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<blockquote data-quote="dco" data-source="post: 7339317"><p>Nothing wrong, only my group preferences, some people never cared about optimizing their characters and as we get old others have less time and prefer to dedicate it to other things.</p><p></p><p>With the 3, 3.5, Pathfinder and 4e is going to be difficult to play without magic shops because the systems expect the characters to have X amount of money per level spent on magic items. You can always play without magic items or the ones that the adventure/campaign gives you (impossible to be optimized for all kind of characters and teams), but then a lot of fights are not going to be fun, only cruel tpks.</p><p>At some point the players or the DM has to do their homework and read what are the best magic items for the team and the magic shop was a resource to buy or change things, another thing I didn't like is that some items were practically obligatory.</p><p></p><p>As D&D 5e streamlined a lot of things the end of the magic shops was a good choice, easier for new players and old players who don't want to spend more time. On the other hand people who want the old magic shops can easily use the old charts but they will face a similar problem to the people who didn't want magic items with the old editions, the bestiary works far better without magic items.</p><p></p><p></p><p>There are lots of adventure paths, campaigns, etc that can bring characters to 16-20 level. In any case the old games expected the characters to have magic items to face some encounters and characters had feats that should be picked when you leveled up without knowing what the adventure was going to give you. That's by design, if you had a chain of feats for one kind of weapon and the adventure didn't give you a magic weapon of that type you were screwed or you needed a magic shop.</p><p></p><p>5e characters are far more versatile, spellcasters have more versatility with spells, martial classes have more versatility with weapons, all have two good saves, etc. You won't have too much choices when you level up, perhaps if you play with feats and those at least don't have other feat taxes.</p></blockquote><p></p>
[QUOTE="dco, post: 7339317"] Nothing wrong, only my group preferences, some people never cared about optimizing their characters and as we get old others have less time and prefer to dedicate it to other things. With the 3, 3.5, Pathfinder and 4e is going to be difficult to play without magic shops because the systems expect the characters to have X amount of money per level spent on magic items. You can always play without magic items or the ones that the adventure/campaign gives you (impossible to be optimized for all kind of characters and teams), but then a lot of fights are not going to be fun, only cruel tpks. At some point the players or the DM has to do their homework and read what are the best magic items for the team and the magic shop was a resource to buy or change things, another thing I didn't like is that some items were practically obligatory. As D&D 5e streamlined a lot of things the end of the magic shops was a good choice, easier for new players and old players who don't want to spend more time. On the other hand people who want the old magic shops can easily use the old charts but they will face a similar problem to the people who didn't want magic items with the old editions, the bestiary works far better without magic items. There are lots of adventure paths, campaigns, etc that can bring characters to 16-20 level. In any case the old games expected the characters to have magic items to face some encounters and characters had feats that should be picked when you leveled up without knowing what the adventure was going to give you. That's by design, if you had a chain of feats for one kind of weapon and the adventure didn't give you a magic weapon of that type you were screwed or you needed a magic shop. 5e characters are far more versatile, spellcasters have more versatility with spells, martial classes have more versatility with weapons, all have two good saves, etc. You won't have too much choices when you level up, perhaps if you play with feats and those at least don't have other feat taxes. [/QUOTE]
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