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<blockquote data-quote="5ekyu" data-source="post: 7336038" data-attributes="member: 6919838"><p>Epic fail on the read or deliberate reconstruction - not sure which but obviously not what was said.</p><p></p><p>the point is not that it wont work perfectly for every campaign but that it is extremely unlikely to work well for almost any campaign - well being roughly defined as helping more than it harms.</p><p></p><p>For a new Gm who is not able to look at items and gauge relative "utility" as it applies to their campaign and their party and their specifics on all sorts of things, they are far better served by a robust set of tools to assess those not from a generic perspective but from a campaign specific one. They are better served with info on "creating utility" rather than a generic utility score. </p><p></p><p>The "utility" of a scroll of water breathing vs a scroll of fireball vs a scroll of clairvoyance or even a scroll of non-detection will not be a set and common thing between even two parties in the same campaign world.</p><p></p><p>[not that utility pricing" is a thing that has almost any basis in any market resolving around any global high end goods anyway. Cost (good, resources, expertise, risk) to produce, market will bear, supply and demand are all factors that actually determine "market value in most all cases.]</p><p></p><p>Thats where i come down to for those Gms who **need** a price list for managing the sell and purchase of magic items in their campaigns, they are far better off with tools to help them "create" or "sync" the utility items purchased to the prices paid within their campaigns.</p><p></p><p>having seen "standard price lists" actually end up impacting character builds and character choices, much the same way that ye olde "magic longswords make up..." did - the magic item economy "utility price list" dream is one i think does more harm than good as far as "official" core game elements go and something best left to and focuesed completely around a "in your campaign" type of approach.</p><p></p><p>To me, having someone ask for a list ways to flap their arms when leaping out of a plane <strong>without a parachute</strong> and then giving them such a list as official handout as opposed to giving them a parachute and showing them how to use it --- that would be negligence on the part of the folks in charge of the skydiving, not "supportive of the customer's skydiving preference."</p><p></p><p></p><p><strong>balance is created, not calculated.</strong></p></blockquote><p></p>
[QUOTE="5ekyu, post: 7336038, member: 6919838"] Epic fail on the read or deliberate reconstruction - not sure which but obviously not what was said. the point is not that it wont work perfectly for every campaign but that it is extremely unlikely to work well for almost any campaign - well being roughly defined as helping more than it harms. For a new Gm who is not able to look at items and gauge relative "utility" as it applies to their campaign and their party and their specifics on all sorts of things, they are far better served by a robust set of tools to assess those not from a generic perspective but from a campaign specific one. They are better served with info on "creating utility" rather than a generic utility score. The "utility" of a scroll of water breathing vs a scroll of fireball vs a scroll of clairvoyance or even a scroll of non-detection will not be a set and common thing between even two parties in the same campaign world. [not that utility pricing" is a thing that has almost any basis in any market resolving around any global high end goods anyway. Cost (good, resources, expertise, risk) to produce, market will bear, supply and demand are all factors that actually determine "market value in most all cases.] Thats where i come down to for those Gms who **need** a price list for managing the sell and purchase of magic items in their campaigns, they are far better off with tools to help them "create" or "sync" the utility items purchased to the prices paid within their campaigns. having seen "standard price lists" actually end up impacting character builds and character choices, much the same way that ye olde "magic longswords make up..." did - the magic item economy "utility price list" dream is one i think does more harm than good as far as "official" core game elements go and something best left to and focuesed completely around a "in your campaign" type of approach. To me, having someone ask for a list ways to flap their arms when leaping out of a plane [B]without a parachute[/B] and then giving them such a list as official handout as opposed to giving them a parachute and showing them how to use it --- that would be negligence on the part of the folks in charge of the skydiving, not "supportive of the customer's skydiving preference." [B]balance is created, not calculated.[/B] [/QUOTE]
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