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No More 15-Minute Adventuring Day: Campsites
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<blockquote data-quote="Bagpuss" data-source="post: 5754629" data-attributes="member: 3987"><p>Not had a problem with the 15 minute adventuring day since 4th Edition.</p><p></p><p>The only think that prompts a rest is running out of healing surges, since at best you can normally only use one or two on average a fight. You can easily get through five or more encounters without needing an extended rest.</p><p></p><p>Running out of dailies isn't much of an issue as normally they aren't much more significant than an Action Point which you can gain just by pressing on to the next encounter.</p><p></p><p>Our healer has the maximize healing out of combat feat so often as the Fighter I was only needing one healing surge to recover after the fight.</p><p></p><p>Last adventure I think we did nine or ten encounters, on only short rests.</p></blockquote><p></p>
[QUOTE="Bagpuss, post: 5754629, member: 3987"] Not had a problem with the 15 minute adventuring day since 4th Edition. The only think that prompts a rest is running out of healing surges, since at best you can normally only use one or two on average a fight. You can easily get through five or more encounters without needing an extended rest. Running out of dailies isn't much of an issue as normally they aren't much more significant than an Action Point which you can gain just by pressing on to the next encounter. Our healer has the maximize healing out of combat feat so often as the Fighter I was only needing one healing surge to recover after the fight. Last adventure I think we did nine or ten encounters, on only short rests. [/QUOTE]
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