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<blockquote data-quote="Kobold Boots" data-source="post: 7343865" data-attributes="member: 92239"><p>I think you and I are generally on the same page in regards to what we'd prefer to be doing with our game time. I'll only reply directly to the above point because I've addressed it in a few spots already.</p><p></p><p>Any magic item that does not have an owner is a surplus magic item. </p><p>In a world where magic is a resource and feudalism exists there will be a pooling of surplus items wherever the feudal head is. (Honestly this isn't even arguable or hordes of gold and items wouldn't exist in the first place to be found by players)</p><p>If adventurers are finding items and they aren't usurping power for themselves then there's going to be some way for the nobles/head honchos to get their hands on the items.</p><p>Poof. No surplus.</p><p>Argument dead.</p><p></p><p>Now if you want to go selling things to the nobility as your way of justifying half of the magic shop theory then great. But that's a one way transaction, they're not selling stuff. They may grant an item to a follower as part of their investiture.</p><p></p><p>If you want to "buy" things, that really means that you're willing to find it, or take it from someone else. Now of course, you can scale the availability of magic to support the "every oven gets a turkey" approach but then it's time to ask, how ridiculously powerful the rulers are.. and that's where it breaks until the players themselves become the nobles.. which might be the point.</p><p></p><p>Thanks</p><p>KB</p></blockquote><p></p>
[QUOTE="Kobold Boots, post: 7343865, member: 92239"] I think you and I are generally on the same page in regards to what we'd prefer to be doing with our game time. I'll only reply directly to the above point because I've addressed it in a few spots already. Any magic item that does not have an owner is a surplus magic item. In a world where magic is a resource and feudalism exists there will be a pooling of surplus items wherever the feudal head is. (Honestly this isn't even arguable or hordes of gold and items wouldn't exist in the first place to be found by players) If adventurers are finding items and they aren't usurping power for themselves then there's going to be some way for the nobles/head honchos to get their hands on the items. Poof. No surplus. Argument dead. Now if you want to go selling things to the nobility as your way of justifying half of the magic shop theory then great. But that's a one way transaction, they're not selling stuff. They may grant an item to a follower as part of their investiture. If you want to "buy" things, that really means that you're willing to find it, or take it from someone else. Now of course, you can scale the availability of magic to support the "every oven gets a turkey" approach but then it's time to ask, how ridiculously powerful the rulers are.. and that's where it breaks until the players themselves become the nobles.. which might be the point. Thanks KB [/QUOTE]
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