Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
No Magic Shops!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Guest 6801328" data-source="post: 7339049"><p>No, not among my gaming friends. I'm basing my prediction off two things:</p><p>1) Behavior/demands I see in Adventurer's League games, where players come in with all sorts of arguments based on what they've found in the books. "But the books says <em>THIS</em>..."</p><p>2) The arguments I see put forward on these (and other RPG) forums. In this <em>very thread</em> people are using 'evidence' from every edition, and even FR novels for crying out loud, to make their case.</p><p></p><p></p><p></p><p>Yes, if there is going to be a price list I think it should be something like this. I was thinking it could really just be a range, with notes. ("If you are in a low-magic campaign it should be on the high end...") But some people in this thread are asking for a specific price so they don't have to make a decision or remember what it was, so I suppose that wouldn't meet their needs.</p><p></p><p>(And then I always come back to the problem of: "Unless gold is more rare/abundant in your campaign than is assumed, in which case these prices are nearly useless...".)</p><p></p><p></p><p></p><p>This is along the lines of what I was suggesting earlier: just provide guidelines/considerations for DMs in setting their own prices. Not that it meets the needs of those asking for prices, but it's what <em>I</em> would do if I were Mike Mearls.</p><p></p><p></p><p></p><p>I could see this possibly arising if specific items were common/frequent enough that this could occur. But both because it requires an abundance of magic items for sale...so abundant that it starts to feel like a Magic Mart...and because it's so easy to prevent it ("Sorry, that one sold while you were off in the other town", or "Sorry, the <em>sell</em> price and the <em>buy</em> price are different," or even "Word gets out that you are frequently transporting magic items...roll initiative.") that I have trouble imagining this actually being a <em>problem</em>.</p><p></p><p></p><p></p><p>I was at a Sotheby's auction of Impressionists paintings, and ended up sitting next to a couple who were selling a small Degas (I can't remember if it was actually found in their attic, but it was the classic story of discovering this thing they owned was valuable). A larger Degas sold for a lot, and so I did a price-per-square-inch calculation and whispered, "So you should expect about $X." They laughed, because <em>of course</em> I was joking. (I think they ended up getting more per square inch.)</p><p></p><p>The argument that similar magic items should have a similar price, or that +1/+2/+3 should somehow be proportional, strikes me the same way. I mean, I <em>suppose</em> it makes some sense, in the way that price per square inch of paintings makes sense. But if magic items are rare and wonderful and have unique histories and owners with unpredictable personalities and buyers who covet such items for reasons known only to them...all bets are off.</p><p></p><p>YMMV, of course.</p><p></p><p>Maybe the way to handle pricing is the way everything is solved these days: a social media app. If you (the DM) want an item to be for sale, you enter it into an app. Every DM offering the same item ends up in the same auction. You then ask your players how much they are willing to pay. You enter the price, tap 'bid', and wait. If your players win the auction, they get the item.</p><p></p><p>(Yes, I'm joking.)</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7339049"] No, not among my gaming friends. I'm basing my prediction off two things: 1) Behavior/demands I see in Adventurer's League games, where players come in with all sorts of arguments based on what they've found in the books. "But the books says [I]THIS[/I]..." 2) The arguments I see put forward on these (and other RPG) forums. In this [I]very thread[/I] people are using 'evidence' from every edition, and even FR novels for crying out loud, to make their case. Yes, if there is going to be a price list I think it should be something like this. I was thinking it could really just be a range, with notes. ("If you are in a low-magic campaign it should be on the high end...") But some people in this thread are asking for a specific price so they don't have to make a decision or remember what it was, so I suppose that wouldn't meet their needs. (And then I always come back to the problem of: "Unless gold is more rare/abundant in your campaign than is assumed, in which case these prices are nearly useless...".) This is along the lines of what I was suggesting earlier: just provide guidelines/considerations for DMs in setting their own prices. Not that it meets the needs of those asking for prices, but it's what [I]I[/I] would do if I were Mike Mearls. I could see this possibly arising if specific items were common/frequent enough that this could occur. But both because it requires an abundance of magic items for sale...so abundant that it starts to feel like a Magic Mart...and because it's so easy to prevent it ("Sorry, that one sold while you were off in the other town", or "Sorry, the [I]sell[/I] price and the [I]buy[/I] price are different," or even "Word gets out that you are frequently transporting magic items...roll initiative.") that I have trouble imagining this actually being a [I]problem[/I]. I was at a Sotheby's auction of Impressionists paintings, and ended up sitting next to a couple who were selling a small Degas (I can't remember if it was actually found in their attic, but it was the classic story of discovering this thing they owned was valuable). A larger Degas sold for a lot, and so I did a price-per-square-inch calculation and whispered, "So you should expect about $X." They laughed, because [I]of course[/I] I was joking. (I think they ended up getting more per square inch.) The argument that similar magic items should have a similar price, or that +1/+2/+3 should somehow be proportional, strikes me the same way. I mean, I [I]suppose[/I] it makes some sense, in the way that price per square inch of paintings makes sense. But if magic items are rare and wonderful and have unique histories and owners with unpredictable personalities and buyers who covet such items for reasons known only to them...all bets are off. YMMV, of course. Maybe the way to handle pricing is the way everything is solved these days: a social media app. If you (the DM) want an item to be for sale, you enter it into an app. Every DM offering the same item ends up in the same auction. You then ask your players how much they are willing to pay. You enter the price, tap 'bid', and wait. If your players win the auction, they get the item. (Yes, I'm joking.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
No Magic Shops!
Top