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No More 15-Minute Adventuring Day: Campsites
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<blockquote data-quote="IronWolf" data-source="post: 5753047" data-attributes="member: 21076"><p>Correct. Which in the Kingmaker example above is exactly where the characters are when exploring - in the wilderness. And as you said, enemy bases are apt to have wandering patrols.</p><p></p><p>Keep in mind, I did not say use a wandering monster every time the characters stop to rest. I said use them often enough to have the characters think their actions through instead of defaulting to "it is safe to rest here". The world moves and reacts regardless of what the characters do. Sometimes this means nothing happens when they rest, but other times this means they get caught in camp and have their rest disrupted. Constantly interrupting their rest is as verisimilitude breaking as letting them rest in peace all the time.</p><p></p><p></p><p></p><p>Yep. Not playing an earlier edition with such wandering monster tables. When I do have wandering monster tables they are more tailored for the current environ.</p><p></p><p></p><p></p><p>Given that not everyone likes the at-will or per-encounter mechanic in some of the more recent editions not sure this is an option for everyone. Of course I have no trouble working with the mechanics as defined in the 3.x/Pathfinder editions. They simply do not cause me trouble as I already have tools as a GM to work with.</p><p></p><p>I don't really want to diverge this topic to one of editions though. As I readily admit that the at-will/per-encounter works for a good many people just as the earlier 3.x/Pathfinder mechanics work for a good many of people. I'd rather see people discuss how they work with "15 minute workdays" within the mechanics of their preferred system without saying one system does better than another.</p></blockquote><p></p>
[QUOTE="IronWolf, post: 5753047, member: 21076"] Correct. Which in the Kingmaker example above is exactly where the characters are when exploring - in the wilderness. And as you said, enemy bases are apt to have wandering patrols. Keep in mind, I did not say use a wandering monster every time the characters stop to rest. I said use them often enough to have the characters think their actions through instead of defaulting to "it is safe to rest here". The world moves and reacts regardless of what the characters do. Sometimes this means nothing happens when they rest, but other times this means they get caught in camp and have their rest disrupted. Constantly interrupting their rest is as verisimilitude breaking as letting them rest in peace all the time. Yep. Not playing an earlier edition with such wandering monster tables. When I do have wandering monster tables they are more tailored for the current environ. Given that not everyone likes the at-will or per-encounter mechanic in some of the more recent editions not sure this is an option for everyone. Of course I have no trouble working with the mechanics as defined in the 3.x/Pathfinder editions. They simply do not cause me trouble as I already have tools as a GM to work with. I don't really want to diverge this topic to one of editions though. As I readily admit that the at-will/per-encounter works for a good many people just as the earlier 3.x/Pathfinder mechanics work for a good many of people. I'd rather see people discuss how they work with "15 minute workdays" within the mechanics of their preferred system without saying one system does better than another. [/QUOTE]
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