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<blockquote data-quote="5ekyu" data-source="post: 7335320" data-attributes="member: 6919838"><p>Agree... And even if they did the bold, it would remain just as pointless as a single run thru with no records.</p><p></p><p>Seen this discussion play out may times on many forums for many different games in many different guises.</p><p></p><p>Some believe their is a "true value" and a "way to determine it" and of them some believe they know it and can do it while others think someone else can do it and they want it.</p><p></p><p>it is most prevalent on the point-buy games systems forums - hero etc. Some true believers who think their is a perfect math to solve the balance if they can just parse a new set of values and a new algorithm. </p><p></p><p>But after they have the perfect set or even the good enough set they then acknowledge that it needs to adjust for each setting for each campaign for each deviation from whatever whiteroom-of-sand they built their tower of math on.</p><p></p><p>balance in-play as opposed to balance on-paper and "value in-play as opposed to value on-paper results from the intersection of "need" and "have". So the value of a dragonslayer vs a giant slayer or even just a wand of fireballs or a restoration potions will vary massively from campaigns that run against the giants vs invasion of the lich lords undead hordes vs the tiamat series vs... vs... vs... </p><p></p><p>Its the encounter... not the math... that determines the value and an anti-toxin viial might be worth ten vorpal swords. </p><p></p><p>If i could wave a magic wish and make one change to most RPGs it would be to yank 90% of the crunchy support on item/trait balancing and replace it with good comprehensive advice, recommendations and examples of how decisions on encounters and story and campaign make the balance or break it and some good guidelines and benchmarks for new to medium experienced Gms to get their feet wet without game crashing blow-outs.</p><p></p><p>EDIT TO ADD: There is a concept called "false precision" and basically it boils down to no matter how accurate your measuring of ingredients is and no matter how precisely you mix them together and no matter how properly refined and pure those ingredients are... if your stove thermostat fluctuates wildly with swings og 50-100 degrees or more at a whim - all that precision does not wind up making you a good cake except by dumb chance when the temp just happens to work out right. **you are likely just as good with spending the money of cheap box cake recipe and a new thermostat.**</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7335320, member: 6919838"] Agree... And even if they did the bold, it would remain just as pointless as a single run thru with no records. Seen this discussion play out may times on many forums for many different games in many different guises. Some believe their is a "true value" and a "way to determine it" and of them some believe they know it and can do it while others think someone else can do it and they want it. it is most prevalent on the point-buy games systems forums - hero etc. Some true believers who think their is a perfect math to solve the balance if they can just parse a new set of values and a new algorithm. But after they have the perfect set or even the good enough set they then acknowledge that it needs to adjust for each setting for each campaign for each deviation from whatever whiteroom-of-sand they built their tower of math on. balance in-play as opposed to balance on-paper and "value in-play as opposed to value on-paper results from the intersection of "need" and "have". So the value of a dragonslayer vs a giant slayer or even just a wand of fireballs or a restoration potions will vary massively from campaigns that run against the giants vs invasion of the lich lords undead hordes vs the tiamat series vs... vs... vs... Its the encounter... not the math... that determines the value and an anti-toxin viial might be worth ten vorpal swords. If i could wave a magic wish and make one change to most RPGs it would be to yank 90% of the crunchy support on item/trait balancing and replace it with good comprehensive advice, recommendations and examples of how decisions on encounters and story and campaign make the balance or break it and some good guidelines and benchmarks for new to medium experienced Gms to get their feet wet without game crashing blow-outs. EDIT TO ADD: There is a concept called "false precision" and basically it boils down to no matter how accurate your measuring of ingredients is and no matter how precisely you mix them together and no matter how properly refined and pure those ingredients are... if your stove thermostat fluctuates wildly with swings og 50-100 degrees or more at a whim - all that precision does not wind up making you a good cake except by dumb chance when the temp just happens to work out right. **you are likely just as good with spending the money of cheap box cake recipe and a new thermostat.** [/QUOTE]
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