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No Man's Land (Recruitment Closed... Sort of)
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<blockquote data-quote="Fenris2" data-source="post: 3465461" data-attributes="member: 7318"><p>As to is Fenris == Fenris2? Nope. Old handle I use for gaming. Probably should have checked around first to see if Fenris was still active (yeppers) but ah well...</p><p></p><p>Okay char below.... Look 'er over, and I will post it to the RG when approved... I went medium twinkage, but even that at this level is pretty powerful when all the 'tricks' pull together.</p><p></p><p>Otherwise, did hella lot of combining items given we have so much gold, and so few item slots! Only other 'oddity' is using cohort to undeath after death the PC. Lol ;-) </p><p></p><p>BG wise I will likely go with evil cohort convinces Rebaril to do undeath after death - as he was aging... Evil cohort then tries to control Rebaril, eventually, this does not work. No one requires a cohort to be nice *grin*. Given cohort is out of the picture, all that is needed is feats for the libris mortis stuff, which he more than enough slots for so no biggie. 'Course, Rebaril's old cohort/buddy could always re-appear. </p><p></p><p>---</p><p></p><p>[code]</p><p>Name: Rebaril</p><p>Race: Changling </p><p>Templates: Crypt Spawn(MoF 185)</p><p>Class: Rogue 3(SRD)/Sorcerer 6(SRD, PHBII varient)/Arcane Trickster 4(SRD)/Recaster 4(RoEb 157)</p><p>Size: Medium</p><p>Gender: Male</p><p>Alignment: Neutral</p><p>Deity: NA</p><p>Domains: NA</p><p></p><p>Str: 18 +4 Char Level: 20 XP: Mid way to 21 less 4500</p><p>Dex: 26 +8 BAB: +9 HP: 203 Fast healing 2 </p><p>Con: - Adj BAB: +20 Temp HP: 223 (BAB/HP When under Divine Power) </p><p>Int: 14 +2 Grapple: Dmg Red: NA</p><p>Wis: 11 +0 Speed: 60'/105'fly Spell Res: 25</p><p>Cha: 26 +8 Init: +14 Spell Save: NA</p><p> ACP: NA Spell Fail: NA</p><p>[/code]</p><p></p><p></p><p>[sblock="ability gen"]</p><p>assigned as follows: STR 10, DEX 15, CON 10, INT 14, WIS 11, CHA 17 </p><p>Leveling: +1 DEX, +3 CHA</p><p>Going Undead: +8 Str, +4 Dex, Con -, +4 Turn resist, d12 HP +5 HP/HD (desacrate, corpscrafter(cohort), dread necro(cohort)),</p><p>+4 init, +10' move</p><p>Items: Cha +6 gloves, Dex +6 cloak</p><p></p><p>HP: max first + roll there after</p><p>[/sblock]</p><p></p><p>[code]</p><p> Base Armor Shld Dex Size Nat Misc Total</p><p>Armor: 10 +6 +0 +8 +0 +6 +0 30</p><p>Normal: 30 Touch: 24 Flatfooted: 22</p><p>* 50% miss chance when under total concealment</p><p>* When hasted: +1/+1/+0</p><p></p><p> Base Mod Mgcl Crpyt Misc Total</p><p>Fort: +5 +0 +6 +0 +2 +13</p><p>Ref: +9 +8 +6 +0 +4 +27 Improved Evasion (Rogue/Shadow Creature)</p><p>Will: +14 +0 +6 +0 +2 +22</p><p>Special: Undead Traits (lots 'o immunites), Immune to Disintigrate, Trap Sense +1, SR 25</p><p>Turns as 27HD undead (17HD, +2 crypt Spawn, +4 feat, +4 cloak)</p><p></p><p>Weapon Attack Damage Type Critical Notes</p><p>Thunder Lance 18/13 3d6+d6+8 Spell 20x3 20' Reach, +5d6 sneak, always (usually) concealed</p><p>off hand 18/13 3d6+d6+8 Spell 20x3 +d6 is cold damage</p><p></p><p>Thunder Lance 29/24/19/14 3d6+d6+8 Spell 20x3 20' Reach, Under Divine Power, +d6 is cold damage</p><p>off hand 29/24 3d6+d6+8 Spell 20x3 +5d6 sneak, always (usually) concealed</p><p></p><p>Haste adds: +1 AB, +1 Ref Save, +1 attack at highest AB</p><p>Usually Concealed: So Sneak +5d6, target gets no dex, +2 AB</p><p>[/code]</p><p></p><p>Abilities:</p><p></p><p>Ongoing Spells/Abilities</p><p></p><p>Spells Automatically in play 24/7:</p><p>Create Magic Tattoo - +1 AB Comp (CL18, CL22 to dispel)</p><p>Create Magic Tattoo - +2 AB Luck (CL18, CL22 to dispel)</p><p>Create Magic Tattoo - +1 CL (CL17, CL21 to dispel)</p><p>Draconic Sight - 180' Dark Vision, 4xLow Light Vision, 2xNormal Vision, Blindsense 80' (CL18)</p><p>Mage Armor, Greater - +6 armor, extended (CL18, CL22 to dispel)</p><p>Resistence, Superior - +6 Saves, (CL18, CL22 to dispel)</p><p>NonDetection - DC 33 vs caster level check for for scry/divinations to work</p><p></p><p>Permanency</p><p>Arcane Sight (CL 18th, CL22 to dispel) -1500xp</p><p>Tongues (CL 18th, CL22 to dispel) -1500xp</p><p>See Invisiblity(CL 18th, CL22 to dispel) -1,000xp</p><p>Comp Languages(CL 18th, CL22 to dispel) -500xp</p><p></p><p>[sblock="RaceAndClassAbilities"]</p><p>Changling (Eberron)</p><p></p><p>* Shapeshifter subtype</p><p>* Natural Lingist: Languages are class skills</p><p>* +2 save vs sleep and charm</p><p>* +2 on Bluff, Intimidate, Sense Motive</p><p>* Minor Shape Chage(SU) +10 disguise, alter as disguise self (features only, not magic, so proof vs true seeing)</p><p></p><p>Crypt Spawn (MoF 185) created via Undeath after Death(Mof 129) from scroll, via UMD and Scroll Divine Insight cast by cohort</p><p></p><p>* No Constitution score. </p><p>* Darkvision out to 60 feet. </p><p>* Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). </p><p>* Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects. </p><p>* Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects. </p><p>* Cannot heal damage on its own if it has no Intelligence score, although it can be healed. Negative energy (such as an inflict spell) can heal undead creatures. The fast healing special quality works regardless of the creature’s Intelligence score. </p><p>* Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless). </p><p>* Uses its Charisma modifier for Concentration checks. </p><p>* Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed. </p><p>* Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead. </p><p>* Proficient with its natural weapons, all simple weapons, and any weapons mentioned in its entry. </p><p>* Undead do not breathe, eat, or sleep. </p><p></p><p>* +2 Turn Resistance</p><p>* +4 Natural Armor</p><p>* +4 Intimidate</p><p></p><p>* Dread Necormancer and assorted feat chain from Cohort who 'undeaded' Rebaril</p><p></p><p>* +4 Str, +2 hp/hd corpse crafter (Lib Mort 25)</p><p>* +4 str, +4 dex, +2/hp hd Dread Necormancer (Hero's of Horror p84)</p><p>* +1 hp/hd desecrate</p><p>* +2 Natural Armor - Hardened Flesh (Lib Mort 27)</p><p>* +d6 cold melee damage - Dealy Chill (Lib Mort 25) </p><p>* +4 Init, +10 move - Nimble Bones (Lib Mort 29)</p><p>* +4 Turn resistance - Bolster Resistance (Lib Mort 25)</p><p></p><p>Shadow Creature (Lords of Madness 168)</p><p></p><p>* Speed times 1.5</p><p>* Darkvision 60', Low light Vision</p><p>* Shadow Blend(su) - Total Concealment in anything less than full daylight at will</p><p>* Extra Picked Abilites:</p><p> * +2 Luck bonus on Saves</p><p> * Fast Healing 2</p><p> * Evasion (Bumped to Improved Evasion)</p><p> * Plane Shift 1/day to/from Plane of Shadow</p><p></p><p>Recaster (Races of Eberron 157)</p><p></p><p>* Expanded Knowledge(Ex) pick 2 spells any school/class and add them to your known spells</p><p>* MetaMorphic Spell(Su) grants</p><p> Eschew materials for all spells w/o level change</p><p> 4/day silent spell or still spell w/o level change</p><p> 3/day quicken spell w/o level change but the duration is 1 round</p><p>* Sudden Metamagic(Su) 4/day with empower, 4/day with maximize w/o level or time change</p><p></p><p>Sorcerer (PHBII varient)</p><p></p><p>* Alternate - Cast Meta Magic spells 5/day with no extra time, but may never get a familiar</p><p></p><p>Arcane Trickster(SRD)</p><p></p><p>* Sneak Attack +2d6</p><p>* Ranged Legerdemain - 1/day, 30' range, use Disable Device, Open Lock, or Sleight of Hand BUt DC +5</p><p>* Impromptu Sneak Attack - 1/day, 30' range, generate 1 Sneak attack</p><p></p><p>Rogue(SRD)</p><p></p><p>* Trap Finding</p><p>* Trap Sense +1 (Save vs traps)</p><p>* Evasion</p><p>* Sneak attack +2d6</p><p>[/sblock]</p><p></p><p>Feats:</p><p>1 Practiced Spellcaster</p><p>3 Empower </p><p>6 Maximize</p><p>9 Arcane Thesis - Hail of Stone (Com Arc)</p><p>12 Leadership</p><p>15 Channel Charge (Lost Emp 7)</p><p></p><p></p><p>Spells Known : 9 / 5 / 5 / 4 / 4 / 3 / 2</p><p>Spells Castable: 9 / 9 / 8 / 8 / 16 / 8 / 5 </p><p>Typical Ready : 9 / 9 / 5 / 6 / 16 / 7 / 4 </p><p>CL 18, but penetration of SR is 20</p><p></p><p>0th: DC 18 Save</p><p>_Arcane Mark(SRD)</p><p>_Amanueses(Spell Comp 9)</p><p>_Detect Magic(SRD)</p><p>_Light(SRD)</p><p>_Mage Hand(SRD)</p><p>_Mending(SRD)</p><p>_Message(SRD)</p><p>_Prestidigitation(SRD)</p><p>_Read Magic(SRD)</p><p></p><p>1st: DC 19 save</p><p>_Hail of Stone(Spell Cmp 55) 5d4 no save no SR 5' radius, 40' high</p><p>_Identify(SRD)</p><p>_Magic Missle(SRD)</p><p>_Protection from Evil(SRD)</p><p>_Shield(SRD)</p><p></p><p>2nd: DC 20 Save</p><p>_Arcane Turmoil(Com Mage 96) </p><p>_Create Magic Tattoo(Spell Cmp 55)</p><p>_Wraith Strike(Comp Spl 243)</p><p>_Scortching Ray(SRD)</p><p>_Web(SRD)</p><p></p><p>3rd: DC 21 Save</p><p>_Invisiblity Sphere(SRD)</p><p>_Mage Armor, Greater(Spl Cmp 136)</p><p>_NonDetection(SRD)</p><p>_Scintalating Sphere (Spl Cmp 181)</p><p>_Dispel Magic(SRD)</p><p></p><p>4th: DC 22 Save</p><p>_Dimensional Anchor(SRD) </p><p>_Divine Power(SRD) </p><p>_Explosive Cascade(Spl Com 85)</p><p>_Suggestion(SRD)</p><p>_Thunder Lance (Spl Com 220)</p><p></p><p>5th: DC 23 Save</p><p>_Draconic Polymorph(Draconomicon 79)</p><p>_Dragonsight(Comp Spl 73)</p><p>_Teleport(SRD)</p><p></p><p>6th: DC 24 Save</p><p>_Disintigrate(SRD)</p><p>_Resistance, Superior(spl Com 174)</p><p>_Summon Greater Elemental(Spl Com 214) -- Recaster spell pick</p><p></p><p></p><p></p><p>[sblock="Magic Items"]</p><p>Cloak of Etherealness(SRD), Wings of Flying(SRD), Cloak of Charisma +6(SRD), Turn Resistance(MI Com 89)</p><p>200.5k 55k + 81k + 48k + 16.5</p><p></p><p>Ring of Wizardry IV(SRD) + Ring of Spell Battle (MI Com 127) - Know if spell is cast w/in 60', DC 15+SL to identify, 1/day redirect or counter as if with dispell magic, both immediate actions, </p><p> Ring of Enduring Arcana(Com Mag 126) - +4 Cl vs dispel his spells</p><p>127k 100k + 18k + 9k</p><p></p><p>Rod MetaMagic Quickening(SRD) - 3/day up to 6th Level</p><p>75.5k</p><p></p><p>Boots of Temporal Accelleration(SRD) - swit action for/2 rounds time stop + Boots of Speed(SRD) - haste up to 10 rounds/day as free action</p><p>62.7k 43.2k + 19.5k</p><p></p><p>Gloves of Dextarity +6(SRD), Gloves of the Balanced Hands (MoF 158), Gloves of Spell Disruption (MI Com 107) - +5 targets concentration checks</p><p>59.75k 32k + 27k + .75</p><p></p><p>Third Eye Sense (MI Com 142) - See Known/Discernable Location, Third Eye Penetrate(Mi Com 142) +2 Spell Penetration </p><p> Third Eye Aware(MI Com 140) +10 Spot, Third Eye Gather(MI Com 141) +10 Gather, Third Eye Damping(MI Com 141) reduce next psi afectign you to minimum level 1/day,</p><p> Third Eye Freedom(MI Com 141) 1/rnd freedom of action 1/day instant</p><p>58.2k 24k + 6k +15k + +7.5k + 3.75k + 1.95k</p><p></p><p>Daazzik's Vest(DMGII 267) - +5 SR, Rogue's Vest (MI Com 130) - +2 ref save, +1d6 sneak</p><p>52k 25k+27k</p><p></p><p>Scarab of Protection(SRD) - SR 20</p><p>38k</p><p></p><p>Belt of Battle (MI Com 73) +2 init, 3/day charges, 1= move, 2=std, 3=full rnd action swift, ditto again</p><p>30k 12k + 18k</p><p></p><p>4x AquaMarine of Spell Extending(PGtF) 1 used for dragon sight, 1 for mage armor, greater, 1 non detection, 1 left over</p><p>15k</p><p></p><p>Circlet of Persuasion</p><p>4.5k</p><p></p><p>Gloves of Object Reading (MI Com - only pulled out when needed</p><p>3k</p><p></p><p>Death Stroke Bracers (MI Com 93) 3/day for 1 rnd were user may crit/sneak undead, constructs others normally immune, swift</p><p>5k</p><p></p><p>Handy Haversack(SRD)</p><p>2.5k</p><p></p><p>Lens of Detection(SRD) +5 Search</p><p>3.5k</p><p></p><p>.75k wand, lesser vigor(com dev 187) - fast healing 1/1rnds</p><p></p><p>Staffs - have 1 charge left, bought for use with Channel Charge feat </p><p>1.3k Abjuration(SRD) - DC 28 -</p><p>.3k Charming(SRD) - DC 23 -</p><p>1.47k Divination(SRD) - DC28 Channel Charge - </p><p>1.35k Transportation(Com Arc 147) - DC 24 Channel Charge -</p><p></p><p>Arcane Thieves Tools (MI Com 150) spend 1st or level higher slot, gain +5 Disable or Open locks, +2 MW</p><p>1.4k</p><p></p><p>Tome of Worldy Memory (MI Com 190) +5 Knowledge Check 3/day</p><p>5.5k</p><p></p><p>Tome of Ancient Lore (MI COmp 189) +5 Spell craft/Know Arcane for a day (1 hour study)</p><p>5.5k</p><p></p><p>Scroll of Undeath after Death(MoF)</p><p>3.0k - Used by Cohort to get Crypt Spawn, MoF</p><p></p><p></p><p>6,500gp</p><p>[/sblock]</p><p></p><p>[code]</p><p>Skills</p><p></p><p>Skill Rank Adjustments Total Modifers</p><p>Concentration 0 +8 cha 8 </p><p>Spell Craft 15 +2 int 24 +5 book +2 syn</p><p>Know: Arcane 5 +2 int 14 +5 book +2 syn</p><p>Know: Planes 5 +2 int 7</p><p></p><p>Diplomacy 5 +8 cha 20 +4 syn, +3 Circlet</p><p>Disguise 5 +8 cha 26 +10 race shape shift, +3 Circlet</p><p>Gather Info 5 +8 cha 26 +10 third eye, +3 Circlet</p><p>Intimidate 5 +8 cha 24 +6 race and cryt spawn templates, +2 Syn, +3 circlet</p><p>Sense Motive 5 +0 wis 9 +2 Race, +2 Syn</p><p></p><p>Search 15 +2 int 22 +5 lens of detection</p><p>Spot 11 +0 wis 21 +10 third eye</p><p>Disable Device 13 +2 int 17 +2 MW thieves tools, dump arcane spell for +5</p><p>Open Lock 5 +8 dex 15 +2 MW thieves tools, dump arcane spell for +5</p><p>Use magic Dev 16 +8 cha 27 +3 Circlet</p><p></p><p>Move Silently 5 +8 dex 13 </p><p>Hide 5 +8 dex 13</p><p></p><p>Languages:</p><p>Common, Draconic, Elvish, Auran</p><p>[/code]</p></blockquote><p></p>
[QUOTE="Fenris2, post: 3465461, member: 7318"] As to is Fenris == Fenris2? Nope. Old handle I use for gaming. Probably should have checked around first to see if Fenris was still active (yeppers) but ah well... Okay char below.... Look 'er over, and I will post it to the RG when approved... I went medium twinkage, but even that at this level is pretty powerful when all the 'tricks' pull together. Otherwise, did hella lot of combining items given we have so much gold, and so few item slots! Only other 'oddity' is using cohort to undeath after death the PC. Lol ;-) BG wise I will likely go with evil cohort convinces Rebaril to do undeath after death - as he was aging... Evil cohort then tries to control Rebaril, eventually, this does not work. No one requires a cohort to be nice *grin*. Given cohort is out of the picture, all that is needed is feats for the libris mortis stuff, which he more than enough slots for so no biggie. 'Course, Rebaril's old cohort/buddy could always re-appear. --- [code] Name: Rebaril Race: Changling Templates: Crypt Spawn(MoF 185) Class: Rogue 3(SRD)/Sorcerer 6(SRD, PHBII varient)/Arcane Trickster 4(SRD)/Recaster 4(RoEb 157) Size: Medium Gender: Male Alignment: Neutral Deity: NA Domains: NA Str: 18 +4 Char Level: 20 XP: Mid way to 21 less 4500 Dex: 26 +8 BAB: +9 HP: 203 Fast healing 2 Con: - Adj BAB: +20 Temp HP: 223 (BAB/HP When under Divine Power) Int: 14 +2 Grapple: Dmg Red: NA Wis: 11 +0 Speed: 60'/105'fly Spell Res: 25 Cha: 26 +8 Init: +14 Spell Save: NA ACP: NA Spell Fail: NA [/code] [sblock="ability gen"] assigned as follows: STR 10, DEX 15, CON 10, INT 14, WIS 11, CHA 17 Leveling: +1 DEX, +3 CHA Going Undead: +8 Str, +4 Dex, Con -, +4 Turn resist, d12 HP +5 HP/HD (desacrate, corpscrafter(cohort), dread necro(cohort)), +4 init, +10' move Items: Cha +6 gloves, Dex +6 cloak HP: max first + roll there after [/sblock] [code] Base Armor Shld Dex Size Nat Misc Total Armor: 10 +6 +0 +8 +0 +6 +0 30 Normal: 30 Touch: 24 Flatfooted: 22 * 50% miss chance when under total concealment * When hasted: +1/+1/+0 Base Mod Mgcl Crpyt Misc Total Fort: +5 +0 +6 +0 +2 +13 Ref: +9 +8 +6 +0 +4 +27 Improved Evasion (Rogue/Shadow Creature) Will: +14 +0 +6 +0 +2 +22 Special: Undead Traits (lots 'o immunites), Immune to Disintigrate, Trap Sense +1, SR 25 Turns as 27HD undead (17HD, +2 crypt Spawn, +4 feat, +4 cloak) Weapon Attack Damage Type Critical Notes Thunder Lance 18/13 3d6+d6+8 Spell 20x3 20' Reach, +5d6 sneak, always (usually) concealed off hand 18/13 3d6+d6+8 Spell 20x3 +d6 is cold damage Thunder Lance 29/24/19/14 3d6+d6+8 Spell 20x3 20' Reach, Under Divine Power, +d6 is cold damage off hand 29/24 3d6+d6+8 Spell 20x3 +5d6 sneak, always (usually) concealed Haste adds: +1 AB, +1 Ref Save, +1 attack at highest AB Usually Concealed: So Sneak +5d6, target gets no dex, +2 AB [/code] Abilities: Ongoing Spells/Abilities Spells Automatically in play 24/7: Create Magic Tattoo - +1 AB Comp (CL18, CL22 to dispel) Create Magic Tattoo - +2 AB Luck (CL18, CL22 to dispel) Create Magic Tattoo - +1 CL (CL17, CL21 to dispel) Draconic Sight - 180' Dark Vision, 4xLow Light Vision, 2xNormal Vision, Blindsense 80' (CL18) Mage Armor, Greater - +6 armor, extended (CL18, CL22 to dispel) Resistence, Superior - +6 Saves, (CL18, CL22 to dispel) NonDetection - DC 33 vs caster level check for for scry/divinations to work Permanency Arcane Sight (CL 18th, CL22 to dispel) -1500xp Tongues (CL 18th, CL22 to dispel) -1500xp See Invisiblity(CL 18th, CL22 to dispel) -1,000xp Comp Languages(CL 18th, CL22 to dispel) -500xp [sblock="RaceAndClassAbilities"] Changling (Eberron) * Shapeshifter subtype * Natural Lingist: Languages are class skills * +2 save vs sleep and charm * +2 on Bluff, Intimidate, Sense Motive * Minor Shape Chage(SU) +10 disguise, alter as disguise self (features only, not magic, so proof vs true seeing) Crypt Spawn (MoF 185) created via Undeath after Death(Mof 129) from scroll, via UMD and Scroll Divine Insight cast by cohort * No Constitution score. * Darkvision out to 60 feet. * Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). * Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects. * Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects. * Cannot heal damage on its own if it has no Intelligence score, although it can be healed. Negative energy (such as an inflict spell) can heal undead creatures. The fast healing special quality works regardless of the creature’s Intelligence score. * Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless). * Uses its Charisma modifier for Concentration checks. * Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed. * Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead. * Proficient with its natural weapons, all simple weapons, and any weapons mentioned in its entry. * Undead do not breathe, eat, or sleep. * +2 Turn Resistance * +4 Natural Armor * +4 Intimidate * Dread Necormancer and assorted feat chain from Cohort who 'undeaded' Rebaril * +4 Str, +2 hp/hd corpse crafter (Lib Mort 25) * +4 str, +4 dex, +2/hp hd Dread Necormancer (Hero's of Horror p84) * +1 hp/hd desecrate * +2 Natural Armor - Hardened Flesh (Lib Mort 27) * +d6 cold melee damage - Dealy Chill (Lib Mort 25) * +4 Init, +10 move - Nimble Bones (Lib Mort 29) * +4 Turn resistance - Bolster Resistance (Lib Mort 25) Shadow Creature (Lords of Madness 168) * Speed times 1.5 * Darkvision 60', Low light Vision * Shadow Blend(su) - Total Concealment in anything less than full daylight at will * Extra Picked Abilites: * +2 Luck bonus on Saves * Fast Healing 2 * Evasion (Bumped to Improved Evasion) * Plane Shift 1/day to/from Plane of Shadow Recaster (Races of Eberron 157) * Expanded Knowledge(Ex) pick 2 spells any school/class and add them to your known spells * MetaMorphic Spell(Su) grants Eschew materials for all spells w/o level change 4/day silent spell or still spell w/o level change 3/day quicken spell w/o level change but the duration is 1 round * Sudden Metamagic(Su) 4/day with empower, 4/day with maximize w/o level or time change Sorcerer (PHBII varient) * Alternate - Cast Meta Magic spells 5/day with no extra time, but may never get a familiar Arcane Trickster(SRD) * Sneak Attack +2d6 * Ranged Legerdemain - 1/day, 30' range, use Disable Device, Open Lock, or Sleight of Hand BUt DC +5 * Impromptu Sneak Attack - 1/day, 30' range, generate 1 Sneak attack Rogue(SRD) * Trap Finding * Trap Sense +1 (Save vs traps) * Evasion * Sneak attack +2d6 [/sblock] Feats: 1 Practiced Spellcaster 3 Empower 6 Maximize 9 Arcane Thesis - Hail of Stone (Com Arc) 12 Leadership 15 Channel Charge (Lost Emp 7) Spells Known : 9 / 5 / 5 / 4 / 4 / 3 / 2 Spells Castable: 9 / 9 / 8 / 8 / 16 / 8 / 5 Typical Ready : 9 / 9 / 5 / 6 / 16 / 7 / 4 CL 18, but penetration of SR is 20 0th: DC 18 Save _Arcane Mark(SRD) _Amanueses(Spell Comp 9) _Detect Magic(SRD) _Light(SRD) _Mage Hand(SRD) _Mending(SRD) _Message(SRD) _Prestidigitation(SRD) _Read Magic(SRD) 1st: DC 19 save _Hail of Stone(Spell Cmp 55) 5d4 no save no SR 5' radius, 40' high _Identify(SRD) _Magic Missle(SRD) _Protection from Evil(SRD) _Shield(SRD) 2nd: DC 20 Save _Arcane Turmoil(Com Mage 96) _Create Magic Tattoo(Spell Cmp 55) _Wraith Strike(Comp Spl 243) _Scortching Ray(SRD) _Web(SRD) 3rd: DC 21 Save _Invisiblity Sphere(SRD) _Mage Armor, Greater(Spl Cmp 136) _NonDetection(SRD) _Scintalating Sphere (Spl Cmp 181) _Dispel Magic(SRD) 4th: DC 22 Save _Dimensional Anchor(SRD) _Divine Power(SRD) _Explosive Cascade(Spl Com 85) _Suggestion(SRD) _Thunder Lance (Spl Com 220) 5th: DC 23 Save _Draconic Polymorph(Draconomicon 79) _Dragonsight(Comp Spl 73) _Teleport(SRD) 6th: DC 24 Save _Disintigrate(SRD) _Resistance, Superior(spl Com 174) _Summon Greater Elemental(Spl Com 214) -- Recaster spell pick [sblock="Magic Items"] Cloak of Etherealness(SRD), Wings of Flying(SRD), Cloak of Charisma +6(SRD), Turn Resistance(MI Com 89) 200.5k 55k + 81k + 48k + 16.5 Ring of Wizardry IV(SRD) + Ring of Spell Battle (MI Com 127) - Know if spell is cast w/in 60', DC 15+SL to identify, 1/day redirect or counter as if with dispell magic, both immediate actions, Ring of Enduring Arcana(Com Mag 126) - +4 Cl vs dispel his spells 127k 100k + 18k + 9k Rod MetaMagic Quickening(SRD) - 3/day up to 6th Level 75.5k Boots of Temporal Accelleration(SRD) - swit action for/2 rounds time stop + Boots of Speed(SRD) - haste up to 10 rounds/day as free action 62.7k 43.2k + 19.5k Gloves of Dextarity +6(SRD), Gloves of the Balanced Hands (MoF 158), Gloves of Spell Disruption (MI Com 107) - +5 targets concentration checks 59.75k 32k + 27k + .75 Third Eye Sense (MI Com 142) - See Known/Discernable Location, Third Eye Penetrate(Mi Com 142) +2 Spell Penetration Third Eye Aware(MI Com 140) +10 Spot, Third Eye Gather(MI Com 141) +10 Gather, Third Eye Damping(MI Com 141) reduce next psi afectign you to minimum level 1/day, Third Eye Freedom(MI Com 141) 1/rnd freedom of action 1/day instant 58.2k 24k + 6k +15k + +7.5k + 3.75k + 1.95k Daazzik's Vest(DMGII 267) - +5 SR, Rogue's Vest (MI Com 130) - +2 ref save, +1d6 sneak 52k 25k+27k Scarab of Protection(SRD) - SR 20 38k Belt of Battle (MI Com 73) +2 init, 3/day charges, 1= move, 2=std, 3=full rnd action swift, ditto again 30k 12k + 18k 4x AquaMarine of Spell Extending(PGtF) 1 used for dragon sight, 1 for mage armor, greater, 1 non detection, 1 left over 15k Circlet of Persuasion 4.5k Gloves of Object Reading (MI Com - only pulled out when needed 3k Death Stroke Bracers (MI Com 93) 3/day for 1 rnd were user may crit/sneak undead, constructs others normally immune, swift 5k Handy Haversack(SRD) 2.5k Lens of Detection(SRD) +5 Search 3.5k .75k wand, lesser vigor(com dev 187) - fast healing 1/1rnds Staffs - have 1 charge left, bought for use with Channel Charge feat 1.3k Abjuration(SRD) - DC 28 - .3k Charming(SRD) - DC 23 - 1.47k Divination(SRD) - DC28 Channel Charge - 1.35k Transportation(Com Arc 147) - DC 24 Channel Charge - Arcane Thieves Tools (MI Com 150) spend 1st or level higher slot, gain +5 Disable or Open locks, +2 MW 1.4k Tome of Worldy Memory (MI Com 190) +5 Knowledge Check 3/day 5.5k Tome of Ancient Lore (MI COmp 189) +5 Spell craft/Know Arcane for a day (1 hour study) 5.5k Scroll of Undeath after Death(MoF) 3.0k - Used by Cohort to get Crypt Spawn, MoF 6,500gp [/sblock] [code] Skills Skill Rank Adjustments Total Modifers Concentration 0 +8 cha 8 Spell Craft 15 +2 int 24 +5 book +2 syn Know: Arcane 5 +2 int 14 +5 book +2 syn Know: Planes 5 +2 int 7 Diplomacy 5 +8 cha 20 +4 syn, +3 Circlet Disguise 5 +8 cha 26 +10 race shape shift, +3 Circlet Gather Info 5 +8 cha 26 +10 third eye, +3 Circlet Intimidate 5 +8 cha 24 +6 race and cryt spawn templates, +2 Syn, +3 circlet Sense Motive 5 +0 wis 9 +2 Race, +2 Syn Search 15 +2 int 22 +5 lens of detection Spot 11 +0 wis 21 +10 third eye Disable Device 13 +2 int 17 +2 MW thieves tools, dump arcane spell for +5 Open Lock 5 +8 dex 15 +2 MW thieves tools, dump arcane spell for +5 Use magic Dev 16 +8 cha 27 +3 Circlet Move Silently 5 +8 dex 13 Hide 5 +8 dex 13 Languages: Common, Draconic, Elvish, Auran [/code] [/QUOTE]
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