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<blockquote data-quote="Guest 6801328" data-source="post: 7343807"><p>I'm not one of those people who worry about "reality in gaming"...I'm perfectly happy to describe a village that fits with the narrative, and if somebody wants to complain about how this village couldn't possibly survive economically because of factors A, B, and C I don't really care.</p><p></p><p>But an argument that gets presented repeatedly in favor of price lists is realism. There have been many posts arguing why there would be a surplus of magic items (e.g., all those adventurers looting dungeons) and why there would therefore be a reasonably predictable/stable market.</p><p></p><p>But if you're going to completely ignore "real realism" by assuming that only adventurers buy magic items, and thus the pricing is based only on the utility to adventurers, then clearly realism isn't actually the goal. It's cherry-picking realism to support a desired outcome.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7343807"] I'm not one of those people who worry about "reality in gaming"...I'm perfectly happy to describe a village that fits with the narrative, and if somebody wants to complain about how this village couldn't possibly survive economically because of factors A, B, and C I don't really care. But an argument that gets presented repeatedly in favor of price lists is realism. There have been many posts arguing why there would be a surplus of magic items (e.g., all those adventurers looting dungeons) and why there would therefore be a reasonably predictable/stable market. But if you're going to completely ignore "real realism" by assuming that only adventurers buy magic items, and thus the pricing is based only on the utility to adventurers, then clearly realism isn't actually the goal. It's cherry-picking realism to support a desired outcome. [/QUOTE]
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