Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
No Magic Shops!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="stav1369" data-source="post: 7630535" data-attributes="member: 6999446"><p>I am aware of the rule from the DMG, but rules in D&D are only rules until they are not rules.</p><p></p><p>Dragon heist and Tomb of anhilation came out after the DMG so they superseade the DMG or at least suppliment it expanding on previous rules.</p><p></p><p>We see this with a host of rules that are expanded or even changed in SCAG, XTGE and other campaign Modules that contradict the PHB or DMG.</p><p></p><p>Example:</p><p></p><p>Chapter 6: DMG To craft a magic item the DMG says the crafter must be a Spell caster.</p><p>"<span style="color: #000000"><span style="font-family: 'Roboto'">The character must also be a spellcaster with spell slots and must be able to cast any spells that the item can produce. Moreover, the character must meet a level minimum determined by the item’s rarity, as shown in the Crafting Magic Items table. For example, a 3rd-level character could create a </span></span><span style="color: #000000"><span style="font-family: 'Roboto'"><em><a href="https://www.dndbeyond.com/magic-items/wand-of-magic-missiles" target="_blank">wand of magic missiles</a></em></span></span><span style="color: #000000"><span style="font-family: 'Roboto'"> (an uncommon item), as long as the character has spell slots and can cast </span></span><span style="color: #000000"><span style="font-family: 'Roboto'"><em><a href="https://www.dndbeyond.com/spells/magic-missile" target="_blank">magic missile</a></em></span></span><span style="color: #000000"><span style="font-family: 'Roboto'">. That same character could make a </span></span><span style="color: #000000"><span style="font-family: 'Roboto'"><em>+1 weapon</em></span></span><span style="color: #000000"><span style="font-family: 'Roboto'"> (another uncommon item), no particular spell</span></span><span style="color: #000000"><span style="font-family: 'Roboto'"> required."</span></span></p><p></p><p></p><p>XTGE says does not require you to be a spell caster not cast the spell for the item you are trying to craft. </p><p>You just need "an appropriate" exotic material and be proficient in Arcana.</p><p></p><p>"<span style="color: #000000"><span style="font-family: 'Roboto'">To complete a magic item, a character also needs whatever tool proficiency is appropriate, as for crafting a nonmagical object, or proficiency in the </span></span><a href="https://www.dndbeyond.com/compendium/rules/basic-rules/using-ability-scores#Arcana" target="_blank">Arcana</a><span style="color: #000000"><span style="font-family: 'Roboto'"> skill."</span></span></p><p><span style="color: #000000"><span style="font-family: 'Roboto'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Roboto'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Roboto'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Roboto'"></span></span>There are many examples of rules being superseaded/changed or expanded on in later source books.</p><p></p><p>The fact that 4 magic stores have been put into the game after the DMG rules means those rules have been expanded on or altered from their first addition.</p><p></p><p>As a DM you always have the dicretion to adapt what rules or make up any rules you please but the rules in Dragon Heist and Tomb of anhilation are not "optional" by defualt they are only optional by DM as is every other rule in D&D.</p></blockquote><p></p>
[QUOTE="stav1369, post: 7630535, member: 6999446"] I am aware of the rule from the DMG, but rules in D&D are only rules until they are not rules. Dragon heist and Tomb of anhilation came out after the DMG so they superseade the DMG or at least suppliment it expanding on previous rules. We see this with a host of rules that are expanded or even changed in SCAG, XTGE and other campaign Modules that contradict the PHB or DMG. Example: Chapter 6: DMG To craft a magic item the DMG says the crafter must be a Spell caster. "[COLOR=#000000][FONT=Roboto]The character must also be a spellcaster with spell slots and must be able to cast any spells that the item can produce. Moreover, the character must meet a level minimum determined by the item’s rarity, as shown in the Crafting Magic Items table. For example, a 3rd-level character could create a [/FONT][/COLOR][COLOR=#000000][FONT=Roboto][I][URL="https://www.dndbeyond.com/magic-items/wand-of-magic-missiles"]wand of magic missiles[/URL][/I][/FONT][/COLOR][COLOR=#000000][FONT=Roboto] (an uncommon item), as long as the character has spell slots and can cast [/FONT][/COLOR][COLOR=#000000][FONT=Roboto][I][URL="https://www.dndbeyond.com/spells/magic-missile"]magic missile[/URL][/I][/FONT][/COLOR][COLOR=#000000][FONT=Roboto]. That same character could make a [/FONT][/COLOR][COLOR=#000000][FONT=Roboto][I]+1 weapon[/I][/FONT][/COLOR][COLOR=#000000][FONT=Roboto] (another uncommon item), no particular spell[/FONT][/COLOR][COLOR=#000000][FONT=Roboto] required."[/FONT][/COLOR] XTGE says does not require you to be a spell caster not cast the spell for the item you are trying to craft. You just need "an appropriate" exotic material and be proficient in Arcana. "[COLOR=#000000][FONT=Roboto]To complete a magic item, a character also needs whatever tool proficiency is appropriate, as for crafting a nonmagical object, or proficiency in the [/FONT][/COLOR][URL="https://www.dndbeyond.com/compendium/rules/basic-rules/using-ability-scores#Arcana"]Arcana[/URL][COLOR=#000000][FONT=Roboto] skill." [/FONT][/COLOR]There are many examples of rules being superseaded/changed or expanded on in later source books. The fact that 4 magic stores have been put into the game after the DMG rules means those rules have been expanded on or altered from their first addition. As a DM you always have the dicretion to adapt what rules or make up any rules you please but the rules in Dragon Heist and Tomb of anhilation are not "optional" by defualt they are only optional by DM as is every other rule in D&D. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
No Magic Shops!
Top