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<blockquote data-quote="Guest 6801328" data-source="post: 7334817"><p>I think you're still missing my point.</p><p></p><p>You can test monster balance by giving players pregens and asking them to fight the monster. It doesn't matter whether they plan on playing those characters again, or how long it would have taken to get to that level, or what other monsters they might have had the choice in fighting. You roll some dice and find out the fight was easy. 10,000 other people do the same thing, and find out on average the characters defeated the monster while losing 0.378 of their health. Useful data.</p><p></p><p>A more appropriate comparison to the magic item survey would be giving the players the pregens and asking, "You see a such-and-such monster: do you fight it, or try to run away?" 99.9% of the players will fight it, because they won't care if their pregens die. You learn nothing.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7334817"] I think you're still missing my point. You can test monster balance by giving players pregens and asking them to fight the monster. It doesn't matter whether they plan on playing those characters again, or how long it would have taken to get to that level, or what other monsters they might have had the choice in fighting. You roll some dice and find out the fight was easy. 10,000 other people do the same thing, and find out on average the characters defeated the monster while losing 0.378 of their health. Useful data. A more appropriate comparison to the magic item survey would be giving the players the pregens and asking, "You see a such-and-such monster: do you fight it, or try to run away?" 99.9% of the players will fight it, because they won't care if their pregens die. You learn nothing. [/QUOTE]
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