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No More 15-Minute Adventuring Day: Campsites
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<blockquote data-quote="I'm A Banana" data-source="post: 5754912" data-attributes="member: 2067"><p>First, XP and treasure per encounter. Harder/more encounters aren't a disincentive, they're a reward, in terms of XP and GP. It's kind of the same reason having a combat isn't a good punishment for failing a 4e skill challenge. Combats are not, in and of themselves, something to avoid.</p><p></p><p>Second, that harder/more encounters actually encourage you to nova more often. A TOUGHER group of goblins isn't going to get a more cautious, more considered approach, it's just going to escalate the nova-ing. If you blew all your dailies on a batch of 5 standard goblins, you're certainly not going to go easier on the batch of 3 elite goblins.</p><p></p><p>Third, the game assumes that the party has resources for X encounters per day. If they get low on supplies because those X encounters are harder, or there are X+1 encounters, they are going to be encouraged to rest more often, not less often. Adding more and tougher encounters enters a "death spiral," encouraging the PC's to rest more often, and punishing them with more/harder encounters, thus encouraging them to rest EVEN MORE often, and on and on. </p><p></p><p>None of those are necessarily insurmountable (Good DMs have probably been already doing this for years, but good DMs are not the DMs with a 15-minute-day problem). However, they all require a pretty deft touch and a sensitive awareness of the party's resources, motives, and capability. If a DM already has this, then chances are he's not got much of a problem with the 15-minute adventuring day to begin with.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5754912, member: 2067"] First, XP and treasure per encounter. Harder/more encounters aren't a disincentive, they're a reward, in terms of XP and GP. It's kind of the same reason having a combat isn't a good punishment for failing a 4e skill challenge. Combats are not, in and of themselves, something to avoid. Second, that harder/more encounters actually encourage you to nova more often. A TOUGHER group of goblins isn't going to get a more cautious, more considered approach, it's just going to escalate the nova-ing. If you blew all your dailies on a batch of 5 standard goblins, you're certainly not going to go easier on the batch of 3 elite goblins. Third, the game assumes that the party has resources for X encounters per day. If they get low on supplies because those X encounters are harder, or there are X+1 encounters, they are going to be encouraged to rest more often, not less often. Adding more and tougher encounters enters a "death spiral," encouraging the PC's to rest more often, and punishing them with more/harder encounters, thus encouraging them to rest EVEN MORE often, and on and on. None of those are necessarily insurmountable (Good DMs have probably been already doing this for years, but good DMs are not the DMs with a 15-minute-day problem). However, they all require a pretty deft touch and a sensitive awareness of the party's resources, motives, and capability. If a DM already has this, then chances are he's not got much of a problem with the 15-minute adventuring day to begin with. [/QUOTE]
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