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No More 15-Minute Adventuring Day: Campsites
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<blockquote data-quote="Glade Riven" data-source="post: 5753054" data-attributes="member: 86468"><p>The 15 min day is not a problem I've ran into,so it would be kinda silly for me to try and fix what ain't broke. It seems more like an issue for PCs designed as glass cannons, though.</p><p> </p><p>The thing is, I GM with a dynamic world. Small dungeons often turn into one big encounter, maybe two or 3 at the most. Big dungeons are usually chains of smaller dungeons. But if the party wants to hide in the broom closet, the other monsters in the dungeon are going to move around, stumble onto the battle scene, and then try to find the PCs (possibly failing). The encounters may not be increased, but the remaining foes would be redistributed.</p><p> </p><p>When and where the PCs rest will be their perogative, not mine.</p></blockquote><p></p>
[QUOTE="Glade Riven, post: 5753054, member: 86468"] The 15 min day is not a problem I've ran into,so it would be kinda silly for me to try and fix what ain't broke. It seems more like an issue for PCs designed as glass cannons, though. The thing is, I GM with a dynamic world. Small dungeons often turn into one big encounter, maybe two or 3 at the most. Big dungeons are usually chains of smaller dungeons. But if the party wants to hide in the broom closet, the other monsters in the dungeon are going to move around, stumble onto the battle scene, and then try to find the PCs (possibly failing). The encounters may not be increased, but the remaining foes would be redistributed. When and where the PCs rest will be their perogative, not mine. [/QUOTE]
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