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<blockquote data-quote="Fenris2" data-source="post: 3466914" data-attributes="member: 7318"><p>Yeah, I signed up in hopes of finding table top in my area. Meh! No luck, then I finally got pulled into the world of PBeM. Only started really posting here the last few months so I have been busy despite the join date. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>Lets see... LA is +1 an +2 respectively for crpytie and shadow creature. That one later is from lords of madness and gives you total concealment in anything but the equivlanet of a broad daylight / or a daylight spell, among other things. Neat.</p><p></p><p>Cohort wise, easy to count the feats needed 6, which <= feats a human cohort would have, so np there. They are listed on race/class stuff. Since he won't be around, unless the GM wants him to be a foil, I will keep my sanity an finish Rebaril... One '20 something' level char is more than enough to deal with making, at least on the time I have. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>Channel charge lets you make a DC 15 + listed item creation level UMD roll to subsititute a spell slot for a charge use on a 1-1 basis wee... Essentially, its a round about way to get rune staves from the MI compendium and for a sorcerer gives flexibility. I set Rebaril's UMD just high enough to make that an auto success. But, for lower level chars it would be a very questionable pick, as failure means a lost charge, a lost slot and no magical result afaik...</p><p></p><p> </p><p></p><p>Hmm, you are right on costs, I will have to adjust. Pooh. I left some slack and used a spread sheet so fingers crossed fixing won't be to bad. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>Third eye is just one item, but with the 50% xtra paid for other third eye stacks...</p><p></p><p>As many aquamarines as you want. But like most meta magic boost items, only one of each per spell. Its a non-slot item that is quite cheap given what it does really..</p></blockquote><p></p><p>Divine is from recaster's 'pick two spells from anywhere and add them to your list' class ability. Rocking good stuff, on top of the automaric eschew materials, tons of instant metamagic without level adjust and so on. Recaster be baaaaa-roken mi mon. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>Create Tattoo. Um, no cost but ink in FRCS... But, ahh hella bad, they nerfed it in the Spell Comp.. bast!rds. To think Nerfing my neat stuff like that with out asking me first. Well, I will have to fix that then. Not even instant eschew materials saves me from 100gp component costs - Major suckage...</p><p></p><p>But, Hail of Stones is indeed 1st level in Spell Compendium. It is an alternate attack avenue of his, as it chews though serious daily ability use like Oprah on a porkchop. OTOH it covers those immune to magic, or those with ultra high SR/save/evasion/spell turning critters/NPCs that so p!ss of a magic user normally. Why? It grants no save, no SR, does real crushing damage from conjured stones - as oppose to magical effectery they could get out of, and is AoE so no spell blade immunity or turning trickery allowed either. Neener Neener. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> </p><p></p><p>In any event, combine all his time twisty goodness with his quickend maximized multiply empowered instant metamagic, and he can hit a foe with up to 3 hail of stones for 70 hp each in one round's effective time. So bascially, its 210 hp of auto damage that is danged hard to avoid. I think that is plenty scary as an attack. Could be wrong though there is some potent stuff in those PC char sheets that will probably be matched by equally potent foes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p>[/QUOTE]</p>
[QUOTE="Fenris2, post: 3466914, member: 7318"] Yeah, I signed up in hopes of finding table top in my area. Meh! No luck, then I finally got pulled into the world of PBeM. Only started really posting here the last few months so I have been busy despite the join date. :P Lets see... LA is +1 an +2 respectively for crpytie and shadow creature. That one later is from lords of madness and gives you total concealment in anything but the equivlanet of a broad daylight / or a daylight spell, among other things. Neat. Cohort wise, easy to count the feats needed 6, which <= feats a human cohort would have, so np there. They are listed on race/class stuff. Since he won't be around, unless the GM wants him to be a foil, I will keep my sanity an finish Rebaril... One '20 something' level char is more than enough to deal with making, at least on the time I have. :P Channel charge lets you make a DC 15 + listed item creation level UMD roll to subsititute a spell slot for a charge use on a 1-1 basis wee... Essentially, its a round about way to get rune staves from the MI compendium and for a sorcerer gives flexibility. I set Rebaril's UMD just high enough to make that an auto success. But, for lower level chars it would be a very questionable pick, as failure means a lost charge, a lost slot and no magical result afaik... Hmm, you are right on costs, I will have to adjust. Pooh. I left some slack and used a spread sheet so fingers crossed fixing won't be to bad. :P Third eye is just one item, but with the 50% xtra paid for other third eye stacks... As many aquamarines as you want. But like most meta magic boost items, only one of each per spell. Its a non-slot item that is quite cheap given what it does really.. [/quote] Divine is from recaster's 'pick two spells from anywhere and add them to your list' class ability. Rocking good stuff, on top of the automaric eschew materials, tons of instant metamagic without level adjust and so on. Recaster be baaaaa-roken mi mon. :P Create Tattoo. Um, no cost but ink in FRCS... But, ahh hella bad, they nerfed it in the Spell Comp.. bast!rds. To think Nerfing my neat stuff like that with out asking me first. Well, I will have to fix that then. Not even instant eschew materials saves me from 100gp component costs - Major suckage... But, Hail of Stones is indeed 1st level in Spell Compendium. It is an alternate attack avenue of his, as it chews though serious daily ability use like Oprah on a porkchop. OTOH it covers those immune to magic, or those with ultra high SR/save/evasion/spell turning critters/NPCs that so p!ss of a magic user normally. Why? It grants no save, no SR, does real crushing damage from conjured stones - as oppose to magical effectery they could get out of, and is AoE so no spell blade immunity or turning trickery allowed either. Neener Neener. :P In any event, combine all his time twisty goodness with his quickend maximized multiply empowered instant metamagic, and he can hit a foe with up to 3 hail of stones for 70 hp each in one round's effective time. So bascially, its 210 hp of auto damage that is danged hard to avoid. I think that is plenty scary as an attack. Could be wrong though there is some potent stuff in those PC char sheets that will probably be matched by equally potent foes. :P [/QUOTE]
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