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No More 15-Minute Adventuring Day: Campsites
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<blockquote data-quote="the Jester" data-source="post: 5753822" data-attributes="member: 1210"><p>I have to call this assertion "Dead Wrong". This assumes that orcs don't mature until 15 (when we have seen plenty of 14-year-old humans heading to adventure). It also assumes that there are no young orcs in the area. </p><p></p><p>The old <em>Caves of Chaos</em> had replacement rates written into their description, IIRC, and it wasn't "15 years".</p><p></p><p></p><p></p><p>Holy storytelling, Batman!</p><p></p><p>YES, if the pcs know that the bad guys are going to complete their evil plan in three hours and the party goes to take an extended rest, the dm should let the evil plan finish. Seriously, it sounds like the presumption here is "Nothing happens without the pcs involved!" </p><p></p><p>That's not how it works in my campaign, or in any of the better games I've played in. The bad guys keep being bad whether you're sticking your fingers in their pie or not. And if you miss it and the bad guys bring their plot to completion? Hurray, the world just got more interesting!</p><p></p><p>The idea that <em>nothing happens if the pcs aren't involved</em> is one of the best suggestions I've heard for pushing the idea of D&D as a tabletop skirmish game instead of an rpg.</p></blockquote><p></p>
[QUOTE="the Jester, post: 5753822, member: 1210"] I have to call this assertion "Dead Wrong". This assumes that orcs don't mature until 15 (when we have seen plenty of 14-year-old humans heading to adventure). It also assumes that there are no young orcs in the area. The old [i]Caves of Chaos[/i] had replacement rates written into their description, IIRC, and it wasn't "15 years". Holy storytelling, Batman! YES, if the pcs know that the bad guys are going to complete their evil plan in three hours and the party goes to take an extended rest, the dm should let the evil plan finish. Seriously, it sounds like the presumption here is "Nothing happens without the pcs involved!" That's not how it works in my campaign, or in any of the better games I've played in. The bad guys keep being bad whether you're sticking your fingers in their pie or not. And if you miss it and the bad guys bring their plot to completion? Hurray, the world just got more interesting! The idea that [i]nothing happens if the pcs aren't involved[/i] is one of the best suggestions I've heard for pushing the idea of D&D as a tabletop skirmish game instead of an rpg. [/QUOTE]
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