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<blockquote data-quote="Hussar" data-source="post: 7334346" data-attributes="member: 22779"><p>No, you are mistaken. ANY plus from magic items is a huge bonus in a system where the monsters are not designed around those pluses. You're right, the PC's are easily hitting most foes without magic. <u>That's the point of bounded accuracy</u>. You don't need magic items to hit the bad guys. </p><p></p><p>But, if you have plussed items (and possibly other plussed stuff that stacks like stat bonus items), then you are going to hit that much more often, and get to do extra damage. Which then makes things like those +5/-10 feats just that much more effective.</p><p></p><p>In a system where the maximum bonus your character is ever going to see outside of magic is about +12 (ish) to hit, adding +1 or +2 from magic is HUGE. Compared to 3e/3.5 where that bonus is pretty much an after thought compared to your BAB for the most part.</p><p></p><p></p><p></p><p>Again, you keep speaking for "many" gamers. How do you know this? in 3 campaigns, 24 levels of play, I have not found a SINGLE magic weapon for my three PC's. Not one. My fighter inherited a magic sword from another dead PC, my Ranger in Ravenloft went 8 levels and never did find a magic bow, and my cleric in Storm King's Thunder is now 6th level and has no magic weapons.</p><p></p><p>So, it certainly has not been my experience.</p><p></p><p></p><p></p><p>Hang on, you've shifted the goal posts. You went from Utility based pricing for magic items, which the game has never had in any edition, to simply being able to spend gold on magical upgrades. Well, if all you want is to be able to spend gold on magic upgrades, the rules are right there. You might not like the pricing, and that's fine, but, the rules ARE right there. </p><p></p><p>And, again, since you ignore it the first time around, how are you going to account for the idea that you turn gold into direct PC power in a game which does not presume ANY magic items? You are asking for a complete rewrite of the game from the ground up on the DM's side. EVERY monster has to be rewritten since bounded accuracy is now completely shot to hell if you allow the players to use the DMG like an Amazon.com listing.</p><p></p><p>Which spins back around to "D&D on easy mode" complaints that are fairly common.</p><p></p><p>I do kinda wonder if there isn't some correlation between folks complaining about how easy D&D is and folks who see magic items as standard power ups.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7334346, member: 22779"] No, you are mistaken. ANY plus from magic items is a huge bonus in a system where the monsters are not designed around those pluses. You're right, the PC's are easily hitting most foes without magic. [u]That's the point of bounded accuracy[/u]. You don't need magic items to hit the bad guys. But, if you have plussed items (and possibly other plussed stuff that stacks like stat bonus items), then you are going to hit that much more often, and get to do extra damage. Which then makes things like those +5/-10 feats just that much more effective. In a system where the maximum bonus your character is ever going to see outside of magic is about +12 (ish) to hit, adding +1 or +2 from magic is HUGE. Compared to 3e/3.5 where that bonus is pretty much an after thought compared to your BAB for the most part. Again, you keep speaking for "many" gamers. How do you know this? in 3 campaigns, 24 levels of play, I have not found a SINGLE magic weapon for my three PC's. Not one. My fighter inherited a magic sword from another dead PC, my Ranger in Ravenloft went 8 levels and never did find a magic bow, and my cleric in Storm King's Thunder is now 6th level and has no magic weapons. So, it certainly has not been my experience. Hang on, you've shifted the goal posts. You went from Utility based pricing for magic items, which the game has never had in any edition, to simply being able to spend gold on magical upgrades. Well, if all you want is to be able to spend gold on magic upgrades, the rules are right there. You might not like the pricing, and that's fine, but, the rules ARE right there. And, again, since you ignore it the first time around, how are you going to account for the idea that you turn gold into direct PC power in a game which does not presume ANY magic items? You are asking for a complete rewrite of the game from the ground up on the DM's side. EVERY monster has to be rewritten since bounded accuracy is now completely shot to hell if you allow the players to use the DMG like an Amazon.com listing. Which spins back around to "D&D on easy mode" complaints that are fairly common. I do kinda wonder if there isn't some correlation between folks complaining about how easy D&D is and folks who see magic items as standard power ups. [/QUOTE]
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