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<blockquote data-quote="Coroc" data-source="post: 7334684" data-attributes="member: 6895991"><p>On fair Prices [MENTION=22779]Hussar[/MENTION] and Inflation [MENTION=6919838]5ekyu[/MENTION] :</p><p></p><p>Fair Price is not a matter of Fairness but balancing "wealth per Level" more correct what the Party can afford with power Level (NOT DEFINED BY RARITY a la DMG) which can also vary - depending on the campaign style, -world, Party composition (healing pots in a Party where everyone has some cure wounds or the like spell available are worth much less than in a purely melee types Party e.g.) etc.</p><p></p><p>More examples:</p><p>-Some waterbreathing item is worth more than a +3 blunt weapon in a maritime / underwater campaign.</p><p></p><p>-A decanter of endless water would be considered gamebreaking by some in a dark sun campaign by the book</p><p></p><p>-Same goes a for a holy sword in a ravenloft game for purists</p><p></p><p>So rarity is only a very rough indicator for the Price of an item as i have clearly shown, you could make 100s of other example confirming this.</p><p></p><p>On Inflation:</p><p></p><p>For purists: there is None! and you are playing it most acurately based on RL history with that.</p><p></p><p>Prices for goods in RL middle Ages were quite constant sometimes over centuries at least in europe.</p><p>The reason for that is, there was no money system based on debt and interest, there were no unions and so on. An established Thing working would be kept so e.g. a loaf of bread in medieval Germany A.D. 12xx, 13xx, 14xx could cost quite the same. </p><p></p><p>For more gamelike Approach: Do you Keep book as a DM what mundane items are available at any time in, say a Metropole in your campaign world? so why would you care if the Party e.g. found a few magic items they decided they wont need and sell them of in that place?</p><p></p><p>Would the ordinary People be suddenly competition for the adventureres just because they bought themselves a +1 sword or a wand of fireballs with 3 charges left?</p><p></p><p>No they would not and even if, it would not be the parties main Focus, so if as a DM you go into that Level of Detail just introduce some more baddies to compensate.</p><p></p><p>If you care about power creep caused purelyby Magic trade your only issue should be: Would this or that item trivialise a challenge for the Party? Would it imbalance certain Encounters? If that is the case, adjust things, the item in question is not found anywhere on this plane of existence and if it is it is not for sale steal or whatever but well hidden.</p><p></p><p>Some ppl on this thread seem to think a Magic shop in game is like opening the treasure table in the DMG added with Prices no matter what.</p></blockquote><p></p>
[QUOTE="Coroc, post: 7334684, member: 6895991"] On fair Prices [MENTION=22779]Hussar[/MENTION] and Inflation [MENTION=6919838]5ekyu[/MENTION] : Fair Price is not a matter of Fairness but balancing "wealth per Level" more correct what the Party can afford with power Level (NOT DEFINED BY RARITY a la DMG) which can also vary - depending on the campaign style, -world, Party composition (healing pots in a Party where everyone has some cure wounds or the like spell available are worth much less than in a purely melee types Party e.g.) etc. More examples: -Some waterbreathing item is worth more than a +3 blunt weapon in a maritime / underwater campaign. -A decanter of endless water would be considered gamebreaking by some in a dark sun campaign by the book -Same goes a for a holy sword in a ravenloft game for purists So rarity is only a very rough indicator for the Price of an item as i have clearly shown, you could make 100s of other example confirming this. On Inflation: For purists: there is None! and you are playing it most acurately based on RL history with that. Prices for goods in RL middle Ages were quite constant sometimes over centuries at least in europe. The reason for that is, there was no money system based on debt and interest, there were no unions and so on. An established Thing working would be kept so e.g. a loaf of bread in medieval Germany A.D. 12xx, 13xx, 14xx could cost quite the same. For more gamelike Approach: Do you Keep book as a DM what mundane items are available at any time in, say a Metropole in your campaign world? so why would you care if the Party e.g. found a few magic items they decided they wont need and sell them of in that place? Would the ordinary People be suddenly competition for the adventureres just because they bought themselves a +1 sword or a wand of fireballs with 3 charges left? No they would not and even if, it would not be the parties main Focus, so if as a DM you go into that Level of Detail just introduce some more baddies to compensate. If you care about power creep caused purelyby Magic trade your only issue should be: Would this or that item trivialise a challenge for the Party? Would it imbalance certain Encounters? If that is the case, adjust things, the item in question is not found anywhere on this plane of existence and if it is it is not for sale steal or whatever but well hidden. Some ppl on this thread seem to think a Magic shop in game is like opening the treasure table in the DMG added with Prices no matter what. [/QUOTE]
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