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No Man's Land (Recruitment Closed... Sort of)
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<blockquote data-quote="Fenris2" data-source="post: 3467941" data-attributes="member: 7318"><p>Method 1) first action swit use of belt of battle (Mi Com 73) to get full round of additional action in that extra round quicken spell (1st spell)+ normal spell (2nd spell). Extra round ends, resume normal round progress and finish up with casting normally (3rd spell)...</p><p></p><p>Method 2) Use boots of Temporal Accelleration (SRD - Psi item) gives two rounds of free actions. But Ball Lightning has duration baaaaybee so its good to go even with the boots limitation on affecting the world. Hmm, lets see swift activate boots. In 2 rounds I could go 4 Ball Lightnings at whatever target, quickening two and maximinzed empowered all of them... Then come back into play, ignore bad effects of boots since I am undead... Go cast again at poor target just for giggles, so he/she/it is hit for 4+ max/emp ball lightninigs. Ow. I just did the math on that one... </p><p></p><p>Moral of the story... 'Time travel' items suck from a balance perspective.</p><p></p><p>Recaster MM stuff is on the sheet. Also Sorcerers w/o familiar can do MM without extra time, not for free though of course...</p></blockquote><p></p>
[QUOTE="Fenris2, post: 3467941, member: 7318"] Method 1) first action swit use of belt of battle (Mi Com 73) to get full round of additional action in that extra round quicken spell (1st spell)+ normal spell (2nd spell). Extra round ends, resume normal round progress and finish up with casting normally (3rd spell)... Method 2) Use boots of Temporal Accelleration (SRD - Psi item) gives two rounds of free actions. But Ball Lightning has duration baaaaybee so its good to go even with the boots limitation on affecting the world. Hmm, lets see swift activate boots. In 2 rounds I could go 4 Ball Lightnings at whatever target, quickening two and maximinzed empowered all of them... Then come back into play, ignore bad effects of boots since I am undead... Go cast again at poor target just for giggles, so he/she/it is hit for 4+ max/emp ball lightninigs. Ow. I just did the math on that one... Moral of the story... 'Time travel' items suck from a balance perspective. Recaster MM stuff is on the sheet. Also Sorcerers w/o familiar can do MM without extra time, not for free though of course... [/QUOTE]
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