Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
No Monsters Immune to Stun?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jgsugden" data-source="post: 8191228" data-attributes="member: 2629"><p>Don't count numbers of monsters. Think about how often we'll see these monsters in the game.</p><p></p><p>Monsters generally fall into 3 categories - common, rare and unique. Where is this written? Nowhere. However, we all recognize it, even if we might shift a monster around between categories in our specific campaign worlds as opposed to where most DMs will put them.</p><p></p><p>A common monster is one that you may face a lot in a campaign world. Goblins, skeletons, zombies, animals, ogres, etc... They will not be in every campaign, but they'll be in a lot, and you'll end up facing them in multiple encounters in many games.</p><p></p><p>A rare monster is a monster that doesn't get used over and over, but isn't terribly uncommon to see in a game. There is the occasional 'Flumph Dungeon' or 'Peryton Riders' adventure where they get more use, but typically they're a one off encounter.</p><p></p><p>Unique monsters are either really unique or effectively unique. The number of times you would see multiple of them in a campaign would be really, really rare. When they hit the battlefield, your eyes go to them and you know it is a special moment in the game. </p><p></p><p>So, how do the monsters break down that have stun immunity?</p><p></p><p><em><strong>Common: </strong><em><span style="color: rgb(251, 160, 38)">Swarms</span></em></em></p><p><em></em></p><p><em><strong>Rare:</strong> <span style="color: rgb(251, 160, 38)">Helmed Horror</span>, Two Headed Cerberus, Thessalhydra, Lynx Creatlach, Underworld Cerberus, Eye of Fear and Flame, Skull Lord, Elder Elements, Steel Predator, Warforged Collosus</em></p><p><em></em></p><p><em><strong>Unique: </strong>Named Monsters, Living Demi-plane, Mighty Servant of Leung, <span style="color: rgb(251, 160, 38)">Revenant</span>, <span style="color: rgb(251, 160, 38)">Demilich,</span> Walking Statue of Waterdeep, Astral Dreadnaught, Molydeus</em></p><p></p><p>Note that a good number of those beasties are CAMPAIGN WORLD SPECIFIC, for Eberron, Theros, Forgotten Realms, etc... You might see them adapted for Homebrew, but a PC playing in a boxed setting is very unlikely to face a Underworld Cerberus, Walking Statue of Waterdeep, and Warforged Collosus in the same campaign.</p><p></p><p>My 8th level monk has faced only swarms from this list. </p><p></p><p>Stun Immunity is a rarity outside swarms. I'd tend to guess that well over half of all 'swarm immune encounters' are with swarms. Helmed Horrors are likely the next most common. I think Revenants make a singular appearance in many campaigns, but it is rare to see them multiple times in the same campaign. Beyond that.... I don't see a tendency for these things to be used overly much.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8191228, member: 2629"] Don't count numbers of monsters. Think about how often we'll see these monsters in the game. Monsters generally fall into 3 categories - common, rare and unique. Where is this written? Nowhere. However, we all recognize it, even if we might shift a monster around between categories in our specific campaign worlds as opposed to where most DMs will put them. A common monster is one that you may face a lot in a campaign world. Goblins, skeletons, zombies, animals, ogres, etc... They will not be in every campaign, but they'll be in a lot, and you'll end up facing them in multiple encounters in many games. A rare monster is a monster that doesn't get used over and over, but isn't terribly uncommon to see in a game. There is the occasional 'Flumph Dungeon' or 'Peryton Riders' adventure where they get more use, but typically they're a one off encounter. Unique monsters are either really unique or effectively unique. The number of times you would see multiple of them in a campaign would be really, really rare. When they hit the battlefield, your eyes go to them and you know it is a special moment in the game. So, how do the monsters break down that have stun immunity? [I][B]Common: [/B][I][COLOR=rgb(251, 160, 38)]Swarms[/COLOR][/I] [B]Rare:[/B] [COLOR=rgb(251, 160, 38)]Helmed Horror[/COLOR], Two Headed Cerberus, Thessalhydra, Lynx Creatlach, Underworld Cerberus, Eye of Fear and Flame, Skull Lord, Elder Elements, Steel Predator, Warforged Collosus [B]Unique: [/B]Named Monsters, Living Demi-plane, Mighty Servant of Leung, [COLOR=rgb(251, 160, 38)]Revenant[/COLOR], [COLOR=rgb(251, 160, 38)]Demilich,[/COLOR] Walking Statue of Waterdeep, Astral Dreadnaught, Molydeus[/I] Note that a good number of those beasties are CAMPAIGN WORLD SPECIFIC, for Eberron, Theros, Forgotten Realms, etc... You might see them adapted for Homebrew, but a PC playing in a boxed setting is very unlikely to face a Underworld Cerberus, Walking Statue of Waterdeep, and Warforged Collosus in the same campaign. My 8th level monk has faced only swarms from this list. Stun Immunity is a rarity outside swarms. I'd tend to guess that well over half of all 'swarm immune encounters' are with swarms. Helmed Horrors are likely the next most common. I think Revenants make a singular appearance in many campaigns, but it is rare to see them multiple times in the same campaign. Beyond that.... I don't see a tendency for these things to be used overly much. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
No Monsters Immune to Stun?
Top