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<blockquote data-quote="Shayuri" data-source="post: 3465125" data-attributes="member: 4936"><p>Shayrui OK, looked over Superninja, and here's my take : Drop the +4 Con book. the extra 40 hp isn't worh 110,000 GP.. Not when that GP can instead get you other stuff that could benefit you more...</p><p></p><p>-- Hah! You and I think alike. In fact, I've liquidated both the Tome of Strength AND Con.</p><p></p><p>Problem there, though, is that you only have 3 open slots: Bracers, Boots and Robe. </p><p>You should probably buff your AC a bit, and you ALSO don't have a method of Flight (At 20th level that's important). </p><p></p><p>-- I was thinking of that too, though with my Jump and (if necessary) Ghost Walk, I can navigate most situations where flight is necessary. Still worth looking into...</p><p></p><p>Winged Boots (which fill an empty slot, too) are only 16K and work 3/day, meaning they'd be combat effective, if not travel effecient. For travel, you'd be better off with a carpet of flying(20K) or improving your speed(See also later)</p><p></p><p>-- I'm not terribly worried about overland travel. Winged Boots are an intriguing possibility.</p><p></p><p>As for AC, you could get Bracers of Armour+7(49K), and I guess a Robe(?) of Natural Armour+4(36K). That's an additional 11 AC.</p><p></p><p>-- Yeah, at first I was depending on the War Wizard's Cloak, which can cast Mage Armor. But I see now that's not enough. Of course a robe of natural armor will be +50% from slot affinity penalty. Maybe I'll tack it onto something else, just to save a slot.</p><p></p><p>I can't really think of anything to improve you level-wise. Personaly I don't take Shadow Dancer past lvl 2. </p><p>Thinking now, 2 Shadow Dancer/5 Thief Acrobat(Comp Adventurer) would get you Improved Evasion, Defensive roll (2/day), and a few other nifty abilities.. And 3 levels to spare, only sacrificing the Shadow (meh), and Slippery Mind. If you took those 3 levels in ShadowDancer (making it 5/5), you'd get the Summon Shadow, Improved Uncanny Dodge(meh), and a 3rd use of Defensive Roll. Then, by lvl 22 you'd have Slippery Mind.</p><p></p><p>-- Actually, the main thing I want from Shadowdancer is: HiPS (obviously), Darkvision, and Shadow Jump. The trick is that Shadow Jump at low levels is worthless. And honestly...the shadow companion could have its uses... I also like the conceptual theme...but I'm not married to it. I'll check out some of those other classes.</p><p></p><p>*ALSO, if you're using Spring Attack, you may want to find a way to up your movement speed... a level of Barbarian, and boots of Striding/Springing would be good bonuses.</p><p></p><p>-- Barbarian is out of the question...totally wrong for the concept. What I have so far is Boots of Speed...for that nice +30 to move when you really need it.</p><p></p><p>BTW, what's "War Wizard's Cloak of Stone" do?</p><p></p><p>It's a War Wizard's Cloak, combined with a Cloak of Stone (+50% to the Cloak of Stone's cost, of course). War Wizard Cloak gives lots of nice spell abilities. Cloak of Stone boosts Hide and Move Silently, and lets you Meld with Stone 1/day.</p><p></p><p>...Lemme finish the new inventory. I should have done that before asking. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Thanks for the input!</p><p></p><p>-- Edit: Ooo...I think I found something nice... Muahaha.</p></blockquote><p></p>
[QUOTE="Shayuri, post: 3465125, member: 4936"] Shayrui OK, looked over Superninja, and here's my take : Drop the +4 Con book. the extra 40 hp isn't worh 110,000 GP.. Not when that GP can instead get you other stuff that could benefit you more... -- Hah! You and I think alike. In fact, I've liquidated both the Tome of Strength AND Con. Problem there, though, is that you only have 3 open slots: Bracers, Boots and Robe. You should probably buff your AC a bit, and you ALSO don't have a method of Flight (At 20th level that's important). -- I was thinking of that too, though with my Jump and (if necessary) Ghost Walk, I can navigate most situations where flight is necessary. Still worth looking into... Winged Boots (which fill an empty slot, too) are only 16K and work 3/day, meaning they'd be combat effective, if not travel effecient. For travel, you'd be better off with a carpet of flying(20K) or improving your speed(See also later) -- I'm not terribly worried about overland travel. Winged Boots are an intriguing possibility. As for AC, you could get Bracers of Armour+7(49K), and I guess a Robe(?) of Natural Armour+4(36K). That's an additional 11 AC. -- Yeah, at first I was depending on the War Wizard's Cloak, which can cast Mage Armor. But I see now that's not enough. Of course a robe of natural armor will be +50% from slot affinity penalty. Maybe I'll tack it onto something else, just to save a slot. I can't really think of anything to improve you level-wise. Personaly I don't take Shadow Dancer past lvl 2. Thinking now, 2 Shadow Dancer/5 Thief Acrobat(Comp Adventurer) would get you Improved Evasion, Defensive roll (2/day), and a few other nifty abilities.. And 3 levels to spare, only sacrificing the Shadow (meh), and Slippery Mind. If you took those 3 levels in ShadowDancer (making it 5/5), you'd get the Summon Shadow, Improved Uncanny Dodge(meh), and a 3rd use of Defensive Roll. Then, by lvl 22 you'd have Slippery Mind. -- Actually, the main thing I want from Shadowdancer is: HiPS (obviously), Darkvision, and Shadow Jump. The trick is that Shadow Jump at low levels is worthless. And honestly...the shadow companion could have its uses... I also like the conceptual theme...but I'm not married to it. I'll check out some of those other classes. *ALSO, if you're using Spring Attack, you may want to find a way to up your movement speed... a level of Barbarian, and boots of Striding/Springing would be good bonuses. -- Barbarian is out of the question...totally wrong for the concept. What I have so far is Boots of Speed...for that nice +30 to move when you really need it. BTW, what's "War Wizard's Cloak of Stone" do? It's a War Wizard's Cloak, combined with a Cloak of Stone (+50% to the Cloak of Stone's cost, of course). War Wizard Cloak gives lots of nice spell abilities. Cloak of Stone boosts Hide and Move Silently, and lets you Meld with Stone 1/day. ...Lemme finish the new inventory. I should have done that before asking. :) Thanks for the input! -- Edit: Ooo...I think I found something nice... Muahaha. [/QUOTE]
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