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<blockquote data-quote="5ekyu" data-source="post: 7334426" data-attributes="member: 6919838"><p>It is entirely possible and not surprising - carryover of expectations from prior editions often has multiple side effects and unintended consequences when certain elements get significantly changed. </p><p></p><p></p><p></p><p>Actually that is not a bad approach at all for "what to do with our gold" as a downtime activity. it can take many forms even if not going the full "basically we play that game instead" approach. </p><p></p><p>And it gets to what I see as a fundamental issue with the issue of DND 5e gold and "inflation"...</p><p></p><p>its actually not on the Gm to provide them something to buy or shops to buy it from. No more than it is the Gms job to give them dragons to fight if they find a dragonslayer axe or chasms to cross if they find a fly potion. In short, its not up to the Gm to make "using their treasure" an automatic or obvious thing - not like they found an amazon gift card.</p><p></p><p>What the GM IMO **should** do is focus on showing them a robust world where they can use that gold and treasure and see it has value depending on how they decide to use it. Maybe they set up their own "guild" and start buying info or secrets or maps that can lead them to goals they seek. maybe they do setup an adventuring "outfit" that also can use the info gained from the other. maybe they startup a "spell exchange or scroll exchange" kind of place to let their gold and a place of safety bring to them opportunities to expend their spellbooks. </p><p></p><p>The key is that **because** there are not Amazon.magic stores at will they may have to find ways to turn that gold into :value" and interact with the world to do that depending on what they individually consider "value" to mean. </p><p></p><p>Drawing from my experience with a game where magic items and gold were interchangeable pretty much on a whim, there would never have been anything that would be considered worth "spending gold on" of the sorts of things i mention in this post because there were always bigger more expensive items to be bought and available as easily as pretty much clicking "confirm order" and even without a two-day wait.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7334426, member: 6919838"] It is entirely possible and not surprising - carryover of expectations from prior editions often has multiple side effects and unintended consequences when certain elements get significantly changed. Actually that is not a bad approach at all for "what to do with our gold" as a downtime activity. it can take many forms even if not going the full "basically we play that game instead" approach. And it gets to what I see as a fundamental issue with the issue of DND 5e gold and "inflation"... its actually not on the Gm to provide them something to buy or shops to buy it from. No more than it is the Gms job to give them dragons to fight if they find a dragonslayer axe or chasms to cross if they find a fly potion. In short, its not up to the Gm to make "using their treasure" an automatic or obvious thing - not like they found an amazon gift card. What the GM IMO **should** do is focus on showing them a robust world where they can use that gold and treasure and see it has value depending on how they decide to use it. Maybe they set up their own "guild" and start buying info or secrets or maps that can lead them to goals they seek. maybe they do setup an adventuring "outfit" that also can use the info gained from the other. maybe they startup a "spell exchange or scroll exchange" kind of place to let their gold and a place of safety bring to them opportunities to expend their spellbooks. The key is that **because** there are not Amazon.magic stores at will they may have to find ways to turn that gold into :value" and interact with the world to do that depending on what they individually consider "value" to mean. Drawing from my experience with a game where magic items and gold were interchangeable pretty much on a whim, there would never have been anything that would be considered worth "spending gold on" of the sorts of things i mention in this post because there were always bigger more expensive items to be bought and available as easily as pretty much clicking "confirm order" and even without a two-day wait. [/QUOTE]
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