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No Man's Land (Recruitment Closed... Sort of)
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<blockquote data-quote="Lord_Raven88" data-source="post: 3449273" data-attributes="member: 31975"><p>Here are my ability score rolls</p><p></p><p><a href="http://invisiblecastle.com/find.py?id=968175" target="_blank">11 15 12 10 15 11 14 = 78 (drop 10)</a></p><p></p><p><a href="http://invisiblecastle.com/find.py?id=968180" target="_blank">14 8 9 16 15 12 11 = 77 (drop 8)</a></p><p></p><p><a href="http://invisiblecastle.com/find.py?id=968183" target="_blank">14 17 11 16 17 14 11 =89 (drop 11)</a></p><p></p><p><a href="http://invisiblecastle.com/find.py?id=970333" target="_blank">107 Hit Points</a> Slightly less than average <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>At the moment I'm working my way through creating an <strong>Evolved Spellstitched Aserati Dry Lich Cleric 3 / Sorc 1 / Walker in the Waste 10 / Mystic Theurge 5</strong> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>[sblock=Character Submission(work in progress)][CODE][B]Name:[/B] M'ut Nazihar</p><p>[B]Class:[/B] Cleric 3 / Sorcerer 1 / Walker in the Waste 10 / Mystic Theurge 5</p><p>[B]Race:[/B] Evolved Spellstiched Asherati Dry Lich</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] Neutral</p><p>[B]Deity:[/B] Zoser</p><p>[b]Domains:[/b] Air, Sand</p><p></p><p>[B]Str:[/B] 20 +5 (16) [B]Level:[/B] 19 [B]XP:[/B] 200000</p><p>[B]Dex:[/B] 18 +4 (17) [B]BAB:[/B] +10 [B]HP:[/B] 366 (19d12+247)</p><p>[B]Con:[/B] -- (11) [B]Grapple:[/B] [B]Dmg Red:[/B] 10 Bludgeoning and Magic</p><p>[B]Int:[/B] 14 +4 (14) [B]Speed:[/B] 30'(P) [B]Spell Res:[/B] 23</p><p>[B]Wis:[/B] 19 +1 (14) [B]Init:[/B] +8 [B]Spell Save:[/B] +X</p><p>[B]Cha:[/B] 37 +13 (17) [B]ACP:[/B] -0 [B]Spell Fail:[/B] 0%</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +8 +0 +4 +0 +9 +0 31</p><p>[B]Touch:[/B] 14 [B]Flatfooted:[/B] 27</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 7 +0 +0 +7 </p><p>[B]Ref:[/B] 5 +4 +0 +9 </p><p>[B]Will:[/B] 16 +10 +0 +16</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>Eldritch Blast +11 3d6 20x2</p><p>Dessicating Touch +15/+10 5d6(5d8) + 1d6 constitution drain</p><p></p><p>[B]Feats:[/B] Heat Endurance(b), Improved Heat Endurance(b), Force of Personality, Improved Initiative, Exotic Weapon Proficiency(Spiked Chain), Fiery Spell, Seering Spell, ?, ?, Improved Turn Resistance, Necrotic Reserve.</p><p>Flaw: Inattentive, Murky Eyed.</p><p></p><p>[B]Skill Points:[/B] 60 [B]Max Ranks:[/B] 12/6</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Appraise 0.0 4 0 4</p><p>Balance 0.0 4 0 4</p><p>Bluff 0.0 13 0 13</p><p>Climb 0.0 5 0 5</p><p>Concentration 17.0 13 0 30</p><p>Craft (Untrained) 0.0 4 0 4</p><p>Diplomacy 2.0 13 0 15</p><p>Disguise 0.0 13 0 13</p><p>Escape Artist 0.0 4 0 4</p><p>Gather Information 0.0 13 0 13</p><p>Heal 0.0 4 0 4</p><p>Hide 0.0 4 10 14(16 sandy enviroments)</p><p>Intimidate 2.0 13 8 23</p><p>Jump 0.0 5 0 5</p><p>Know (Arcana) 23.0 2 0 25</p><p>Know (Religion) 23.0 2 0 25</p><p>Listen 0.0 4 4 8</p><p>Move Silently 0.0 4 10 14</p><p>Search 0.0 2 8 10</p><p>Sense Motive 0.0 4 0 4 </p><p>Spellcraft 23.0 2 0 25</p><p>Spot 0.0 4 4 8</p><p>Tumble 0.0 4 0 4</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>Desert Outfit 6gp 3lb</p><p>+4 Mithral Twilight Chainshirt 26250gp 12.5lb</p><p>Brooch of Shielding (101 pts) 1500gp </p><p>Bag of Tricks (gray) 600gp *lb - One animal is summoned and drained each day.</p><p>Belt of Hidden Pouches 5000gp *lb</p><p>Books (+1 Dex, +1 Wis, +5 Cha) 192500gp </p><p>Bottle of Endless Sand 21000gp 2lb</p><p>Cloak of Charisma(+6) 36000gp 2lb</p><p>Potions(4) Cause Serious Wounds 3000gp </p><p>Ring of X-Ray Vision (always active) 25000gp </p><p></p><p>Spellstitched Cost 48500gp (1000gp + 47500gp [9500xp (19 Wis * 500 xp) x 5gp])</p><p></p><p></p><p>[B]Total Weight:[/B] 0lb [B]Money:[/B] 421650gp </p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] * * * * *</p><p>[/code]</p><p></p><p><strong>Languages:</strong> Abyssal, Celestial, Common, Elvin, Draconic, Orcish.</p><p></p><p><strong>Abilities:</strong></p><p><strong>Asheratis</strong> <ul> <li data-xf-list-type="ul">+1 Natural armour</li> <li data-xf-list-type="ul">Natural Dryness(ex): Drink one quarter the amount of water per day that humanoids of their size normally require</li> <li data-xf-list-type="ul">Sandswim(su): Can sandswim through ash, dust or sand at his land speed while wearing light armour or carrying a light load. Speed reduced to 5 feet if wearing heavier armour or carrying a medium load. An asherati breathes normally while under the sand.</li> <li data-xf-list-type="ul">Body Lamp(su): Can make his skin glow at will, providing bright light out to 60 feet and shadowy illumination out to 120 feet. In medium loose soil (such as ash, dust or sand) this light allows an asherati to make out solid objects up to 60 feet away. Once per day as a free action, an asherati can bring his skin up to full brilliance so rapidly that it can dazzle all creatures (DC 31) within 30 feet for 1 minute.</li> <li data-xf-list-type="ul">Heat Endurance: Gain Heat Endurance as a bonus feat.</li> <li data-xf-list-type="ul">Weapon Familiarity: Treat the eagle's claw as a martial weapon.</li> <li data-xf-list-type="ul">+2 racial bonus on Move Silently and Hide checks. If in a sandy area, an asherati receives an additional +2 racial bonus on Hide checks.</li> <li data-xf-list-type="ul">Water Vulnerability: If completely wet, an asherati take a -1 penalty on all attacks, ability checks, and skill checks. If an asherati is imersed in water, he can't hold his breath and must begin making Constitution checks to avoid drowning.</li> </ul><p></p><p><strong>Dry Lich</strong> <ul> <li data-xf-list-type="ul"><a href="http://www.d20srd.org/srd/typesSubtypes.htm#undeadType" target="_blank">Undead Type</a></li> <li data-xf-list-type="ul">Darkvision 60 feet</li> <li data-xf-list-type="ul">+5 Natural Armour</li> <li data-xf-list-type="ul">Aura of Despair(su): Any creature within a 60 foot radius must succeed on a will save (DC 31) or be shaken for 1d4 rounds.</li> <li data-xf-list-type="ul">Constitution Drain: Any living creature a dry lich hits with it's touch attack must suceed on a fortitude save (DC31) or take 1d6 points of Constitution drain. With each successful drain, the dry lich gains 5 temporary hit points.</li> <li data-xf-list-type="ul">Turn Resistance(ex): +6 turn resistance (+12 due to feat and template)</li> <li data-xf-list-type="ul">Damage Reduction(su): 10 bludgeoning and magic</li> <li data-xf-list-type="ul">Fast Healing(ex): A dry lich recovers 2 hit points of damage each round as long as it is in an arid enviroment.</li> <li data-xf-list-type="ul">Immunities(ex): Immunity to dehydration, heat, polymorph, and mid-affecting spells and abilities.</li> <li data-xf-list-type="ul">Unholy Toughness(ex): A dry lich gains a bonus to it's hit points equal to it's Charisma bonus times it's Hit Dice.</li> <li data-xf-list-type="ul">Water Weakness: All water deals damage to a dry lich as if it were holy water.</li> <li data-xf-list-type="ul">Abilities: Str +2, Wis +4, Cha +2.</li> <li data-xf-list-type="ul">Dry lich Skills: +8 racial bonus on Hide, Intimidate, Listen, Move Silently, Search and Spot checks.</li> </ul><p></p><p><strong>Evolved Undead</strong> <ul> <li data-xf-list-type="ul">+1 Natural Armour</li> <li data-xf-list-type="ul">Spell-like Ability(sp): Greater Invisibility 1/day CL19.</li> <li data-xf-list-type="ul">Fast Healing(ex): An evolved undead heals 3 points of damage each round.</li> <li data-xf-list-type="ul">Abilities: Str +2, Cha +2</li> <li data-xf-list-type="ul">LA +1</li> </ul><p></p><p><strong>Spellstitched</strong> <ul> <li data-xf-list-type="ul">Spell-like Abilities(sp): CL 19 (Conj, Evo, Necro)<ul> <li data-xf-list-type="ul">1st Level: ?, Ray of Enfeeblement 2/day</li> <li data-xf-list-type="ul">2nd Level: Command Undead 2/day, Spectral Hand 2/day</li> <li data-xf-list-type="ul">3rd Level: ?, ?</li> <li data-xf-list-type="ul">4th Level: ?, Create Undead 1/day, </li> <li data-xf-list-type="ul">5th Level: ?, Teleport 1/day</li> <li data-xf-list-type="ul">6th Level: Harm 1/day</li> </ul></li> <li data-xf-list-type="ul">Damage Reduction(ex): 5 magic and silver</li> <li data-xf-list-type="ul">Spell Resistance(ex): 23 (10 + Charisma modifier)</li> <li data-xf-list-type="ul">Turn Resistance(ex): +2 turn resistance</li> <li data-xf-list-type="ul">Saves: +2 profane bonus on all saving throws.</li> </ul><p></p><p><strong>Cleric</strong> <ul> <li data-xf-list-type="ul">Weapon and Armour Proficiency: Simple weapons and all types of armour and shields (except tower shields)</li> <li data-xf-list-type="ul">Aura(ex): A cleric of a chaotic, evil, good, or lawful diety has a particularly powerful aura corresponding to the diety's alignment.</li> <li data-xf-list-type="ul">Spontaneous Casting: Can channel stored spell energy into 'inflict' spells.</li> <li data-xf-list-type="ul">Rebuke Undead(su): Rebuke undead as a 3rd level cleric 16 times per day.</li> </ul><p></p><p><strong>Sorcerer</strong> <ul> <li data-xf-list-type="ul">Metamagic Specialist: Can apply metamagic feats to sorcerer spells without increasing the casting time 5 times per day.</li> </ul><p></p><p><strong>Walker in the Waste</strong> <ul> <li data-xf-list-type="ul">Desiccating Touch(su): As a touch attack, a WitW can drain moisture from a living creature, 5d6 points of damage or 5d8 points of damage against plant creatures or elementals with the water subtype. The touched creature can make a fortitude save (DC24) for half damage.</li> <li data-xf-list-type="ul">Improved Heat Endurance as a bonus feat</li> <li data-xf-list-type="ul">The Wasting(su): Can transform a handful of dust or sand into a terrible disease. Once per day you can blow sand into the face of a living opponent with 20 feet. Using this ability is a standard action that provokes attacks of opportunity. The dust can be picked up as a move action or take it from a pouch as a free action. The opponent must succeed in a reflex save (DC24) to avoid inhaling the dust. An opponent who fails this save contracts the wasting, a supernatural affliction that gradually mummifies it's victims (see Sandstorm page 21)</li> <li data-xf-list-type="ul">Local Drought(su): Produce desert conditions in a 20 foot radius. The temperature band in the area rises by one step or to hot, whichever produces the hotter result. This can be suppresses for 1 round as a free action, but it renews automatically on your next turn, unless it is consciously suppressed again.</li> <li data-xf-list-type="ul">Withered Toughness(ex): +2 natural armour. Immune to dehydration and heat dangers, sun glare and sunburn</li> <li data-xf-list-type="ul">Pillar of Salt(sp): Can use Flesh to salt once per day.</li> <li data-xf-list-type="ul">Create Sand Golem(ex): Can create sand golems without the need for the Craft Golem feat.</li> <li data-xf-list-type="ul">Create Salt Mummy(su): Can create salt mummies.</li> <li data-xf-list-type="ul">Greater Drought(su): Can produce extreme desert conditions in a 100 foot radius. The temperature band rises by two steps or to severe heat, whichever produces the hotter result. This can be suppresses for 1 round as a free action, but it renews automatically on your next turn, unless it is consciously suppressed again.</li> <li data-xf-list-type="ul">Dry Lich: Become a dry lich.</li> </ul><p></p><p><strong>Age:</strong> </p><p><strong>Height:</strong> 6'</p><p><strong>Weight:</strong> 190</p><p><strong>Eyes:</strong> </p><p><strong>Hair:</strong> none</p><p><strong>Skin:</strong> </p><p><strong>Appearance:</strong> </p><p></p><p><strong>Background:</strong> </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Lord_Raven88, post: 3449273, member: 31975"] Here are my ability score rolls [url=http://invisiblecastle.com/find.py?id=968175]11 15 12 10 15 11 14 = 78 (drop 10)[/url] [url=http://invisiblecastle.com/find.py?id=968180]14 8 9 16 15 12 11 = 77 (drop 8)[/url] [url=http://invisiblecastle.com/find.py?id=968183]14 17 11 16 17 14 11 =89 (drop 11)[/url] [url=http://invisiblecastle.com/find.py?id=970333]107 Hit Points[/url] Slightly less than average :( At the moment I'm working my way through creating an [b]Evolved Spellstitched Aserati Dry Lich Cleric 3 / Sorc 1 / Walker in the Waste 10 / Mystic Theurge 5[/b] :cool: [sblock=Character Submission(work in progress)][CODE][B]Name:[/B] M'ut Nazihar [B]Class:[/B] Cleric 3 / Sorcerer 1 / Walker in the Waste 10 / Mystic Theurge 5 [B]Race:[/B] Evolved Spellstiched Asherati Dry Lich [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] Neutral [B]Deity:[/B] Zoser [b]Domains:[/b] Air, Sand [B]Str:[/B] 20 +5 (16) [B]Level:[/B] 19 [B]XP:[/B] 200000 [B]Dex:[/B] 18 +4 (17) [B]BAB:[/B] +10 [B]HP:[/B] 366 (19d12+247) [B]Con:[/B] -- (11) [B]Grapple:[/B] [B]Dmg Red:[/B] 10 Bludgeoning and Magic [B]Int:[/B] 14 +4 (14) [B]Speed:[/B] 30'(P) [B]Spell Res:[/B] 23 [B]Wis:[/B] 19 +1 (14) [B]Init:[/B] +8 [B]Spell Save:[/B] +X [B]Cha:[/B] 37 +13 (17) [B]ACP:[/B] -0 [B]Spell Fail:[/B] 0% [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +8 +0 +4 +0 +9 +0 31 [B]Touch:[/B] 14 [B]Flatfooted:[/B] 27 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 7 +0 +0 +7 [B]Ref:[/B] 5 +4 +0 +9 [B]Will:[/B] 16 +10 +0 +16 [B]Weapon Attack Damage Critical[/B] Eldritch Blast +11 3d6 20x2 Dessicating Touch +15/+10 5d6(5d8) + 1d6 constitution drain [B]Feats:[/B] Heat Endurance(b), Improved Heat Endurance(b), Force of Personality, Improved Initiative, Exotic Weapon Proficiency(Spiked Chain), Fiery Spell, Seering Spell, ?, ?, Improved Turn Resistance, Necrotic Reserve. Flaw: Inattentive, Murky Eyed. [B]Skill Points:[/B] 60 [B]Max Ranks:[/B] 12/6 [B]Skills Ranks Mod Misc Total[/B] Appraise 0.0 4 0 4 Balance 0.0 4 0 4 Bluff 0.0 13 0 13 Climb 0.0 5 0 5 Concentration 17.0 13 0 30 Craft (Untrained) 0.0 4 0 4 Diplomacy 2.0 13 0 15 Disguise 0.0 13 0 13 Escape Artist 0.0 4 0 4 Gather Information 0.0 13 0 13 Heal 0.0 4 0 4 Hide 0.0 4 10 14(16 sandy enviroments) Intimidate 2.0 13 8 23 Jump 0.0 5 0 5 Know (Arcana) 23.0 2 0 25 Know (Religion) 23.0 2 0 25 Listen 0.0 4 4 8 Move Silently 0.0 4 10 14 Search 0.0 2 8 10 Sense Motive 0.0 4 0 4 Spellcraft 23.0 2 0 25 Spot 0.0 4 4 8 Tumble 0.0 4 0 4 [B]Equipment: Cost Weight[/B] Desert Outfit 6gp 3lb +4 Mithral Twilight Chainshirt 26250gp 12.5lb Brooch of Shielding (101 pts) 1500gp Bag of Tricks (gray) 600gp *lb - One animal is summoned and drained each day. Belt of Hidden Pouches 5000gp *lb Books (+1 Dex, +1 Wis, +5 Cha) 192500gp Bottle of Endless Sand 21000gp 2lb Cloak of Charisma(+6) 36000gp 2lb Potions(4) Cause Serious Wounds 3000gp Ring of X-Ray Vision (always active) 25000gp Spellstitched Cost 48500gp (1000gp + 47500gp [9500xp (19 Wis * 500 xp) x 5gp]) [B]Total Weight:[/B] 0lb [B]Money:[/B] 421650gp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] * * * * * [/code] [B]Languages:[/B] Abyssal, Celestial, Common, Elvin, Draconic, Orcish. [B]Abilities:[/B] [b]Asheratis[/b][list] [*]+1 Natural armour [*]Natural Dryness(ex): Drink one quarter the amount of water per day that humanoids of their size normally require [*]Sandswim(su): Can sandswim through ash, dust or sand at his land speed while wearing light armour or carrying a light load. Speed reduced to 5 feet if wearing heavier armour or carrying a medium load. An asherati breathes normally while under the sand. [*]Body Lamp(su): Can make his skin glow at will, providing bright light out to 60 feet and shadowy illumination out to 120 feet. In medium loose soil (such as ash, dust or sand) this light allows an asherati to make out solid objects up to 60 feet away. Once per day as a free action, an asherati can bring his skin up to full brilliance so rapidly that it can dazzle all creatures (DC 31) within 30 feet for 1 minute. [*]Heat Endurance: Gain Heat Endurance as a bonus feat. [*]Weapon Familiarity: Treat the eagle's claw as a martial weapon. [*]+2 racial bonus on Move Silently and Hide checks. If in a sandy area, an asherati receives an additional +2 racial bonus on Hide checks. [*]Water Vulnerability: If completely wet, an asherati take a -1 penalty on all attacks, ability checks, and skill checks. If an asherati is imersed in water, he can't hold his breath and must begin making Constitution checks to avoid drowning. [/list] [b]Dry Lich[/b][list] [*][url=http://www.d20srd.org/srd/typesSubtypes.htm#undeadType]Undead Type[/url] [*]Darkvision 60 feet [*]+5 Natural Armour [*]Aura of Despair(su): Any creature within a 60 foot radius must succeed on a will save (DC 31) or be shaken for 1d4 rounds. [*]Constitution Drain: Any living creature a dry lich hits with it's touch attack must suceed on a fortitude save (DC31) or take 1d6 points of Constitution drain. With each successful drain, the dry lich gains 5 temporary hit points. [*]Turn Resistance(ex): +6 turn resistance (+12 due to feat and template) [*]Damage Reduction(su): 10 bludgeoning and magic [*]Fast Healing(ex): A dry lich recovers 2 hit points of damage each round as long as it is in an arid enviroment. [*]Immunities(ex): Immunity to dehydration, heat, polymorph, and mid-affecting spells and abilities. [*]Unholy Toughness(ex): A dry lich gains a bonus to it's hit points equal to it's Charisma bonus times it's Hit Dice. [*]Water Weakness: All water deals damage to a dry lich as if it were holy water. [*]Abilities: Str +2, Wis +4, Cha +2. [*]Dry lich Skills: +8 racial bonus on Hide, Intimidate, Listen, Move Silently, Search and Spot checks.[/list] [b]Evolved Undead[/b][list] [*]+1 Natural Armour [*]Spell-like Ability(sp): Greater Invisibility 1/day CL19. [*]Fast Healing(ex): An evolved undead heals 3 points of damage each round. [*]Abilities: Str +2, Cha +2 [*]LA +1[/list] [b]Spellstitched[/b][list] [*]Spell-like Abilities(sp): CL 19 (Conj, Evo, Necro)[list] [*]1st Level: ?, Ray of Enfeeblement 2/day [*]2nd Level: Command Undead 2/day, Spectral Hand 2/day [*]3rd Level: ?, ? [*]4th Level: ?, Create Undead 1/day, [*]5th Level: ?, Teleport 1/day [*]6th Level: Harm 1/day [/list] [*]Damage Reduction(ex): 5 magic and silver [*]Spell Resistance(ex): 23 (10 + Charisma modifier) [*]Turn Resistance(ex): +2 turn resistance [*]Saves: +2 profane bonus on all saving throws.[/list] [b]Cleric[/b][list] [*]Weapon and Armour Proficiency: Simple weapons and all types of armour and shields (except tower shields) [*]Aura(ex): A cleric of a chaotic, evil, good, or lawful diety has a particularly powerful aura corresponding to the diety's alignment. [*]Spontaneous Casting: Can channel stored spell energy into 'inflict' spells. [*]Rebuke Undead(su): Rebuke undead as a 3rd level cleric 16 times per day.[/list] [b]Sorcerer[/b][list] [*]Metamagic Specialist: Can apply metamagic feats to sorcerer spells without increasing the casting time 5 times per day.[/list] [b]Walker in the Waste[/b][list] [*]Desiccating Touch(su): As a touch attack, a WitW can drain moisture from a living creature, 5d6 points of damage or 5d8 points of damage against plant creatures or elementals with the water subtype. The touched creature can make a fortitude save (DC24) for half damage. [*]Improved Heat Endurance as a bonus feat [*]The Wasting(su): Can transform a handful of dust or sand into a terrible disease. Once per day you can blow sand into the face of a living opponent with 20 feet. Using this ability is a standard action that provokes attacks of opportunity. The dust can be picked up as a move action or take it from a pouch as a free action. The opponent must succeed in a reflex save (DC24) to avoid inhaling the dust. An opponent who fails this save contracts the wasting, a supernatural affliction that gradually mummifies it's victims (see Sandstorm page 21) [*]Local Drought(su): Produce desert conditions in a 20 foot radius. The temperature band in the area rises by one step or to hot, whichever produces the hotter result. This can be suppresses for 1 round as a free action, but it renews automatically on your next turn, unless it is consciously suppressed again. [*]Withered Toughness(ex): +2 natural armour. Immune to dehydration and heat dangers, sun glare and sunburn [*]Pillar of Salt(sp): Can use Flesh to salt once per day. [*]Create Sand Golem(ex): Can create sand golems without the need for the Craft Golem feat. [*]Create Salt Mummy(su): Can create salt mummies. [*]Greater Drought(su): Can produce extreme desert conditions in a 100 foot radius. The temperature band rises by two steps or to severe heat, whichever produces the hotter result. This can be suppresses for 1 round as a free action, but it renews automatically on your next turn, unless it is consciously suppressed again. [*]Dry Lich: Become a dry lich.[/list] [B]Age:[/B] [B]Height:[/B] 6' [B]Weight:[/B] 190 [B]Eyes:[/B] [B]Hair:[/B] none [B]Skin:[/B] [B]Appearance:[/B] [B]Background:[/B] [/sblock] [/QUOTE]
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