Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
No More 15-Minute Adventuring Day: Campsites
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stormonu" data-source="post: 5752833" data-attributes="member: 52734"><p>I think the players should have some say in when and where they can rest (and I say this as a DM). At the same time, I think there should be some risk-reward process for taking the time to rest.</p><p></p><p>Of course, the biggest risk is probably Wandering Monsters. One of the problems with 3E & 4E is not so much that you can't introduce wandering monsters, but that they can upset a dungeon carefully balanced for the PCs leveling at a particular point. If the wandering monsters grant XP and/or treasure, it can throw off the leveling process. If XP wasn't done on a per monster basis, but instead at reaching certain "points" along the adventure, this wouldn't be as much a problem (though treasure still might).</p><p></p><p>Also, if the DM were given options to restock/resupply the bad guys when PCs rest, this could also be a balancing factor. If this options are presented at the start of the adventure for the DM, or presented and discussed in the DMG, it would become a balancing factor.</p><p></p><p>Some examples:</p><p></p><p>1) One or more rooms occupants are restocked with reinforcements</p><p>2) The complex goes on alert; chances of surprise are lowered and NPCs are prebuffed in preparation for the PCs</p><p>3) The bad guys call in some heavy artillery or the clearing of an area allows a more powerful monster to move in</p><p>4) Time closes in on preparations the bad guys have made, possibly making them stronger</p><p>5) Traps, barriers or other obstacles have been put in place to impede the character's progess</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5752833, member: 52734"] I think the players should have some say in when and where they can rest (and I say this as a DM). At the same time, I think there should be some risk-reward process for taking the time to rest. Of course, the biggest risk is probably Wandering Monsters. One of the problems with 3E & 4E is not so much that you can't introduce wandering monsters, but that they can upset a dungeon carefully balanced for the PCs leveling at a particular point. If the wandering monsters grant XP and/or treasure, it can throw off the leveling process. If XP wasn't done on a per monster basis, but instead at reaching certain "points" along the adventure, this wouldn't be as much a problem (though treasure still might). Also, if the DM were given options to restock/resupply the bad guys when PCs rest, this could also be a balancing factor. If this options are presented at the start of the adventure for the DM, or presented and discussed in the DMG, it would become a balancing factor. Some examples: 1) One or more rooms occupants are restocked with reinforcements 2) The complex goes on alert; chances of surprise are lowered and NPCs are prebuffed in preparation for the PCs 3) The bad guys call in some heavy artillery or the clearing of an area allows a more powerful monster to move in 4) Time closes in on preparations the bad guys have made, possibly making them stronger 5) Traps, barriers or other obstacles have been put in place to impede the character's progess [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
No More 15-Minute Adventuring Day: Campsites
Top