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No Man's Land (Recruitment Closed... Sort of)
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<blockquote data-quote="moritheil" data-source="post: 3458663" data-attributes="member: 30610"><p>Awesome. Looks like we've got enough fractional healing. Thanks for responding, guys!</p><p></p><p>I have another update to my char sheet, but I'll wait for the RG to post it. Boat 3, hrm . . .</p><p></p><p>About AC - I was one of the ones who posted that it should be possible to get 100 AC at 20, so I should point out that my char has nothing near that. Getting hit is what we have summons for! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>Insight - [sblock]I just want to point out that you won't want use enemies as host bodies with regularity because we'll occasionally using MCvE, which will mess with your ability to control them. An enemy reverting in the middle of a battle could be very bad news. I hereby repeat my offer to call up a shambler with 10' reach for you to use to heal people. Even if you lose control of it, it's loyal to me to begin with, so there's no problem. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Also, I see everyone else voting for divine metamagic: reach as well. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> Consider it.[/sblock]</p><p></p><p>And now I have a question of my own for my fellow build tweakers: What does everyone consider to be adequate save bonuses? Doing the math in my head, I believe that preparing for DC 33 saves would be most prudent. However, I've run into some trouble getting my Fort saves into what I consider to be decent territory because I took the trouble to boost my Ref saves. (Ref saves see more use, but Fort saves tend to be more critical.) My Fort save is currently sitting in the low 20s. It would suck for Ichiru to die to the first Fort save spell he gets hit with . . .</p></blockquote><p></p>
[QUOTE="moritheil, post: 3458663, member: 30610"] Awesome. Looks like we've got enough fractional healing. Thanks for responding, guys! I have another update to my char sheet, but I'll wait for the RG to post it. Boat 3, hrm . . . About AC - I was one of the ones who posted that it should be possible to get 100 AC at 20, so I should point out that my char has nothing near that. Getting hit is what we have summons for! :p Insight - [sblock]I just want to point out that you won't want use enemies as host bodies with regularity because we'll occasionally using MCvE, which will mess with your ability to control them. An enemy reverting in the middle of a battle could be very bad news. I hereby repeat my offer to call up a shambler with 10' reach for you to use to heal people. Even if you lose control of it, it's loyal to me to begin with, so there's no problem. ;) Also, I see everyone else voting for divine metamagic: reach as well. :p Consider it.[/sblock] And now I have a question of my own for my fellow build tweakers: What does everyone consider to be adequate save bonuses? Doing the math in my head, I believe that preparing for DC 33 saves would be most prudent. However, I've run into some trouble getting my Fort saves into what I consider to be decent territory because I took the trouble to boost my Ref saves. (Ref saves see more use, but Fort saves tend to be more critical.) My Fort save is currently sitting in the low 20s. It would suck for Ichiru to die to the first Fort save spell he gets hit with . . . [/QUOTE]
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