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<blockquote data-quote="Jemal" data-source="post: 3520296" data-attributes="member: 9026"><p>[sblock=ooc again]</p><p>OK, I need to say MANY things now, but first I'll try to explain my action, and get rid of the apparent confusion.</p><p></p><p></p><p>Not part of the readied action. Readying is a standard action, meaning my Move action is still open.</p><p></p><p>"IF/WHEN" is a catch-all phrase. I could have used EITHER term, but didn't want to be presumptuous. If you really want, I'll drop the word "WHEN".</p><p>The actual Readied action is, then "IF the Choker leaves the Field, Whin casts an Empowered Lightning Leap, CL 20". Such is EXACTLY what readied actions are supposed to be... "If: Then" statements.</p><p></p><p></p><p></p><p>All of this is Consequence of the Lightning Leap, not additional readied actions. </p><p>Here is what happens If Whin casts the Lightning Leap (Which is his readied action):</p><p> It goes through the Choker (Reflex save DC25 for half, if the SR check beats his SR). Secondary effect of the spell deposits me on the other side, BETWEEN Choker and Anti-Magic Field. </p><p>Because Whin has the 'sun school' feat, and just moved 'instantaneously' beside him, Whin gets a free attack. I choose to use said attack as a Trip Attack. Thus, I role a Touch attack and Opposed Strength Check. If I succeed, the Choker is prone. Either way, I'm still between him and the field.</p><p></p><p>ALso, more RE: your post.</p><p></p><p>I readied a single action, not three. Trip him.</p><p>The 'grab OR Pin' last time was TWO... I suppose if i tried to do ALL of them on the same round that would be three.... perhaps you're adding my posts together?</p><p>Also, Putting the staff away is a Free action. The 'waiting for him' part was for Flavour, I gain no bonuses from waiting till the last second to put it away. If you dont like it, I'll stop. Also I fail to see what else you let me get away with, or where I've 'given you a hard time' before this post.</p><p></p><p></p><p>I know all about chokers, which is why I spoke about their Quickness ability.</p><p>It gets 1 move action, 1 standard action, 1 extra action. If everything goes according to plan, It uses 1 move action to leave the field. I trip it.</p><p>Then, it has a choice of what to do with it's 2 remaining actions. (Assuming it DOESN'T have tumble) </p><p>A) Make one attack from prone (1 action), and Stand up (1 Action)</p><p>B) Make 2 attacks from prone. (2 actions)</p><p>C) Stand up (1 action), and attack once (1 action)</p><p>D) Stand up (1 action), and Move away Whin (1 action, Provoking an AoO for leaving a threatened area. I would use this AoO as another Trip Check)</p><p>E) Stand up (1 action), and move PAST Whin, into the field. (1 action, provoking an AoO for leaving a threatened area. I would use this AoO as another Trip Check).</p><p>F) Stand up (1 action), and attempt to Bull Rush Whin into the field (1 action, provoking an AoO for Bull Rush*Unless it just happens to have spent a feat slot on 'improved bull rush'. I would use this AoO as another Trip Check).</p><p></p><p>I can see no other option for it unless IT is a caster, or can go ethereal. Otherwise, In all of these scenarios, the only way it's getting away from me is if I fail my trip check.</p><p></p><p>THAT is why I said I'm screwed if it can tumble. If it can't, I see no way for it to get out unless I screw up the Trip Check. If I do, then the point is moot Either way, isn't it?</p><p></p><p>Here's what could happen (as far as my knowledge goes) if I FAIL the trip check... He still has 2 actions left, having used his Move Action to leave the field. he could:</p><p>A) Make Two attacks (2 actions)</p><p>B) Attack once (1 action), Move away from Whin(1 action, Provoking an AoO for leaving a threatened area. I would use this AoO as another Trip Check).</p><p>C) Attack once (1 action), move PAST Whin, into the field(1 action, Provoking an AoO for leaving a threatened area. I would use this AoO as another Trip Check).</p><p>D) Attempt to move Past/Away from Whin(1 action, Provoking an AoO for leaving a threatened area. I would use this AoO as another Trip Check). If I succeed on the Trip check, he can use the second action to Stand Up. </p><p></p><p>Consequences of ANY of THESE actions are exactly the same as their counterparts. There are only 3 ways that I see that it can get back into the Field: </p><p>If I fail to trip it (twice)</p><p>If it's got some ability I don't know of, or </p><p>If it has a +20 or higher Tumble check.</p><p></p><p>So as you can see, yes I HAVE put a lot of thought into this. Please correct me if you think I'm misinformed about something...[/sblock]</p></blockquote><p></p>
[QUOTE="Jemal, post: 3520296, member: 9026"] [sblock=ooc again] OK, I need to say MANY things now, but first I'll try to explain my action, and get rid of the apparent confusion. Not part of the readied action. Readying is a standard action, meaning my Move action is still open. "IF/WHEN" is a catch-all phrase. I could have used EITHER term, but didn't want to be presumptuous. If you really want, I'll drop the word "WHEN". The actual Readied action is, then "IF the Choker leaves the Field, Whin casts an Empowered Lightning Leap, CL 20". Such is EXACTLY what readied actions are supposed to be... "If: Then" statements. All of this is Consequence of the Lightning Leap, not additional readied actions. Here is what happens If Whin casts the Lightning Leap (Which is his readied action): It goes through the Choker (Reflex save DC25 for half, if the SR check beats his SR). Secondary effect of the spell deposits me on the other side, BETWEEN Choker and Anti-Magic Field. Because Whin has the 'sun school' feat, and just moved 'instantaneously' beside him, Whin gets a free attack. I choose to use said attack as a Trip Attack. Thus, I role a Touch attack and Opposed Strength Check. If I succeed, the Choker is prone. Either way, I'm still between him and the field. ALso, more RE: your post. I readied a single action, not three. Trip him. The 'grab OR Pin' last time was TWO... I suppose if i tried to do ALL of them on the same round that would be three.... perhaps you're adding my posts together? Also, Putting the staff away is a Free action. The 'waiting for him' part was for Flavour, I gain no bonuses from waiting till the last second to put it away. If you dont like it, I'll stop. Also I fail to see what else you let me get away with, or where I've 'given you a hard time' before this post. I know all about chokers, which is why I spoke about their Quickness ability. It gets 1 move action, 1 standard action, 1 extra action. If everything goes according to plan, It uses 1 move action to leave the field. I trip it. Then, it has a choice of what to do with it's 2 remaining actions. (Assuming it DOESN'T have tumble) A) Make one attack from prone (1 action), and Stand up (1 Action) B) Make 2 attacks from prone. (2 actions) C) Stand up (1 action), and attack once (1 action) D) Stand up (1 action), and Move away Whin (1 action, Provoking an AoO for leaving a threatened area. I would use this AoO as another Trip Check) E) Stand up (1 action), and move PAST Whin, into the field. (1 action, provoking an AoO for leaving a threatened area. I would use this AoO as another Trip Check). F) Stand up (1 action), and attempt to Bull Rush Whin into the field (1 action, provoking an AoO for Bull Rush*Unless it just happens to have spent a feat slot on 'improved bull rush'. I would use this AoO as another Trip Check). I can see no other option for it unless IT is a caster, or can go ethereal. Otherwise, In all of these scenarios, the only way it's getting away from me is if I fail my trip check. THAT is why I said I'm screwed if it can tumble. If it can't, I see no way for it to get out unless I screw up the Trip Check. If I do, then the point is moot Either way, isn't it? Here's what could happen (as far as my knowledge goes) if I FAIL the trip check... He still has 2 actions left, having used his Move Action to leave the field. he could: A) Make Two attacks (2 actions) B) Attack once (1 action), Move away from Whin(1 action, Provoking an AoO for leaving a threatened area. I would use this AoO as another Trip Check). C) Attack once (1 action), move PAST Whin, into the field(1 action, Provoking an AoO for leaving a threatened area. I would use this AoO as another Trip Check). D) Attempt to move Past/Away from Whin(1 action, Provoking an AoO for leaving a threatened area. I would use this AoO as another Trip Check). If I succeed on the Trip check, he can use the second action to Stand Up. Consequences of ANY of THESE actions are exactly the same as their counterparts. There are only 3 ways that I see that it can get back into the Field: If I fail to trip it (twice) If it's got some ability I don't know of, or If it has a +20 or higher Tumble check. So as you can see, yes I HAVE put a lot of thought into this. Please correct me if you think I'm misinformed about something...[/sblock] [/QUOTE]
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