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No Man's Land (Recruitment Closed... Sort of)
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<blockquote data-quote="Jemal" data-source="post: 3458014" data-attributes="member: 9026"><p>[sblock=insight] Well, I can't find our copy of libris mortis right now, so I'll take your word on the stackable template. </p><p>OK, easiest way to do this since i don't know your character, is to just state everything I think (Regardless of how obvious). take a high charisma, b/c it gives you deflection AC(from ghost), and Saves(Paladin). Also if you stay ghost, come up with a hard-to-solve reason for being a ghost (your unfinished business/etc), so it doesn't happen(Which would mean game over 4 character). Put your lowest stats into str/con, b/c they'll be unused (Dex will still be AC, init, and reflex saves).</p><p>Cha and Wis will obviously be your prime stats.</p><p></p><p>Gear is a bit tricky- It either has to be ghost touch, or buried with your corpse (2d4 items max).</p><p></p><p>Now, as for the levels - I'd drop one of the evolved's(they're not doing you all that much), and up cleric to 11 for 6th lvl spellcasting (And a caster level of 15).</p><p>OR, drop the Monk for cleric, b/c with your 50% miss chance, that'll be worth more than the wis to ac. Then you can buy Actual Armour(ghost touch), and make up most of the AC difference. (Clerics don't mind armour). </p><p>You'd probably want Mithril +5 Ghost Touch(either chain shirt or Breastplate, depending on your dex mod). It costs same as a +6 bracer, and gives you the option of adding armour enhancements. (AND, w/ghost touch it doesn't have to be one of your '2d4' corpse items.)</p><p>AC: 10 base +Cha Deflection, + 6/5Dex, +9/10 armour, and a +5 nat armour vest (use amulet for wis item) = 30+charisma.</p><p></p><p>*NOT done, WILL Edit more in, have to go for a little while*</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Jemal, post: 3458014, member: 9026"] [sblock=insight] Well, I can't find our copy of libris mortis right now, so I'll take your word on the stackable template. OK, easiest way to do this since i don't know your character, is to just state everything I think (Regardless of how obvious). take a high charisma, b/c it gives you deflection AC(from ghost), and Saves(Paladin). Also if you stay ghost, come up with a hard-to-solve reason for being a ghost (your unfinished business/etc), so it doesn't happen(Which would mean game over 4 character). Put your lowest stats into str/con, b/c they'll be unused (Dex will still be AC, init, and reflex saves). Cha and Wis will obviously be your prime stats. Gear is a bit tricky- It either has to be ghost touch, or buried with your corpse (2d4 items max). Now, as for the levels - I'd drop one of the evolved's(they're not doing you all that much), and up cleric to 11 for 6th lvl spellcasting (And a caster level of 15). OR, drop the Monk for cleric, b/c with your 50% miss chance, that'll be worth more than the wis to ac. Then you can buy Actual Armour(ghost touch), and make up most of the AC difference. (Clerics don't mind armour). You'd probably want Mithril +5 Ghost Touch(either chain shirt or Breastplate, depending on your dex mod). It costs same as a +6 bracer, and gives you the option of adding armour enhancements. (AND, w/ghost touch it doesn't have to be one of your '2d4' corpse items.) AC: 10 base +Cha Deflection, + 6/5Dex, +9/10 armour, and a +5 nat armour vest (use amulet for wis item) = 30+charisma. *NOT done, WILL Edit more in, have to go for a little while* [/sblock] [/QUOTE]
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