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No Man's Land (Recruitment Closed... Sort of)
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<blockquote data-quote="Jemal" data-source="post: 3460495" data-attributes="member: 9026"><p>Avalon - True, but nothing in Leadership says you HAVE TO have Followers. They're just 'available.' Heck, if he wanted he could just say that they're running a cult/church back home. Plus, the Follower is 3 levels higher, and I believe there was another downside to the Mentor thing, but can't remember what...</p><p></p><p></p><p>Hewards is a move action that provokes attacks of opportunity.</p><p></p><p></p><p>My 'twinkie' character's saves would all be between adequate and good, according to this system...</p><p>Well, those numbers are assuming that you'll be facing opponents built off of similar rules to yourself, but not 'twinked'. The <em>Avg</em> spell at lvl 20-24 has a DC of about 20+spell level. </p><p>As for Monster abilities, look no further than the Red Dragon. A Very Old(CR 21) has B.Weapon DC 33, Frightful Presence DC 31. Adequate save(20) gets the Reflex about 40%, the Fear about 50%. Good(25) is 65%/75%, Excellent needs a 2 to fail the Reflex, nat 1 to fail fear.</p><p>Other Examples of monster DC's : </p><p>Balor(CR20) - Death Throes DC 30, Dominate Monster DC 27, Implosion DC 27</p><p>Titan(CR21) - Chain Lightning DC23, Meteor Swarm DC 26.</p><p>LVL 20 Vampire (CR22) - Dominate DC ~30-34.</p><p>Tarrasque(CR20) - Frightful Presence DC 36.</p><p>ELH: Mu Spore(CR21) - Spore Cough DC 36.</p><p>ELH: Paragon Mind Flayer(CR23) - Mind Blast DC 38, Psionics DC 34+spell level (again proving Paragon=godly)</p><p></p><p>So the numbers do work, ASSUMING your not fighting anything too high above you... Maybe I should start doubling at lvl 18 instead of lvl 21.. Meaning my revised list of adequate/good/excellent at lvl 20 would be : </p><p>23/28/33.</p><p></p><p></p><p>Yeah, Dragons are much more powerful as Paladin Special Mounts than as Cohorts or PC's, for some reason... Though keep in mind that that is a big part of the class (the special mount), and one of his feats, + 14,000 GP. </p><p>I think you're exagerating a LITTLE, though.. A simple lvl 4 Polymorph gets you a 15HD creature(Practically the equivalent of his mount), wheras Shapechange is better in every aspect.. PLUS, your own buffs, spellcasting, and the ability to change to whatever form is needed as a free action 1/round... </p><p>BTW, I love shapechange, so here's a small list I compiled of useful forms(and this is just the MM, and not even all of it) : </p><p>[sblock=Shapechange]</p><p>AVORAL - True Seeing, Fear Aura(DC 13 + Cha)</p><p>BEHOLDER - Antimagic Cone + Eye rays (DC 15+cha)</p><p>BLINK DOG - D-Door 1/round as free action, Blink(free action)</p><p>BODAK - Death Gaze (DC 14+Cha) @ will.</p><p>DRAGON - Breath Weapon, Frightful Presence, SR, Blindsense, Keen Senses, Flight, High Str/Con.</p><p>12 HEADED HYDRA - Fast Healing 22, 12 jets of flame,3d6 fire/cold each (DC 16+con mod)</p><p>SOLAR - Regen 15, DR 15/Epic and Evil, darkvision, immunity(acid, cold, petrification), Electricity/Fire Resist 10, SR 32, Tongues, Protective Aura, STR28, Dex20, Con20.</p><p>WILL-O-WISP. Natural invisibility. Great fly speed. Touch electric attack, and best of all...immune to ALL MAGIC except Magic Missile.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Jemal, post: 3460495, member: 9026"] Avalon - True, but nothing in Leadership says you HAVE TO have Followers. They're just 'available.' Heck, if he wanted he could just say that they're running a cult/church back home. Plus, the Follower is 3 levels higher, and I believe there was another downside to the Mentor thing, but can't remember what... Hewards is a move action that provokes attacks of opportunity. My 'twinkie' character's saves would all be between adequate and good, according to this system... Well, those numbers are assuming that you'll be facing opponents built off of similar rules to yourself, but not 'twinked'. The [i]Avg[/i] spell at lvl 20-24 has a DC of about 20+spell level. As for Monster abilities, look no further than the Red Dragon. A Very Old(CR 21) has B.Weapon DC 33, Frightful Presence DC 31. Adequate save(20) gets the Reflex about 40%, the Fear about 50%. Good(25) is 65%/75%, Excellent needs a 2 to fail the Reflex, nat 1 to fail fear. Other Examples of monster DC's : Balor(CR20) - Death Throes DC 30, Dominate Monster DC 27, Implosion DC 27 Titan(CR21) - Chain Lightning DC23, Meteor Swarm DC 26. LVL 20 Vampire (CR22) - Dominate DC ~30-34. Tarrasque(CR20) - Frightful Presence DC 36. ELH: Mu Spore(CR21) - Spore Cough DC 36. ELH: Paragon Mind Flayer(CR23) - Mind Blast DC 38, Psionics DC 34+spell level (again proving Paragon=godly) So the numbers do work, ASSUMING your not fighting anything too high above you... Maybe I should start doubling at lvl 18 instead of lvl 21.. Meaning my revised list of adequate/good/excellent at lvl 20 would be : 23/28/33. Yeah, Dragons are much more powerful as Paladin Special Mounts than as Cohorts or PC's, for some reason... Though keep in mind that that is a big part of the class (the special mount), and one of his feats, + 14,000 GP. I think you're exagerating a LITTLE, though.. A simple lvl 4 Polymorph gets you a 15HD creature(Practically the equivalent of his mount), wheras Shapechange is better in every aspect.. PLUS, your own buffs, spellcasting, and the ability to change to whatever form is needed as a free action 1/round... BTW, I love shapechange, so here's a small list I compiled of useful forms(and this is just the MM, and not even all of it) : [sblock=Shapechange] AVORAL - True Seeing, Fear Aura(DC 13 + Cha) BEHOLDER - Antimagic Cone + Eye rays (DC 15+cha) BLINK DOG - D-Door 1/round as free action, Blink(free action) BODAK - Death Gaze (DC 14+Cha) @ will. DRAGON - Breath Weapon, Frightful Presence, SR, Blindsense, Keen Senses, Flight, High Str/Con. 12 HEADED HYDRA - Fast Healing 22, 12 jets of flame,3d6 fire/cold each (DC 16+con mod) SOLAR - Regen 15, DR 15/Epic and Evil, darkvision, immunity(acid, cold, petrification), Electricity/Fire Resist 10, SR 32, Tongues, Protective Aura, STR28, Dex20, Con20. WILL-O-WISP. Natural invisibility. Great fly speed. Touch electric attack, and best of all...immune to ALL MAGIC except Magic Missile. [/sblock] [/QUOTE]
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