Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
No Magic Shops!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 7336791" data-attributes="member: 22779"><p>Why are they getting the items anyway? Even the random treasure generation is no guarantee (and very likely will result in only common items) that more powerful items will be found.</p><p></p><p>Even the modules don't really ramp up magic items. As I mentioned before, 8 levels in Ravenloft and nary a magic bow or even a magic arrow in the module. Playing modules in our new campaign has resulted in a couple of +1 weapons and a few odds and sods, but, again, very few magic items.</p><p></p><p>It's not like AD&D where you were getting 2-4 magic items after about 1-8 "lairs" and you were looting dozens of lairs per level. AD&D was based on the idea that you'd have buckets and buckets of magic items (don't believe me, then explain why the paladin's 10 item limit was actually considered a big deal). </p><p></p><p>There's nothing wrong with using magic items. But magic items are what they are in 5e - a power up. Having a magic item makes you actually more powerful. And DM's need to be aware of that. Having a magic item in 3e was a requirement - if you didn't, you actually couldn't deal with challenges as you leveled up because those bonuses were figured into the monsters. Having a +1 sword in 5e means that you are actually flat out better than baseline.</p><p></p><p>I like that magic is actually a reward in the new system.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7336791, member: 22779"] Why are they getting the items anyway? Even the random treasure generation is no guarantee (and very likely will result in only common items) that more powerful items will be found. Even the modules don't really ramp up magic items. As I mentioned before, 8 levels in Ravenloft and nary a magic bow or even a magic arrow in the module. Playing modules in our new campaign has resulted in a couple of +1 weapons and a few odds and sods, but, again, very few magic items. It's not like AD&D where you were getting 2-4 magic items after about 1-8 "lairs" and you were looting dozens of lairs per level. AD&D was based on the idea that you'd have buckets and buckets of magic items (don't believe me, then explain why the paladin's 10 item limit was actually considered a big deal). There's nothing wrong with using magic items. But magic items are what they are in 5e - a power up. Having a magic item makes you actually more powerful. And DM's need to be aware of that. Having a magic item in 3e was a requirement - if you didn't, you actually couldn't deal with challenges as you leveled up because those bonuses were figured into the monsters. Having a +1 sword in 5e means that you are actually flat out better than baseline. I like that magic is actually a reward in the new system. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
No Magic Shops!
Top