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<blockquote data-quote="Bloodweaver1" data-source="post: 3449036" data-attributes="member: 31459"><p>You do have a point. </p><p>If it is ok with you, Darimaus, I will be taking the numbersfrom Roll 2 over the ones that actually made it over 80. Making my final base numbers: </p><p></p><p>Str: 18 -- Dex: 15 -- Con: 16 -- Wis: 7 -- Int: 10 -- Cha: 6</p><p></p><p><a href="http://invisiblecastle.com/find.py?id=970112" target="_blank">Hit Points </a> (Better than the average): 359</p><p></p><p>[Sblock=Obsidian][code]Name: Obsidian</p><p>Class: Barbarian 3/ Fighter 2/ Warforged Juggernaunt 5/ </p><p> Frenzied Berserker 10 Age: ??</p><p>Race: Warforged Height: 10' 0"</p><p>Size: Large (Huge) Weight: 4545 lbs</p><p>Gender: Male Eyes: Purple</p><p>Alignment: Chaotic Evil Hair: None</p><p>Deity: War Skin: Black & Purple</p><p></p><p>Class & Racial Traits:</p><p>Barbarian & Fighter Character Level</p><p>Rage 3/day (16 rounds) Feats: 7</p><p>Uncanny Dodge Ability Increases: 4</p><p>Fast Movement</p><p>Illiteracy</p><p>Feats: 2</p><p></p><p>Warforged Juggernaunt</p><p>Imunnities: Critical Hits, All mind affects and</p><p>abilities (good & bad), Non-leathal Damage, death & </p><p>necormancy effects, ability drain & damage, poison, </p><p>sleep effects, paralysis, disease, nausea, fatigue, </p><p>exhaustion, sickened, healing subschool</p><p>Expert Bull Rush: +5 Bullrush</p><p>Superior Bull Rush: +2d8+3d6+19 damage on bullrush</p><p>Powerful & Greater Powerful Charge: (+3d6)</p><p>Armor Spikes: 2d6</p><p>Reserved: -5 Bluff, Diplomacy, Gather Info, Sense Motive</p><p>Extended Charge: +5' to charge</p><p>Charge Bonus: +4 Charge Attack</p><p></p><p>Frenzied Berserker</p><p>Greater Frenzy 5/day (16 rounds)</p><p>Inspire Frenzy 3/day</p><p>Supreme Power Attack (-1/+4)</p><p>Diehard, Supreme Cleave, Deathless Frenzy, Tireless Frenzy</p><p></p><p>Str: 24/48 (+19) Level: 20 XP: </p><p>Dex: 14 (+2) BAB: +18 HP: 359 [399] (18d12+2d10+220)</p><p>Con: 24/28 (+13) Grapple: +41 Dmg Red: 2/Adam </p><p>Int: 10 (+0) Speed: 20' Spell Res: -</p><p>Wis: 5 (-3) Init: +4 Spell Save: - </p><p>Cha: 4 (-3) ACP: -6 Spell Fail: 50%</p><p></p><p> Base Armor Shld Dex Size Nat Misc Total</p><p>Armor: 10 +13 +5 +1 -1 +0 +0 28 (22 Rage & Frenzy)</p><p>Touch: 13 Flat-Footed: 12</p><p></p><p> Base Mod Misc Total</p><p>Fort: 17 +13 +6 +34/+36</p><p>Ref: 5 +3 +6 +14</p><p>Will: 5 +13 +8 +24/+26 (Rage & Frenzy)</p><p></p><p>Armor Bonus Dex ACP ASF Weight Cost</p><p>H. Shield +5 +5 - -1 15% -lbs 49,270gp</p><p>- Animated</p><p>Adam Full Pate +5 +13 +1 -5 35% -lbs 100,000gp</p><p>- Proof Against Transmutation</p><p></p><p>Weapon Attack Damage Critical Range Weight Cost </p><p>Granite +42/42/37/32/27 4d6+34 (+2d6+1d6+1d6) x3 - 20lbs 167,324gp</p><p> Gargantuan Starmetal, Holy, Sonic and Acid Warhammer +5 (Starmetal +1d6 vs Outsiders)</p><p> **Power Attack: -1/+4</p><p> **Charge Bonus: +4 Charge Attack & +5' to Speed</p><p> **Powerful & Greater Powerful Charge: +3d6</p><p></p><p>Equipment Cost / Weight</p><p>Strength Tome +4 (110,000gp / -lbs) [USED]</p><p>Permanant Enlarge (4,000 gp / -lbs) [USED]</p><p>Iuon Stone (Pale Green) (30,000gp / -lbs)</p><p>Read Magic & Comp. Lang. (5,200gp / -lbs) [Head]</p><p>Traker Mask (18,000gp / -lbs) [Eyes]</p><p>Amulet of Health +6 (36,000gp / -lbs) [Neck]</p><p>Cloak of Displ., Minor (24,000gp / -lbs) [Back]</p><p>Vest of Resistance +5 (50,000gp / -lbs) [Chest]</p><p>*Belt of Battle (12,000gp / -lbs) [Waist] </p><p>*Strongarm Bracers (6,000gp / -lbs) [Arms] (Gives Powerful Build)</p><p>*Skirmisher Boots of the (6,800gp / -lbs) [Feet] </p><p> Battle Charger</p><p>Gloves of Gaint Str +6 (5,500gp / -lbs) [Hands]</p><p>Freedom of Movement (40,000gp / -lbs) [Ring 1]</p><p>Regeneration (50,000gp / -lbs) [Ring 2]</p><p></p><p>*Magic Item Compendium</p><p></p><p>Total Gold Spent: 775,590</p><p>Total Gold Remaining: 410</p><p></p><p>Current Capacity: Light (200)</p><p>Carry Capacity: Light: 0 – 12800 Med.: 12,801 – 25,600 Heavy: 25,601 – 38,400 </p><p> Lift: 76,800 Drag: 192,000</p><p></p><p>Languages: All</p><p></p><p>Feats: (10) </p><p>Adamantine Armor, Power Attack, Cleave, Extra Rage, Improved Bullrush</p><p>Destructive Rage, Intimidating Rage, Endurance, Steadfast Determination</p><p></p><p></p><p>Skill Points: 50 Max Ranks: 23</p><p>Skills Abil Ranks Mod Misc Total</p><p>Climb Str 13 +19 -6 26</p><p>Intimidate Cha 23 -3 20</p><p>Jump Str 14 +19 -1 32[/code][/sblock]</p><p></p><p>-Blood</p></blockquote><p></p>
[QUOTE="Bloodweaver1, post: 3449036, member: 31459"] You do have a point. If it is ok with you, Darimaus, I will be taking the numbersfrom Roll 2 over the ones that actually made it over 80. Making my final base numbers: Str: 18 -- Dex: 15 -- Con: 16 -- Wis: 7 -- Int: 10 -- Cha: 6 [URL=http://invisiblecastle.com/find.py?id=970112]Hit Points [/URL] (Better than the average): 359 [Sblock=Obsidian][code]Name: Obsidian Class: Barbarian 3/ Fighter 2/ Warforged Juggernaunt 5/ Frenzied Berserker 10 Age: ?? Race: Warforged Height: 10' 0" Size: Large (Huge) Weight: 4545 lbs Gender: Male Eyes: Purple Alignment: Chaotic Evil Hair: None Deity: War Skin: Black & Purple Class & Racial Traits: Barbarian & Fighter Character Level Rage 3/day (16 rounds) Feats: 7 Uncanny Dodge Ability Increases: 4 Fast Movement Illiteracy Feats: 2 Warforged Juggernaunt Imunnities: Critical Hits, All mind affects and abilities (good & bad), Non-leathal Damage, death & necormancy effects, ability drain & damage, poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, sickened, healing subschool Expert Bull Rush: +5 Bullrush Superior Bull Rush: +2d8+3d6+19 damage on bullrush Powerful & Greater Powerful Charge: (+3d6) Armor Spikes: 2d6 Reserved: -5 Bluff, Diplomacy, Gather Info, Sense Motive Extended Charge: +5' to charge Charge Bonus: +4 Charge Attack Frenzied Berserker Greater Frenzy 5/day (16 rounds) Inspire Frenzy 3/day Supreme Power Attack (-1/+4) Diehard, Supreme Cleave, Deathless Frenzy, Tireless Frenzy Str: 24/48 (+19) Level: 20 XP: Dex: 14 (+2) BAB: +18 HP: 359 [399] (18d12+2d10+220) Con: 24/28 (+13) Grapple: +41 Dmg Red: 2/Adam Int: 10 (+0) Speed: 20' Spell Res: - Wis: 5 (-3) Init: +4 Spell Save: - Cha: 4 (-3) ACP: -6 Spell Fail: 50% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +13 +5 +1 -1 +0 +0 28 (22 Rage & Frenzy) Touch: 13 Flat-Footed: 12 Base Mod Misc Total Fort: 17 +13 +6 +34/+36 Ref: 5 +3 +6 +14 Will: 5 +13 +8 +24/+26 (Rage & Frenzy) Armor Bonus Dex ACP ASF Weight Cost H. Shield +5 +5 - -1 15% -lbs 49,270gp - Animated Adam Full Pate +5 +13 +1 -5 35% -lbs 100,000gp - Proof Against Transmutation Weapon Attack Damage Critical Range Weight Cost Granite +42/42/37/32/27 4d6+34 (+2d6+1d6+1d6) x3 - 20lbs 167,324gp Gargantuan Starmetal, Holy, Sonic and Acid Warhammer +5 (Starmetal +1d6 vs Outsiders) **Power Attack: -1/+4 **Charge Bonus: +4 Charge Attack & +5' to Speed **Powerful & Greater Powerful Charge: +3d6 Equipment Cost / Weight Strength Tome +4 (110,000gp / -lbs) [USED] Permanant Enlarge (4,000 gp / -lbs) [USED] Iuon Stone (Pale Green) (30,000gp / -lbs) Read Magic & Comp. Lang. (5,200gp / -lbs) [Head] Traker Mask (18,000gp / -lbs) [Eyes] Amulet of Health +6 (36,000gp / -lbs) [Neck] Cloak of Displ., Minor (24,000gp / -lbs) [Back] Vest of Resistance +5 (50,000gp / -lbs) [Chest] *Belt of Battle (12,000gp / -lbs) [Waist] *Strongarm Bracers (6,000gp / -lbs) [Arms] (Gives Powerful Build) *Skirmisher Boots of the (6,800gp / -lbs) [Feet] Battle Charger Gloves of Gaint Str +6 (5,500gp / -lbs) [Hands] Freedom of Movement (40,000gp / -lbs) [Ring 1] Regeneration (50,000gp / -lbs) [Ring 2] *Magic Item Compendium Total Gold Spent: 775,590 Total Gold Remaining: 410 Current Capacity: Light (200) Carry Capacity: Light: 0 – 12800 Med.: 12,801 – 25,600 Heavy: 25,601 – 38,400 Lift: 76,800 Drag: 192,000 Languages: All Feats: (10) Adamantine Armor, Power Attack, Cleave, Extra Rage, Improved Bullrush Destructive Rage, Intimidating Rage, Endurance, Steadfast Determination Skill Points: 50 Max Ranks: 23 Skills Abil Ranks Mod Misc Total Climb Str 13 +19 -6 26 Intimidate Cha 23 -3 20 Jump Str 14 +19 -1 32[/code][/sblock] -Blood [/QUOTE]
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