Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
No More 15-Minute Adventuring Day: Campsites
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="arscott" data-source="post: 5753012" data-attributes="member: 17969"><p>Scheduled rest areas are, as many posters have pointed out, an awkward solution that sacrifices story concerns for the sake of game rules and game balance.</p><p></p><p>But to all those people who have suggested that the problem is solved by wandering monsters and threat escalation--well, that's also a solution that sacrifices story concerns for the sake of game rules and game balance.</p><p></p><p>And unlike the "rest area" idea, most of the "punish the players ideas" are huge time sinks. Wandering monsters and re-filled rooms are just extra combats that do nothing to advance progress through the adventure. They're rarely interesting fights: The wandering monster is off a table and the resting party chooses the terrain, making it hard for the GM to prep for an interesting encounter, whereas the re-stocked room is repetitive: similar creatures re-fill the exact same combat spaces. And there can't be much that makes them interesting from a plot perspective, because they're likely to not happen in the first place.</p></blockquote><p></p>
[QUOTE="arscott, post: 5753012, member: 17969"] Scheduled rest areas are, as many posters have pointed out, an awkward solution that sacrifices story concerns for the sake of game rules and game balance. But to all those people who have suggested that the problem is solved by wandering monsters and threat escalation--well, that's also a solution that sacrifices story concerns for the sake of game rules and game balance. And unlike the "rest area" idea, most of the "punish the players ideas" are huge time sinks. Wandering monsters and re-filled rooms are just extra combats that do nothing to advance progress through the adventure. They're rarely interesting fights: The wandering monster is off a table and the resting party chooses the terrain, making it hard for the GM to prep for an interesting encounter, whereas the re-stocked room is repetitive: similar creatures re-fill the exact same combat spaces. And there can't be much that makes them interesting from a plot perspective, because they're likely to not happen in the first place. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
No More 15-Minute Adventuring Day: Campsites
Top