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<blockquote data-quote="Kobold Boots" data-source="post: 7336831" data-attributes="member: 92239"><p>This is, seriously a great question. I'm surprised it took the thread this long to get to it.</p><p></p><p>1. Because they've always been in D&D</p><p>2. Because they've nearly always unbalanced the game. 1e and 2e were notorious in this regard.</p><p>3. Because players who have earned them deserve to unbalance the game provided they got them through game-play</p><p>4. Because they are rare enough that the players who can unbalance the game should be exceptions.</p><p>5. Last, it's because of the preceding four statements that 5e is slanted against buying items</p><p>6. The arbiter in balance needs to be the table's DM because he or she is the only one who can determine what's going on at his or her table.</p><p>7. Just because a book or adventure has items in it, does not mean that the item needs to be entered into play.</p><p></p><p>Thanks and Be well</p><p>KB</p></blockquote><p></p>
[QUOTE="Kobold Boots, post: 7336831, member: 92239"] This is, seriously a great question. I'm surprised it took the thread this long to get to it. 1. Because they've always been in D&D 2. Because they've nearly always unbalanced the game. 1e and 2e were notorious in this regard. 3. Because players who have earned them deserve to unbalance the game provided they got them through game-play 4. Because they are rare enough that the players who can unbalance the game should be exceptions. 5. Last, it's because of the preceding four statements that 5e is slanted against buying items 6. The arbiter in balance needs to be the table's DM because he or she is the only one who can determine what's going on at his or her table. 7. Just because a book or adventure has items in it, does not mean that the item needs to be entered into play. Thanks and Be well KB [/QUOTE]
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