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<blockquote data-quote="Bloodweaver1" data-source="post: 3492298" data-attributes="member: 31459"><p><strong>Obsidian & Granite</strong></p><p></p><p>It has been written in the scriptures of his Lord, that when you locked in epic/mortal combat, you will fight as if you were to be forever remembered by your deeds on that battle field. For one day, you will be. </p><p></p><p>Will this be Obsidian’s day? Only his Lord will know for certain. A deep hellish gleam grows with in Obsidian's eyes as he focuses on the female daemon. In a smooth motion he releases his large shield, allowing it to float defensively in front of him, and unlocks Granite from his broad shoulders. Granite, a large hammer even for him, sits comfortably in his metallic grip. Without hesitation Obsidian and Granite charge forth after the Daemon Queen. </p><p></p><p><span style="font-size: 9px"><span style="color: SlateGray">OOC: </span></span></p><p><span style="font-size: 9px"><span style="color: SlateGray"><u>Free Action</u>: Will hold from raging/berserking as long as possible until he is about to strike or if he gets hit. Which he will then berserk/rage anyway. The point being is to maintain the highest AC for as long possible until he strikes. </span></span></p><p><span style="font-size: 9px"><span style="color: SlateGray"><u>Full Round Action</u>: Charge: 60ft/round, Reach: 10ft, Att: 41 (46 -5PA) Damage: 3d8 +3d6 +56 (heals half damage plus five +36)</span></span></p><p><span style="font-size: 9px"><span style="color: SlateGray"><u>Immediate Action</u>: If target is still within melee range he will use 1 charge of his boots to gain an immediate melee attack, regardless if his charge attack hits. Att: 39 (42 -3PA), Damage: 3d8 +48. (heals half damage plus five +30)</span></span></p><p><span style="font-size: 9px"><span style="color: SlateGray"><u>Current effects</u>: AC 30/24, DR 7/Adam, Immunities: Critical Hits, All mind affects from spells and abilities (good & bad), Non-leathal Damage, death & necormancy effects, ability drain & damage, energy drain, poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, sickened, healing subschool, and transmutations</span></span></p><p><span style="font-size: 9px"><span style="color: SlateGray"></span></span></p><p><span style="font-size: 9px"><span style="color: SlateGray">I did not make any rolls for I was not aware if this was a surprise round or if he would have any flanking bonuses. Feel free to make/edit the rolls as you see fit. </span></span></p><p><span style="font-size: 9px"><span style="color: SlateGray"></span></span></p><p><span style="font-size: 9px"><span style="color: SlateGray">grumblegrumbleSilent begins to make a new charactergrumblegrumble <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </span></span></p></blockquote><p></p>
[QUOTE="Bloodweaver1, post: 3492298, member: 31459"] [b]Obsidian & Granite[/b] It has been written in the scriptures of his Lord, that when you locked in epic/mortal combat, you will fight as if you were to be forever remembered by your deeds on that battle field. For one day, you will be. Will this be Obsidian’s day? Only his Lord will know for certain. A deep hellish gleam grows with in Obsidian's eyes as he focuses on the female daemon. In a smooth motion he releases his large shield, allowing it to float defensively in front of him, and unlocks Granite from his broad shoulders. Granite, a large hammer even for him, sits comfortably in his metallic grip. Without hesitation Obsidian and Granite charge forth after the Daemon Queen. [SIZE=1][COLOR=SlateGray]OOC: [U]Free Action[/U]: Will hold from raging/berserking as long as possible until he is about to strike or if he gets hit. Which he will then berserk/rage anyway. The point being is to maintain the highest AC for as long possible until he strikes. [U]Full Round Action[/U]: Charge: 60ft/round, Reach: 10ft, Att: 41 (46 -5PA) Damage: 3d8 +3d6 +56 (heals half damage plus five +36) [U]Immediate Action[/U]: If target is still within melee range he will use 1 charge of his boots to gain an immediate melee attack, regardless if his charge attack hits. Att: 39 (42 -3PA), Damage: 3d8 +48. (heals half damage plus five +30) [U]Current effects[/U]: AC 30/24, DR 7/Adam, Immunities: Critical Hits, All mind affects from spells and abilities (good & bad), Non-leathal Damage, death & necormancy effects, ability drain & damage, energy drain, poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, sickened, healing subschool, and transmutations I did not make any rolls for I was not aware if this was a surprise round or if he would have any flanking bonuses. Feel free to make/edit the rolls as you see fit. grumblegrumbleSilent begins to make a new charactergrumblegrumble :p [/COLOR][/SIZE] [/QUOTE]
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