockquote data-quote="Hussar" data-source="post: 7333705" data-attributes="member: 22779"><p>There is a significant difference thought that you are ignoring.</p><p></p><p>Non-magical healing WAS directly supported in one edition and exists in 5e. We aren't asking for anything new, nor are we asking for something to be added to the game which would radically alter every single aspect of the game.</p><p></p><p>Utility based pricing never existed in any edition of the game. 3e price lists were based on campaign expectations and were part of the CR-Wealth by Level system where monsters were built on the expectation that the party would have certain magic items at certain levels. </p><p></p><p>What's being asked for here, a utility based magic item price list has never actually existed in the game, and adding it to 5e would require that monster design take into account that the PC's would be expected to have certain items by certain wealth levels. IOW, pretty much a complete rewrite of the game to emulate the treadmill of 3e/Pathfinder.</p><p></p><p>And, let's not forget, we DO have a magic item price list in the game. It might not be based on utility, but, it is there. Additionally, we now have the rules in Xanathar's (why the hell did my autocorrect change that to Xanabars?) for how we can use the DMG prices in game and allow the players to buy magic items without breaking the system - randomly determined magic items based on the players spending in game time to track them down.</p><p></p><p>Now, people might not like that system. Fair enough. But, it doesn't mean that no system exists for buying magic items. The system is there. However, [MENTION=12731]CapnZapp[/MENTION] is asking for a system that has never existed in any edition of the game which would require a complete overhaul of the entire game on the DM's side in order to incorporate into the game. It's not really a big shock that WotC seems to be taking its time creating such a system.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7333705, member: 22779"] There is a significant difference thought that you are ignoring. Non-magical healing WAS directly supported in one edition and exists in 5e. We aren't asking for anything new, nor are we asking for something to be added to the game which would radically alter every single aspect of the game. Utility based pricing never existed in any edition of the game. 3e price lists were based on campaign expectations and were part of the CR-Wealth by Level system where monsters were built on the expectation that the party would have certain magic items at certain levels. What's being asked for here, a utility based magic item price list has never actually existed in the game, and adding it to 5e would require that monster design take into account that the PC's would be expected to have certain items by certain wealth levels. IOW, pretty much a complete rewrite of the game to emulate the treadmill of 3e/Pathfinder. And, let's not forget, we DO have a magic item price list in the game. It might not be based on utility, but, it is there. Additionally, we now have the rules in Xanathar's (why the hell did my autocorrect change that to Xanabars?) for how we can use the DMG prices in game and allow the players to buy magic items without breaking the system - randomly determined magic items based on the players spending in game time to track them down. Now, people might not like that system. Fair enough. But, it doesn't mean that no system exists for buying magic items. The system is there. However, [MENTION=12731]CapnZapp[/MENTION] is asking for a system that has never existed in any edition of the game which would require a complete overhaul of the entire game on the DM's side in order to incorporate into the game. It's not really a big shock that WotC seems to be taking its time creating such a system. [/QUOTE]
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