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<blockquote data-quote="Darimaus" data-source="post: 3514697" data-attributes="member: 50345"><p>OOC: Jemal: step one, you can't specify two seperate actions with a readied action. You can either move to pull your opponent back like you did last ime, or pin him. Not both. Also, you only move into your opponent's space if you want to keep the grapple for more than the current round.</p><p></p><p>The Choker seems to be far more cautious now that it had its narrow encounter with Whin. It steps out of the field carefully, getting right up close to its tormentor and begins to lash out with its claws, tentacles, and bite (OOC: You read right. Its not like it's a normal Choker. its undead after all). Before it can get close, Meekor's healing strikes the creature, but fails to take effect. (OOC: I rolled your <a href="http://invisiblecastle.com/find.py?id=1035262" target="_blank"> SR Check </a> for you, and it did not succeed). The Choker fails to connect with any of its shots though, and with another unusual burst of speed pulls back into the field.</p><p></p><p>(OOC: This is actually one result of several ways this could have happened (since Jemal wasn't kind enough to pick one course of action <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> ), however all the results end up the same. If Jemal started a grapple, the Choker ended up escaping, not hitting, and moving back anyways, and things turn out the same.</p><p></p><p></p><p>Sylvie and her companions appear in a cavern, lit be a dim blue aura that none of the adventurers can pin the source to. Unlike what Sylvie experienced outside, the cavern was actually warm, and light clad villagers wander around the streets of the city in comfort. The buildings themselves seem to grow up from the stone, but its hard to tell wether or not the formations were naturally occuring, or magical in origion. The people here seem happy and pleasant, not at all startled by the sudden appearance of the adventurers, and some even stop to say hello and offer assistance. In mere minutes the party has directions to an inn, a church, the town hall, and even the Gloomwood Stalker's Guild hall, though nobody mentioned what the building was in order to prevent any social unrest amongst the populace.</p><p></p><p></p><p>Ichiru attempts to scry on Yashar, but is unable to successfully do so. (OOC: I made his <a href="http://invisiblecastle.com/find.py?id=1035282" target="_blank"> Will Save </a> for him, he succeeded). </p><p></p><p></p><p>Yashar is greete dwith a puzzled look from the soldier he makes his inquiry to. </p><p></p><p>"Well, most of the Disciple sightings have been observed in our hethen neighbor to the west, Thrall. We hope to go in and fix the problem, but we must get those betrayers to the gatekeeper dealt with first. I suppose if you wish for anymore detailed information, you will have to go to Salanom, our nations capital. Go down this road to Homble, and then keep going for about a days horse ride and you will get there. I'm sure our Lord Burnstram would be happy to assist you."</p></blockquote><p></p>
[QUOTE="Darimaus, post: 3514697, member: 50345"] OOC: Jemal: step one, you can't specify two seperate actions with a readied action. You can either move to pull your opponent back like you did last ime, or pin him. Not both. Also, you only move into your opponent's space if you want to keep the grapple for more than the current round. The Choker seems to be far more cautious now that it had its narrow encounter with Whin. It steps out of the field carefully, getting right up close to its tormentor and begins to lash out with its claws, tentacles, and bite (OOC: You read right. Its not like it's a normal Choker. its undead after all). Before it can get close, Meekor's healing strikes the creature, but fails to take effect. (OOC: I rolled your [url=http://invisiblecastle.com/find.py?id=1035262] SR Check [/url] for you, and it did not succeed). The Choker fails to connect with any of its shots though, and with another unusual burst of speed pulls back into the field. (OOC: This is actually one result of several ways this could have happened (since Jemal wasn't kind enough to pick one course of action :p ), however all the results end up the same. If Jemal started a grapple, the Choker ended up escaping, not hitting, and moving back anyways, and things turn out the same. Sylvie and her companions appear in a cavern, lit be a dim blue aura that none of the adventurers can pin the source to. Unlike what Sylvie experienced outside, the cavern was actually warm, and light clad villagers wander around the streets of the city in comfort. The buildings themselves seem to grow up from the stone, but its hard to tell wether or not the formations were naturally occuring, or magical in origion. The people here seem happy and pleasant, not at all startled by the sudden appearance of the adventurers, and some even stop to say hello and offer assistance. In mere minutes the party has directions to an inn, a church, the town hall, and even the Gloomwood Stalker's Guild hall, though nobody mentioned what the building was in order to prevent any social unrest amongst the populace. Ichiru attempts to scry on Yashar, but is unable to successfully do so. (OOC: I made his [url=http://invisiblecastle.com/find.py?id=1035282] Will Save [/url] for him, he succeeded). Yashar is greete dwith a puzzled look from the soldier he makes his inquiry to. "Well, most of the Disciple sightings have been observed in our hethen neighbor to the west, Thrall. We hope to go in and fix the problem, but we must get those betrayers to the gatekeeper dealt with first. I suppose if you wish for anymore detailed information, you will have to go to Salanom, our nations capital. Go down this road to Homble, and then keep going for about a days horse ride and you will get there. I'm sure our Lord Burnstram would be happy to assist you." [/QUOTE]
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