Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
No Magic Shops!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Guest 6801328" data-source="post: 7334711"><p>Ok, so you meant the massive group of anonymous volunteers who claim they have used the rules in an actual game and are willing to fill out surveys. Not what is usually meant by "playtesters", which is the much (much) smaller, trusted group that tends to get credits in the product. That's cool, but as I said and I'm sure you agree, you have to take those results with a large dose of salt.</p><p></p><p></p><p></p><p>I think you are missing my point about how the pricing of magic items is unlike, say, a rule for grappling or the mechanics of a spell. You can test the latter by saying, "Hey let's have a mock combat and see how grappling works and test Witch Bolt." But how do you do that with magic item prices? "Ok, I'm going to give you each 100,000 gold and 10th level characters. Let's pretend you're in a magic shop and haggle over prices."</p><p></p><p>I hope you see the problem.</p><p></p><p>Sure, you could <em>ask</em> only for data from actual purchases (or refusals to purchase) from long-term campaigns, but you would have to also ask for how much total gold was rewarded/won per character in that campaign, what other avenues for spending gold were provided, and what other magic items were available. </p><p></p><p>World of Warcraft, with <em>millions</em> of players doing frequent...sometimes daily...buying and selling under nearly identical conditions with very strictly controlled rates of gold generation <em>still</em> sees big price differentials across servers. How many times in a D&D game does one player actually buy a magic item?</p><p></p><p>I could go on...but hopefully do not need to. "Playtesting" is not a useful option here. Well, that's not completely true: the bizarre numbers that would result would at least make the current rarity pricing look logicial.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7334711"] Ok, so you meant the massive group of anonymous volunteers who claim they have used the rules in an actual game and are willing to fill out surveys. Not what is usually meant by "playtesters", which is the much (much) smaller, trusted group that tends to get credits in the product. That's cool, but as I said and I'm sure you agree, you have to take those results with a large dose of salt. I think you are missing my point about how the pricing of magic items is unlike, say, a rule for grappling or the mechanics of a spell. You can test the latter by saying, "Hey let's have a mock combat and see how grappling works and test Witch Bolt." But how do you do that with magic item prices? "Ok, I'm going to give you each 100,000 gold and 10th level characters. Let's pretend you're in a magic shop and haggle over prices." I hope you see the problem. Sure, you could [I]ask[/I] only for data from actual purchases (or refusals to purchase) from long-term campaigns, but you would have to also ask for how much total gold was rewarded/won per character in that campaign, what other avenues for spending gold were provided, and what other magic items were available. World of Warcraft, with [I]millions[/I] of players doing frequent...sometimes daily...buying and selling under nearly identical conditions with very strictly controlled rates of gold generation [I]still[/I] sees big price differentials across servers. How many times in a D&D game does one player actually buy a magic item? I could go on...but hopefully do not need to. "Playtesting" is not a useful option here. Well, that's not completely true: the bizarre numbers that would result would at least make the current rarity pricing look logicial. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
No Magic Shops!
Top