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No Man's Land (Recruitment Closed... Sort of)
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<blockquote data-quote="Shayuri" data-source="post: 3453472" data-attributes="member: 4936"><p>Rough draft of Thorn, the Superninja!</p><p></p><p>[sblock]Name: Thorn</p><p>Race: Human</p><p>Class/Level Ninja 10 / Shadowdancer 10</p><p>Gender: Female</p><p>Exp</p><p></p><p>Desc</p><p></p><p>Strength (STR) 22</p><p>Dexterity (DEX) 30</p><p>Constitution (CON) 26 </p><p>Intelligence (INT) 14</p><p>Wisdom (WIS) 26</p><p>Charisma (CHA) 14</p><p></p><p>Alignment: Neutral</p><p>AC: 35 (10 +10 dex +2 ninja +8 wis +5 deflection)</p><p>Hit Points: 6+19d6+160 (233)</p><p>Movement: 30'</p><p></p><p>Init: +10</p><p>Base Attack Bonus: +14/+9/+4</p><p>Melee Attack: +20/+15/+10</p><p>Ranged Attack: +24/+19/+14</p><p>Fort: +19</p><p>Reflex: +29</p><p>Will: +21</p><p></p><p>Race Abilities</p><p>Bonus feat</p><p>Bonus skill points</p><p></p><p>Class Abilities:</p><p>AC Bonus (Wis bonus +2)</p><p>Ki Power 13/day</p><p>Sudden Strike 5d6</p><p>Trapfinding</p><p>Ghost Step (Invis and Ethereal)</p><p>Improved Poison Use</p><p>Great Leap</p><p>Acrobatics +2</p><p>Ki Dodge (Concealment)</p><p>Speed Climb</p><p>Ghost Strike</p><p></p><p>Hide in Plain Sight (Shadows)</p><p>Improved Evasion</p><p>Darkvision 60'</p><p>Improved Uncanny Dodge</p><p>Shadow Illusion</p><p>Shadow Companion (7HD)</p><p>Shadow Jump 160'/day</p><p>Defensive Roll</p><p>Slippery Mind</p><p></p><p>Skills:117+90</p><p>Balance +17 (5 ranks + 10 dex + 2 synergy)</p><p>Bluff +19 (17 ranks + 2 cha)</p><p>Climb +23 (15 ranks + 6 str + 2 class)</p><p>Escape Artist +30 (20 ranks + 10 Dex)</p><p>Hide +35 (20 ranks + 10 dex + 5 comp)</p><p>Jump +24 (10 ranks + 6 Str + 6 Class + 2 synergy)</p><p>Listen +28 (20 ranks + 8 Wis)</p><p>Move Silently +35 (20 ranks + 10 dex + 5 comp)</p><p>Open Lock +20 (10 ranks + 10 dex)</p><p>Perform +7 (5 CC ranks + 2 cha)</p><p>Search +22 (20 ranks + 2 int)</p><p>Sense Motive +18 (10 ranks + 8 wis)</p><p>Spot +28 (20 ranks + 8 wis)</p><p>Tumble +24 (10 ranks + 10 dex + 2 synergy + 2 class)</p><p></p><p>Feats</p><p>1 Dodge</p><p>1 Mobility</p><p>3 Exotic Weapon: Spiked Chain</p><p>6 Weapon Finesse</p><p>9 Combat Reflexes</p><p>12 Spring Attack</p><p>15 Power Attack</p><p>18 Bounding Assault</p><p></p><p>Languages - Common, Draconic, Elvish</p><p></p><p>Money - 905</p><p></p><p>Weapons -</p><p>Eye of the Storm +4, Whirling, Deadly Precision, 72,315</p><p> +28 to hit, 2d4+13, does 7d6 on sudden strike</p><p></p><p>Armour -</p><p>None</p><p></p><p>Gear -</p><p>None</p><p></p><p>Magic -</p><p>Gloves of Dexterity +6, 36k</p><p>Belt of Strength +6, 36k</p><p>Amulet of Health +6, 36k</p><p>Headband of Wis +6, 36k</p><p></p><p>War Wizard's Cloak of Stone, 28k</p><p>Vest of Resistance +5, 25k</p><p>Ring of Protection +5, 50k</p><p>Ring of Spell Turning, 98,280</p><p>Lockpicking Ring, 3.5k</p><p>Handy Haversack, 2k</p><p>Rod of Rope, 4k</p><p></p><p>3 tomes, 330,000</p><p>+4 Wis, Dex, Con</p><p> </p><p>Background: </p><p> None</p><p></p><p>Shadow</p><p>Hit Dice: 7d12 (46)</p><p>Initiative: +2</p><p>Speed: Fly 30 ft. (good) (8 squares) </p><p>Armor Class: 14 (+2 Dex, +2 deflection), touch 14, flat-footed 12</p><p>Base Attack/Grapple: +3/-</p><p>Attack: Incorporeal touch +6 melee (1d8 Str) </p><p>Space/Reach: 5 ft./5 ft. </p><p>Special Attacks: strength damage </p><p>Special Qualities: Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits </p><p>Saves: Fort +2, Ref +4, Will +6</p><p>Abilities: Str —, Dex 14, Con —, Int 6, Wis 12, Cha 14</p><p>Skills: Hide +12*, Listen +8, Search +4, Spot +8 </p><p>Feats: Flyby Attack, Improved Natural Attack, Weapon Focus (incorporeal touch)</p><p></p><p>Skills: Shadows have a +2 racial bonus on Listen and Spot checks and a +4 racial bonus on Search checks.</p><p></p><p>*A shadow gains a +4 racial bonus on Hide checks in areas of shadowy illumination. In brightly lit areas, it takes a –4 penalty on Hide checks.[/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 3453472, member: 4936"] Rough draft of Thorn, the Superninja! [sblock]Name: Thorn Race: Human Class/Level Ninja 10 / Shadowdancer 10 Gender: Female Exp Desc Strength (STR) 22 Dexterity (DEX) 30 Constitution (CON) 26 Intelligence (INT) 14 Wisdom (WIS) 26 Charisma (CHA) 14 Alignment: Neutral AC: 35 (10 +10 dex +2 ninja +8 wis +5 deflection) Hit Points: 6+19d6+160 (233) Movement: 30' Init: +10 Base Attack Bonus: +14/+9/+4 Melee Attack: +20/+15/+10 Ranged Attack: +24/+19/+14 Fort: +19 Reflex: +29 Will: +21 Race Abilities Bonus feat Bonus skill points Class Abilities: AC Bonus (Wis bonus +2) Ki Power 13/day Sudden Strike 5d6 Trapfinding Ghost Step (Invis and Ethereal) Improved Poison Use Great Leap Acrobatics +2 Ki Dodge (Concealment) Speed Climb Ghost Strike Hide in Plain Sight (Shadows) Improved Evasion Darkvision 60' Improved Uncanny Dodge Shadow Illusion Shadow Companion (7HD) Shadow Jump 160'/day Defensive Roll Slippery Mind Skills:117+90 Balance +17 (5 ranks + 10 dex + 2 synergy) Bluff +19 (17 ranks + 2 cha) Climb +23 (15 ranks + 6 str + 2 class) Escape Artist +30 (20 ranks + 10 Dex) Hide +35 (20 ranks + 10 dex + 5 comp) Jump +24 (10 ranks + 6 Str + 6 Class + 2 synergy) Listen +28 (20 ranks + 8 Wis) Move Silently +35 (20 ranks + 10 dex + 5 comp) Open Lock +20 (10 ranks + 10 dex) Perform +7 (5 CC ranks + 2 cha) Search +22 (20 ranks + 2 int) Sense Motive +18 (10 ranks + 8 wis) Spot +28 (20 ranks + 8 wis) Tumble +24 (10 ranks + 10 dex + 2 synergy + 2 class) Feats 1 Dodge 1 Mobility 3 Exotic Weapon: Spiked Chain 6 Weapon Finesse 9 Combat Reflexes 12 Spring Attack 15 Power Attack 18 Bounding Assault Languages - Common, Draconic, Elvish Money - 905 Weapons - Eye of the Storm +4, Whirling, Deadly Precision, 72,315 +28 to hit, 2d4+13, does 7d6 on sudden strike Armour - None Gear - None Magic - Gloves of Dexterity +6, 36k Belt of Strength +6, 36k Amulet of Health +6, 36k Headband of Wis +6, 36k War Wizard's Cloak of Stone, 28k Vest of Resistance +5, 25k Ring of Protection +5, 50k Ring of Spell Turning, 98,280 Lockpicking Ring, 3.5k Handy Haversack, 2k Rod of Rope, 4k 3 tomes, 330,000 +4 Wis, Dex, Con Background: None Shadow Hit Dice: 7d12 (46) Initiative: +2 Speed: Fly 30 ft. (good) (8 squares) Armor Class: 14 (+2 Dex, +2 deflection), touch 14, flat-footed 12 Base Attack/Grapple: +3/- Attack: Incorporeal touch +6 melee (1d8 Str) Space/Reach: 5 ft./5 ft. Special Attacks: strength damage Special Qualities: Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits Saves: Fort +2, Ref +4, Will +6 Abilities: Str —, Dex 14, Con —, Int 6, Wis 12, Cha 14 Skills: Hide +12*, Listen +8, Search +4, Spot +8 Feats: Flyby Attack, Improved Natural Attack, Weapon Focus (incorporeal touch) Skills: Shadows have a +2 racial bonus on Listen and Spot checks and a +4 racial bonus on Search checks. *A shadow gains a +4 racial bonus on Hide checks in areas of shadowy illumination. In brightly lit areas, it takes a –4 penalty on Hide checks.[/sblock] [/QUOTE]
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