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<blockquote data-quote="Nevvur" data-source="post: 7334354" data-attributes="member: 6783882"><p>No one has suggested players get to use the DMG like a shopping list. Advocates for "magic shops" just want baseline pricing for each item for those times PCs want to buy or sell a particular item as the opportunity presents itself. For instance, <em>if</em> the players meet a vendor of rare and spectacular items (with a small collection of randomly generated doodads), what would be considered a fair starting price for each of those items? You've been in this discussion almost the entire time, I'm not sure why you're putting such words in their mouths (or under the fingers, anyway).</p><p></p><p>Not saying I agree with their position. I stand by my assertion such prices should be determined WHOLLY by setting and context. If my PCs meet a knight who has been stranded in the wilderness for 2 weeks and is starving to death, he might sell his +1 longsword for a pack of rations. A +1 longsword family heirloom belonging to a noble seeking to fund his army might settle for no less than 50,000 GP. </p><p></p><p>The very idea that a baseline price exists suggests such items are traded with enough regularity to establish a price people generally agree is fair. That just doesn't happen in any of my settings, nor is it assumed to happen in the default game/world settings put forth by the developers. I can sort of see it happening with common and uncommon items, particularly +1 weapons/armor without additional effects, but how many Immovable Rods and Ioun Stones are in circulation that the inhabitants of the world can agree on their value?</p></blockquote><p></p>
[QUOTE="Nevvur, post: 7334354, member: 6783882"] No one has suggested players get to use the DMG like a shopping list. Advocates for "magic shops" just want baseline pricing for each item for those times PCs want to buy or sell a particular item as the opportunity presents itself. For instance, [I]if[/I] the players meet a vendor of rare and spectacular items (with a small collection of randomly generated doodads), what would be considered a fair starting price for each of those items? You've been in this discussion almost the entire time, I'm not sure why you're putting such words in their mouths (or under the fingers, anyway). Not saying I agree with their position. I stand by my assertion such prices should be determined WHOLLY by setting and context. If my PCs meet a knight who has been stranded in the wilderness for 2 weeks and is starving to death, he might sell his +1 longsword for a pack of rations. A +1 longsword family heirloom belonging to a noble seeking to fund his army might settle for no less than 50,000 GP. The very idea that a baseline price exists suggests such items are traded with enough regularity to establish a price people generally agree is fair. That just doesn't happen in any of my settings, nor is it assumed to happen in the default game/world settings put forth by the developers. I can sort of see it happening with common and uncommon items, particularly +1 weapons/armor without additional effects, but how many Immovable Rods and Ioun Stones are in circulation that the inhabitants of the world can agree on their value? [/QUOTE]
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