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<blockquote data-quote="Fanaelialae" data-source="post: 7335187" data-attributes="member: 53980"><p>Sane does keep the pricing of 3.0 despite that it is far removed from 3.0, but 3.5 was in basically the same boat as Sane. Despite that, it worked for 3.5 well enough (and AFAIK still works for Pathfinder). That was my point.</p><p></p><p>As you say, Monte Cook did propose that but it was nonetheless a house rule. While you are correct that DR was a major thing in 3.0, it was only around for 2 or 3 years before 3.5 replaced it. Including Pathfinder, 3.5 has been the core of d20 for about 15 years now. 3.0 was a blip by comparison.</p><p></p><p>In 3.5, unless you count having to reach into your golf bag to change clubs as mattering, DR could easily not matter. Once you acquired a magic weapon, a silver weapon, a cold iron weapon, and an adamantine weapon, DR was easy to circumvent. Unlike 5e, 3.5 expected you to find or buy a magic weapon early on, and the other materials were even easier to obtain. Figuring out what to use was also trivially simple in most cases: cold iron for fey, silver for lycanthropes, etc. </p><p></p><p>It's probably fair to say that DR mattered more in 3.5 than in 5e, but only minimally so. I did play in a number of 3.5 campaigns where DR NEVER came up AT ALL.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7335187, member: 53980"] Sane does keep the pricing of 3.0 despite that it is far removed from 3.0, but 3.5 was in basically the same boat as Sane. Despite that, it worked for 3.5 well enough (and AFAIK still works for Pathfinder). That was my point. As you say, Monte Cook did propose that but it was nonetheless a house rule. While you are correct that DR was a major thing in 3.0, it was only around for 2 or 3 years before 3.5 replaced it. Including Pathfinder, 3.5 has been the core of d20 for about 15 years now. 3.0 was a blip by comparison. In 3.5, unless you count having to reach into your golf bag to change clubs as mattering, DR could easily not matter. Once you acquired a magic weapon, a silver weapon, a cold iron weapon, and an adamantine weapon, DR was easy to circumvent. Unlike 5e, 3.5 expected you to find or buy a magic weapon early on, and the other materials were even easier to obtain. Figuring out what to use was also trivially simple in most cases: cold iron for fey, silver for lycanthropes, etc. It's probably fair to say that DR mattered more in 3.5 than in 5e, but only minimally so. I did play in a number of 3.5 campaigns where DR NEVER came up AT ALL. [/QUOTE]
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