Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
No Monsters Immune to Stun?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Flamestrike" data-source="post: 8511991" data-attributes="member: 6788736"><p>Limit short rests. Maximum of 2 per Long rest.</p><p></p><p>It's a very common house rule, along with shortening the duration to 5 minutes (so they're less jarring narratively).</p><p></p><p>Also, dont have Boss fights directly after the party short rests. Make your Monk PC ration those Ki points for the important fights.</p><p></p><p>For my games, I've increased the damage on Monks unarmed strike by 1 dice step (d4 becomes d6 becomes d8 becomes d10 becomes 2d6, and the capstone at 20th turns it into 2d8 - because it rhymes with earlier editions) but increased the cost of Stunning fist to 2 Ki points, and limited it to 1/turn.</p><p></p><p>Monks now deal slightly higher and more consistent damage, can still stun things, but need to be a bit more careful where and when they spam one.</p><p></p><p>The increased damage makes things like Flurry of Blows more tempting as well (gaining 2 attacks at the higher damage for 1 Ki points, as opposed to spending 2 Ki points on a Stun). It keeps the flavor and gameplay intact, while making Stuns slightly rarer, but giving Monks a boost elsewhere (upping DPR by 3-5 points) to compensate.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8511991, member: 6788736"] Limit short rests. Maximum of 2 per Long rest. It's a very common house rule, along with shortening the duration to 5 minutes (so they're less jarring narratively). Also, dont have Boss fights directly after the party short rests. Make your Monk PC ration those Ki points for the important fights. For my games, I've increased the damage on Monks unarmed strike by 1 dice step (d4 becomes d6 becomes d8 becomes d10 becomes 2d6, and the capstone at 20th turns it into 2d8 - because it rhymes with earlier editions) but increased the cost of Stunning fist to 2 Ki points, and limited it to 1/turn. Monks now deal slightly higher and more consistent damage, can still stun things, but need to be a bit more careful where and when they spam one. The increased damage makes things like Flurry of Blows more tempting as well (gaining 2 attacks at the higher damage for 1 Ki points, as opposed to spending 2 Ki points on a Stun). It keeps the flavor and gameplay intact, while making Stuns slightly rarer, but giving Monks a boost elsewhere (upping DPR by 3-5 points) to compensate. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
No Monsters Immune to Stun?
Top