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<blockquote data-quote="GMforPowergamers" data-source="post: 8823272" data-attributes="member: 67338"><p>(As a plus thread I would LOVE to discuss pros and cons of HOW to do this, but not the should it be or try to argue against doing it)</p><p></p><p>So back 2019-2020 I ran a game based on themes and ideas from Lord of the Rings, and Game of Thrones (with some yugioh, xmen, and mortal kombat thrown in for flavor) but the big selling point the players loved the idea of the magic world without dedicated spell casters. I did this by useing the Middle Earth 5e book for classes.</p><p></p><p>SO I have been talking about how much fun that (and 2 other uses of that book) were. I am thinking of doing it again... but with more twist. This time it isn't no spell casters just no PC spellcasters. </p><p>In the last one there were people with magic abilities and if the players found them and befriended them they could learn the magic in the form of boons. But no cleric or warlock or wizard was running's around... this time I am thinking of making there be NPC (mostly villain) casters. </p><p></p><p>Now I will keep the boons that you can train some things, but not all. But what would it mean to run a team of PCs like this... (before anyone asks there is a sage like class that allows for healing)</p><p></p><p>part of me is thinking of doing the Bo9S and 4e combat manuvers as boons again too.</p><p></p><p></p><p></p><p>now for the story part (and I don't know why I didn't think of this years ago) I have a player who has pitched "I want to be a team of knights... like mounted heroic military knights" for a while and we have considered many ways to do this... but doing it with the ME5e book might miake it work better.</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8823272, member: 67338"] (As a plus thread I would LOVE to discuss pros and cons of HOW to do this, but not the should it be or try to argue against doing it) So back 2019-2020 I ran a game based on themes and ideas from Lord of the Rings, and Game of Thrones (with some yugioh, xmen, and mortal kombat thrown in for flavor) but the big selling point the players loved the idea of the magic world without dedicated spell casters. I did this by useing the Middle Earth 5e book for classes. SO I have been talking about how much fun that (and 2 other uses of that book) were. I am thinking of doing it again... but with more twist. This time it isn't no spell casters just no PC spellcasters. In the last one there were people with magic abilities and if the players found them and befriended them they could learn the magic in the form of boons. But no cleric or warlock or wizard was running's around... this time I am thinking of making there be NPC (mostly villain) casters. Now I will keep the boons that you can train some things, but not all. But what would it mean to run a team of PCs like this... (before anyone asks there is a sage like class that allows for healing) part of me is thinking of doing the Bo9S and 4e combat manuvers as boons again too. now for the story part (and I don't know why I didn't think of this years ago) I have a player who has pitched "I want to be a team of knights... like mounted heroic military knights" for a while and we have considered many ways to do this... but doing it with the ME5e book might miake it work better. [/QUOTE]
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