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No More 15-Minute Adventuring Day: Campsites
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<blockquote data-quote="S'mon" data-source="post: 5752614" data-attributes="member: 463"><p>You can do it, but the players won't particularly like it. </p><p></p><p>Personally, I have had no problem with excessive resting in 4e. Reasons:</p><p></p><p>1. Most notably, I tend to default to spike encounters, typically 1 encounter/day but nasty enough to threaten PC death. In my Wilderlands game there's been a PC 1 save off death in both the last two sessions.</p><p>2. Uncertainty - I use wandering monsters etc, the PCs & players don't know for sure if they can take an extended rest, or what bad things might happen. </p><p>3. Reactive enemies - combined with uncertainty, it may be better to press on and complete the mission, rather than rile up the enemy then try to rest on their doorstep. I don't hold fixed encounters sacred, I'm happy to scrap the map and have the monster group encountered elsewhere.</p><p>3. Time pressure - "the goblins will wake at dusk". This is much the same as saying "You can't extended-rest now", but more accurately it's "You can start to rest, but you know you'll not get to complete it".</p><p></p><p>Edit: I think it's ok to say "The storm is too heavy for you to e-rest, you need cover" or "The orcs come through here far too frequently, you'll barely have time for short rest". Not all the time, though.</p></blockquote><p></p>
[QUOTE="S'mon, post: 5752614, member: 463"] You can do it, but the players won't particularly like it. Personally, I have had no problem with excessive resting in 4e. Reasons: 1. Most notably, I tend to default to spike encounters, typically 1 encounter/day but nasty enough to threaten PC death. In my Wilderlands game there's been a PC 1 save off death in both the last two sessions. 2. Uncertainty - I use wandering monsters etc, the PCs & players don't know for sure if they can take an extended rest, or what bad things might happen. 3. Reactive enemies - combined with uncertainty, it may be better to press on and complete the mission, rather than rile up the enemy then try to rest on their doorstep. I don't hold fixed encounters sacred, I'm happy to scrap the map and have the monster group encountered elsewhere. 3. Time pressure - "the goblins will wake at dusk". This is much the same as saying "You can't extended-rest now", but more accurately it's "You can start to rest, but you know you'll not get to complete it". Edit: I think it's ok to say "The storm is too heavy for you to e-rest, you need cover" or "The orcs come through here far too frequently, you'll barely have time for short rest". Not all the time, though. [/QUOTE]
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