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<blockquote data-quote="Hussar" data-source="post: 7338955" data-attributes="member: 22779"><p>Note that part of this argument is due to the fact that at least one person was insisting that the price list be included <em>specifically</em> so that his players could buy magic items 3e buffet style. So, even if there isn't an actual physical store (3e didn't have them), the notion is that that the new magic price lists would be intended for groups who wanted to hand the DMG to the players and let them buy whatever they could afford rather than waste gold on downtime.</p><p></p><p>It's not like the argument came out of nowhere.</p><p></p><p>But, thinking about this, there is an idea in here. A UA article which has a big table. In column 1, you list all the magic items in D&D in alphabetical order - just the names. Column 2 lists the DMG prices. Column 3 lists prices based on a la carte player buying. Column 4 lists prices based on impact to world building and goes high - sort of an Eberron selling guide. Column 5 lists prices for a low magic world. </p><p></p><p>Then give advice as to how to adjust the numbers based on your individual campaigns. I could see something like this being a useful baseline to start from.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7338955, member: 22779"] Note that part of this argument is due to the fact that at least one person was insisting that the price list be included [i]specifically[/i] so that his players could buy magic items 3e buffet style. So, even if there isn't an actual physical store (3e didn't have them), the notion is that that the new magic price lists would be intended for groups who wanted to hand the DMG to the players and let them buy whatever they could afford rather than waste gold on downtime. It's not like the argument came out of nowhere. But, thinking about this, there is an idea in here. A UA article which has a big table. In column 1, you list all the magic items in D&D in alphabetical order - just the names. Column 2 lists the DMG prices. Column 3 lists prices based on a la carte player buying. Column 4 lists prices based on impact to world building and goes high - sort of an Eberron selling guide. Column 5 lists prices for a low magic world. Then give advice as to how to adjust the numbers based on your individual campaigns. I could see something like this being a useful baseline to start from. [/QUOTE]
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