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General Tabletop Discussion
*TTRPGs General
No More 15-Minute Adventuring Day: Campsites
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<blockquote data-quote="Mercutio01" data-source="post: 5752566" data-attributes="member: 37277"><p>I don't know if you're familiar with the XCrawl* setting from 3.0/3.5, but "break rooms" were built into the game. It definitely works within the context of that game, and I could see it working in a larger gamist atmosphere, but it doesn't really remove the shortened adventuring day. Really, it just codifies the 15 minute adventuring day by making it a fairly standard acceptable way to game. One of the way XCrawl limits it even further is that your time to clear a dungeon is limited (for scoring points), and the break rooms themselves are not predictable for when they appear in any given dungeon. It could be the second room or the twenty-first.</p><p></p><p></p><p></p><p>*If you are not familiar with the setting, it's not traditional high fantasy. It is a pseudo-present with fantastical races where dungeon crawling is a professional sport.</p></blockquote><p></p>
[QUOTE="Mercutio01, post: 5752566, member: 37277"] I don't know if you're familiar with the XCrawl* setting from 3.0/3.5, but "break rooms" were built into the game. It definitely works within the context of that game, and I could see it working in a larger gamist atmosphere, but it doesn't really remove the shortened adventuring day. Really, it just codifies the 15 minute adventuring day by making it a fairly standard acceptable way to game. One of the way XCrawl limits it even further is that your time to clear a dungeon is limited (for scoring points), and the break rooms themselves are not predictable for when they appear in any given dungeon. It could be the second room or the twenty-first. *If you are not familiar with the setting, it's not traditional high fantasy. It is a pseudo-present with fantastical races where dungeon crawling is a professional sport. [/QUOTE]
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No More 15-Minute Adventuring Day: Campsites
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