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<blockquote data-quote="cmbarona" data-source="post: 4548848" data-attributes="member: 71281"><p>After a quick glance, my first reaction is that it would be nice to allow move actions to prepare area effects. For example, I have a Dragonborn with Enlarged Dragonbreath. I want to attack as many enemies as possible, but don't want to hurt my allies. It would be nice if I could spend a move action positioning myself to hit enemies instead of allies. Normally, I would just hit as many enemies as I could without hitting allies, and that's a reasonable sacrifice in itself.</p><p></p><p>Alternatively, you could allow a 1-to-1 omission of creatures: I don't want to hit this ally, so I don't hit this enemy. Of course, this makes solo monsters and such tricky.</p><p></p><p>You could also allow omission of squares instead, so that omitting 3 squares will avoid up to 3 allies while still hitting one large creature.</p></blockquote><p></p>
[QUOTE="cmbarona, post: 4548848, member: 71281"] After a quick glance, my first reaction is that it would be nice to allow move actions to prepare area effects. For example, I have a Dragonborn with Enlarged Dragonbreath. I want to attack as many enemies as possible, but don't want to hurt my allies. It would be nice if I could spend a move action positioning myself to hit enemies instead of allies. Normally, I would just hit as many enemies as I could without hitting allies, and that's a reasonable sacrifice in itself. Alternatively, you could allow a 1-to-1 omission of creatures: I don't want to hit this ally, so I don't hit this enemy. Of course, this makes solo monsters and such tricky. You could also allow omission of squares instead, so that omitting 3 squares will avoid up to 3 allies while still hitting one large creature. [/QUOTE]
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