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No Man's Land (Recruitment Closed... Sort of)
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<blockquote data-quote="Jemal" data-source="post: 3458419" data-attributes="member: 9026"><p><strong><strong></strong></strong></p><p><strong><strong>OK, Darimaus said we could choose ANY deity (including made up ones), so if you want to feel free, design your very own religion (Or use one you've made up as a DM before), and get whatever two domains you want.</strong></strong></p><p><strong><strong>BTW, Don't forget that practiced spellcaster is <strong>+4</strong> caster level, not 2 or 3.</strong></strong></p><p><strong><strong>Also, I'd up the gloves of Dex to a +6, and buy a tome+1 or +3 for a total dex of 20/22 </strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>[sblock=RE: concerns]</strong></strong></p><p><strong><strong>1. Not sure how you got CL 13.. Cleric 11 + 4 practiced Spellcaster is 15.. is there anything else you add? Also, in that case might I suggest Cleric Buffs? Righteous Might/Divine Power/Divine Favour combined with your being incorporeal could make for some good mojo... Or, even worse.. OH, I just had an idea... Leadership, Melee fighter cohort, Posess him, buff him.</strong></strong></p><p><strong><strong>2. The Cohort idea allows for the Healing, too.. But I think you should be able to do it... Manifesting allows the ghost to make a touch attack, it says.. Healing is technically a touch attack, shouldn't it follow the same rule?</strong></strong></p><p><strong><strong>Alternately, there's Reach spell.</strong></strong></p><p><strong><strong>3. That shouldn't be a problem as a Ghost.. Like you said, the 50% combined with ability to go Ethereal, Fast healing, and Magic healing(though keep in mind, you'd need INFLICT spells to heal yourself, being undead)... And if all that fails, you respawn in 2d4 days. I'd suggest being able to teleport somehow (Even boots of teleporation), so that if it DOES happen, you can get back to the group after you respawn.</strong></strong></p><p><strong><strong>4. Well, you should have BAB 10, and if you up your dex like I suggested, could get a +16 attack, which isn't that bad. Then you have cleric buffs, Greater Magic Weapon, and the fact that you're making touch attacks (which drain ability scores, I might add). And if that's not good enough for you, there's always the Cohort idea (Which is how most of the ghosts I've seen played as PC's have gone, though I understand if it doesn't work for you).</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>BTW, don't plan on taking over the powerful badguys, cuz most BBEG's are the "fail on a 1" type, so if you're going to posess someone, you'll either be using Cohort, random nobody's, or making a deal with another PC.</strong></strong></p><p><strong><strong>[/sblock]</strong></strong></p></blockquote><p></p>
[QUOTE="Jemal, post: 3458419, member: 9026"] [b][b] OK, Darimaus said we could choose ANY deity (including made up ones), so if you want to feel free, design your very own religion (Or use one you've made up as a DM before), and get whatever two domains you want. BTW, Don't forget that practiced spellcaster is [b]+4[/b] caster level, not 2 or 3. Also, I'd up the gloves of Dex to a +6, and buy a tome+1 or +3 for a total dex of 20/22 [sblock=RE: concerns] 1. Not sure how you got CL 13.. Cleric 11 + 4 practiced Spellcaster is 15.. is there anything else you add? Also, in that case might I suggest Cleric Buffs? Righteous Might/Divine Power/Divine Favour combined with your being incorporeal could make for some good mojo... Or, even worse.. OH, I just had an idea... Leadership, Melee fighter cohort, Posess him, buff him. 2. The Cohort idea allows for the Healing, too.. But I think you should be able to do it... Manifesting allows the ghost to make a touch attack, it says.. Healing is technically a touch attack, shouldn't it follow the same rule? Alternately, there's Reach spell. 3. That shouldn't be a problem as a Ghost.. Like you said, the 50% combined with ability to go Ethereal, Fast healing, and Magic healing(though keep in mind, you'd need INFLICT spells to heal yourself, being undead)... And if all that fails, you respawn in 2d4 days. I'd suggest being able to teleport somehow (Even boots of teleporation), so that if it DOES happen, you can get back to the group after you respawn. 4. Well, you should have BAB 10, and if you up your dex like I suggested, could get a +16 attack, which isn't that bad. Then you have cleric buffs, Greater Magic Weapon, and the fact that you're making touch attacks (which drain ability scores, I might add). And if that's not good enough for you, there's always the Cohort idea (Which is how most of the ghosts I've seen played as PC's have gone, though I understand if it doesn't work for you). BTW, don't plan on taking over the powerful badguys, cuz most BBEG's are the "fail on a 1" type, so if you're going to posess someone, you'll either be using Cohort, random nobody's, or making a deal with another PC. [/sblock][/b][/b] [/QUOTE]
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