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No More 15-Minute Adventuring Day: Campsites
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<blockquote data-quote="prosfilaes" data-source="post: 5756197" data-attributes="member: 40166"><p>You mean where the party all dies at the end?</p><p></p><p></p><p>That's not an argument against the 15-minute day. It's an argument that you need to keep back something in reserve for the end of the 15-minute day. </p><p></p><p>Gandalf is a literary construct. The most important piece of "physics" underlying Gandalf's powers is the need to be awesome only in those cases where it's his turn to be awesome, and not overshadow the other characters. </p><p></p><p>Frankly, I have no idea what Gandalf's stats and game system look like. I see no evidence that resting helped his magic, and have no idea what, if anything, he could have done that he didn't. His actions against the balrog could have been like the turn undead abilities of a cleric; powerful, but narrow.</p><p></p><p>I'm sure some do, as do some non-15 minute men. The difference is, 15 minute men fight a few battles and recover their resources. Non-15 minute men keep going for long after they've lost their edge, and they're more likely to die because of it. </p><p></p><p>Yeah, that's what I want to play in D&D. How about this instead; my character will carry a book around and read after he's cast his 1-3 spells, and I the player will do the same?</p><p></p><p></p><p></p><p>As Bullgrit says in #29, the reason my players do this is because they don't want to see their character die. What happens if I do as you suggest, and after firing my crossbow at the monsters (5% chance of doing 1d8 damage - avg. 0.2) instead of my Magic Missile (5d4 guaranteed damage - avg. 12.5) and the monster brings down our lead fighter?</p></blockquote><p></p>
[QUOTE="prosfilaes, post: 5756197, member: 40166"] You mean where the party all dies at the end? That's not an argument against the 15-minute day. It's an argument that you need to keep back something in reserve for the end of the 15-minute day. Gandalf is a literary construct. The most important piece of "physics" underlying Gandalf's powers is the need to be awesome only in those cases where it's his turn to be awesome, and not overshadow the other characters. Frankly, I have no idea what Gandalf's stats and game system look like. I see no evidence that resting helped his magic, and have no idea what, if anything, he could have done that he didn't. His actions against the balrog could have been like the turn undead abilities of a cleric; powerful, but narrow. I'm sure some do, as do some non-15 minute men. The difference is, 15 minute men fight a few battles and recover their resources. Non-15 minute men keep going for long after they've lost their edge, and they're more likely to die because of it. Yeah, that's what I want to play in D&D. How about this instead; my character will carry a book around and read after he's cast his 1-3 spells, and I the player will do the same? As Bullgrit says in #29, the reason my players do this is because they don't want to see their character die. What happens if I do as you suggest, and after firing my crossbow at the monsters (5% chance of doing 1d8 damage - avg. 0.2) instead of my Magic Missile (5d4 guaranteed damage - avg. 12.5) and the monster brings down our lead fighter? [/QUOTE]
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