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No Man's Land (Recruitment Closed... Sort of)
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<blockquote data-quote="moritheil" data-source="post: 3456301" data-attributes="member: 30610"><p>10</p><p></p><p>My instincts suggest two groups of 10, but if everyone wants a party of 20, that'll be really interesting, and I'll stick around to see what it's like! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Just a quick note for fellow players - I reworked my spell selection to focus on support, and I want to note that druid "ghetto heals" come with a drawback. Rejuvenation Cocoon takes you out of the fight for two rounds and puts you in a force bubble for that time. (You can still cast, draw weapons, drink potions, etc.) I want people to know that now and resolve their feelings on it so it doesn't come as an unpleasant surprise later. I don't intend to heal anyone who isn't in danger of dying, so this shouldn't be a big issue (presumably dying would mean being out for more than two rounds anyhow.)</p></blockquote><p></p>
[QUOTE="moritheil, post: 3456301, member: 30610"] 10 My instincts suggest two groups of 10, but if everyone wants a party of 20, that'll be really interesting, and I'll stick around to see what it's like! ;) Just a quick note for fellow players - I reworked my spell selection to focus on support, and I want to note that druid "ghetto heals" come with a drawback. Rejuvenation Cocoon takes you out of the fight for two rounds and puts you in a force bubble for that time. (You can still cast, draw weapons, drink potions, etc.) I want people to know that now and resolve their feelings on it so it doesn't come as an unpleasant surprise later. I don't intend to heal anyone who isn't in danger of dying, so this shouldn't be a big issue (presumably dying would mean being out for more than two rounds anyhow.) [/QUOTE]
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